Commit a533c6e8 authored by Jan Möbius's avatar Jan Möbius

Updated changelog



git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@821 fdac6126-5c0c-442c-9429-916003d36597
parent 82135f21
......@@ -8,15 +8,31 @@
<!-- --------------------------------------------------------------------- -->
<tr valign=top><td><b>2.4</b> (?/?/?,Rev.799)</td><td>
<tr valign=top><td><b>2.4</b> (?/?/?,Rev.820)</td><td>
<b>IO</b>
<ul>
<li>Made STL Reader work, with the clear = false flag and Redundant lookup removed. ( Thanks to Peter Newman for the patch)</li>
<li>Missing include, preventing build on VS2012 (Thanks to Mageri Filali Maltouf for the patch)</li>
<li>Fixed various warnings reported by cppcheck</li>
<li>read_mesh now throws a compile error if an Options::Flag enum is passed as an argument instead of an Options object</li>
<li>Make OpenMesh PLY writer work as expected (Thanks to Chin-chia Wu for the patch)</li>
<li>Added colori and colorAi functions to BaseExporter which return Vec3i and Vec4i respectively</li>
<li>Adjusted the PLYWriter to use colori and colorAi for writing ascii files</li>
<li>Added a ColorFloat flag to Options, which can be set to write and read RGBA values as float instead of unsigned char</li>
<li>PLY writer and reader can now also handle color floats</li>
<li>OFF support for floats. Note that for reading binary OFF files with color floats, the user has to set the flag, that floats are expected</li>
</ul>
<b>Utils</b>
<ul>
<li>PropertyManager: Added PropertyManager::propertyExists() method.</li>
<li>Added color_cast from Vec3f and Vec4f to Vec3i and Vec3ui</li>
<li>Added color_cast from Vec4f to Vec4i and Vec4ui</li>
</ul>
<b>Decimater</b>
<ul>
<li>Make Hausdorff module thread safe. Removed static point vector. (Thanks to Falko Löffler for the fix)</li>
......@@ -26,6 +42,9 @@
<ul>
<li>Added unittests for delete_face</li>
<li>Added unittests for circulators</li>
<li>Added test for writing and reading vertex colors to and from an OFF file. The default color type Vec3uc from DefaultTraits in Traits.hh is used.</li>
<li>Added a ply file written with MeshLab and a corresponding unittest</li>
<li>Added a unittest that writes and reads a binary PLY file with vertex colors</li>
</ul>
</tr>
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