Commit c55b0664 authored by Jan Möbius's avatar Jan Möbius

Smoother Update, added function to respect feature vertices/lines/edges on the Mesh

Function skip_features()
Defaults to false

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@86 fdac6126-5c0c-442c-9429-916003d36597
parent 81d26755
//=============================================================================
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//-----------------------------------------------------------------------------
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.1.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.1.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------
//
//
// $Revision$
// $Date$
//
//
//=============================================================================
/** \file SmootherT.cc
*/
//=============================================================================
......@@ -58,7 +58,8 @@ namespace Smoother {
template <class Mesh>
SmootherT<Mesh>::
SmootherT(Mesh& _mesh)
: mesh_(_mesh)
: mesh_(_mesh),
skip_features_(false)
{
// request properties
mesh_.request_vertex_status();
......@@ -151,9 +152,33 @@ set_active_vertices()
bool active;
for (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)
{
active = ((nothing_selected || mesh_.status(v_it).selected())
&& !mesh_.is_boundary(v_it)
&& !mesh_.status(v_it).locked());
active = ((nothing_selected || mesh_.status(v_it).selected())
&& !mesh_.is_boundary(v_it)
&& !mesh_.status(v_it).locked());
if ( skip_features_ ) {
active = active && !mesh_.status(v_it).feature();
typename Mesh::VertexOHalfedgeIter voh_it(mesh_,v_it);
for ( ; voh_it ; ++voh_it ) {
// If the edge is a feature edge, skip the current vertex while smoothing
if ( mesh_.status(mesh_.edge_handle(voh_it.handle())).feature() )
active = false;
typename Mesh::FaceHandle fh1 = mesh_.face_handle(voh_it.handle() );
typename Mesh::FaceHandle fh2 = mesh_.face_handle(mesh_.opposite_halfedge_handle(voh_it.handle() ) );
// If one of the faces is a feature, lock current vertex
if ( fh1.is_valid() && mesh_.status( fh1 ).feature() )
active = false;
if ( fh2.is_valid() && mesh_.status( fh2 ).feature() )
active = false;
}
}
mesh_.property(is_active_, v_it) = active;
}
......@@ -212,7 +237,7 @@ set_relative_local_error(Scalar _err)
{
if (!mesh_.vertices_empty())
{
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
v_end(mesh_.vertices_end());
......@@ -315,14 +340,14 @@ void
SmootherT<Mesh>::
project_to_tangent_plane()
{
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
v_end(mesh_.vertices_end());
// Normal should be a vector type. In some environment a vector type
// is different from point type, e.g. OpenSG!
typename Mesh::Normal translation, normal;
for (; v_it != v_end; ++v_it)
for (; v_it != v_end; ++v_it)
{
if (is_active(v_it))
{
......@@ -345,14 +370,14 @@ void
SmootherT<Mesh>::
local_error_check()
{
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
v_end(mesh_.vertices_end());
typename Mesh::Normal translation;
typename Mesh::Scalar s;
for (; v_it != v_end; ++v_it)
for (; v_it != v_end; ++v_it)
{
if (is_active(v_it))
{
......@@ -379,10 +404,10 @@ void
SmootherT<Mesh>::
move_points()
{
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
v_end(mesh_.vertices_end());
for (; v_it != v_end; ++v_it)
for (; v_it != v_end; ++v_it)
if (is_active(v_it))
mesh_.set_point(v_it, mesh_.property(new_positions_, v_it));
}
......
//=============================================================================
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//-----------------------------------------------------------------------------
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.1.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.1.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------
//
//
// $Revision$
// $Date$
//
//
//=============================================================================
/** \file SmootherT.hh
*/
//=============================================================================
......@@ -58,7 +58,7 @@ namespace Smoother {
//== CLASS DEFINITION =========================================================
/** Base class for smoothing algorithms.
*/
*/
template <class Mesh>
class SmootherT : private Utils::Noncopyable
{
......@@ -71,30 +71,34 @@ public:
typedef typename Mesh::EdgeHandle EdgeHandle;
// initialize smoother
enum Component {
enum Component {
Tangential, ///< Smooth tangential direction
Normal, ///< Smooth normal direction
Tangential_and_Normal ///< Smooth tangential and normal direction
};
enum Continuity {
C0,
C1,
C2
enum Continuity {
C0,
C1,
C2
};
public:
// constructor & destructor
/** \brief constructor & destructor
*
* @param _mesh Reference to the mesh
*/
SmootherT( Mesh& _mesh );
virtual ~SmootherT();
public:
/// Initialize smoother
/// \param _comp Determine component to smooth
/// \param _cont
/** Initialize smoother
* \param _comp Determine component to smooth
* \param _cont Determine Continuity
*/
void initialize(Component _comp, Continuity _cont);
......@@ -105,6 +109,12 @@ public:
void disable_local_error_check();
//@}
/** \brief enable or disable feature handling
*
* @param _state true : If features are selected on the mesh, they will be left unmodified\n
* false : Features will be ignored
*/
void skip_features( bool _state ){ skip_features_ = _state; };
/// Do _n smoothing iterations
virtual void smooth(unsigned int _n);
......@@ -122,7 +132,7 @@ private:
void project_to_tangent_plane();
void local_error_check();
void move_points();
protected:
......@@ -149,7 +159,7 @@ protected:
void set_new_position(VertexHandle _vh, const Point& _p)
{ mesh_.property(new_positions_, _vh) = _p; }
bool is_active(VertexHandle _vh) const
bool is_active(VertexHandle _vh) const
{ return mesh_.property(is_active_, _vh); }
Component component() const { return component_; }
......@@ -158,6 +168,7 @@ protected:
protected:
Mesh& mesh_;
bool skip_features_;
private:
......
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