Commit dd0cd46e authored by Jan Möbius's avatar Jan Möbius

Added build only unittest for normal computations

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@574 fdac6126-5c0c-442c-9429-916003d36597
parent d8a2c1da
......@@ -7,6 +7,7 @@
#include "unittests_trimesh_collapse.hh"
#include "unittests_trimesh_circulators.hh"
#include "unittests_decimater.hh"
#include "unittests_trimesh_normal_calculations.hh"
int main(int _argc, char** _argv) {
......
#ifndef INCLUDE_UNITTESTS_NORMAL_CALCULATIONS_HH
#define INCLUDE_UNITTESTS_NORMAL_CALCULATIONS_HH
#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
#include <iostream>
class OpenMeshNormals : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/*
* Collapsing a tetrahedron
*/
TEST_F(OpenMeshNormals, NormalCalculations) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
// ===============================================
// Setup complete
// ===============================================
// Check one Request only vertex normals
// Face normals are required for vertex and halfedge normals, so
// This will compute no normals and is only a runtime check if the blocks
// that prevent access to non existing properties are in place
mesh_.request_vertex_normals();
mesh_.request_face_normals();
mesh_.request_halfedge_normals();
// Automatically compute all normals
// As only vertex normals are requested and no face normals, this will compute nothing.
mesh_.update_normals();
// Face normals alone
mesh_.update_face_normals();
// Vertex normals alone (require valid face normals)
mesh_.update_vertex_normals();
// Halfedge normals alone (require valid face normals)
mesh_.update_halfedge_normals();
}
#endif // INCLUDE GUARD
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