Commit 76e06be7 authored by Isaak Lim's avatar Isaak Lim

added a ply file written with MeshLab and a corresponding unittest

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@810 fdac6126-5c0c-442c-9429-916003d36597
parent 740d23ed
ply
format ascii 1.0
comment VCGLIB generated
element vertex 8
property float x
property float y
property float z
property uchar red
property uchar green
property uchar blue
property uchar alpha
element face 12
property list uchar int vertex_indices
end_header
0.5 0.5 0.5 0 0 255 255
-0.5 0.5 0.5 0 0 255 255
0.5 -0.5 0.5 0 0 255 255
-0.5 -0.5 0.5 0 0 255 255
0.5 0.5 -0.5 0 0 255 255
-0.5 0.5 -0.5 0 0 255 255
0.5 -0.5 -0.5 0 0 255 255
-0.5 -0.5 -0.5 0 0 255 255
3 0 1 2
3 3 2 1
3 0 2 4
3 6 4 2
3 0 4 1
3 5 1 4
3 7 5 6
3 4 6 5
3 7 6 3
3 2 3 6
3 7 3 5
3 1 5 3
......@@ -490,6 +490,49 @@ TEST_F(OpenMeshLoader, LoadSimplePLYWithVertexColors) {
mesh_.release_vertex_colors();
}
/*
* Just load a ply file of a cube with vertex colors
*/
TEST_F(OpenMeshLoader, LoadPLYFromMeshLabWithVertexColors) {
mesh_.clear();
mesh_.request_vertex_colors();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexColor;
bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options);
EXPECT_TRUE(ok) << "Unable to load meshlab.ply";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
mesh_.release_vertex_colors();
}
/*
* Just load a ply file of a cube with vertex texCoords
*/
......
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