Commit b540b817 authored by Mike Kremer's avatar Mike Kremer

Updated Windows installation instructions

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@52 fdac6126-5c0c-442c-9429-916003d36597
parent 6c39cc18
......@@ -77,8 +77,20 @@ use the link \c qmake-qt4 against the executable).
\section sec_compiling_windows Windows
For Microsoft Visual Studio 2008, you can use
the predefined solution file <tt>Core/OpenMesh_Core.vcproj</tt> and <tt>Tools/OpenMesh_Tools.vcproj</tt>
Prerequisites:<br><br>
Install the Qt4 framework from <a href="http://www.qtsoftware.com/downloads" target="_blank">Trolltech</a>.<br>
Install the OpenGL Extension Wrangler Library from <a href="http://glew.sourceforge.net/" target="_blank">http://glew.sourceforge.net/</a>.
<br>
<br>
Open \c OpenMesh\qmake\packages\packages.Windows in a text editor and change the include and library paths<br>
for GLEW and GLUT such that they match the installed ones (see comments to find the right path entries).
<ul>
<li>In Microsoft Visual Studio 2008 open <tt> Tools->Visual Studio command prompt </tt></li>
<li>Go to the folder of your application and call \c C:\\qt4\\bin\\qmake.exe</li>
<li>Open the resulting visual studio solution ( *.sln )</li>
<li>Choose which build target to use ( Debug/Release )</li>
<li>Choose \c Build \c solution from the build menu</li>
</ul>
\section sec_compiling_macosx MacOSX
......
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