Commit 6d4008c9 authored by Matthias Möller's avatar Matthias Möller

- add: unittests for texcoords and normals

- add: set normals per halfedge if requested

refs #838

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@596 fdac6126-5c0c-442c-9429-916003d36597
parent 6e38652a
......@@ -86,7 +86,7 @@ public:
typedef std::vector<VertexHandle> VHandles;
ImporterT(Mesh& _mesh) : mesh_(_mesh) {}
ImporterT(Mesh& _mesh) : mesh_(_mesh), halfedgeNormals_() {}
virtual VertexHandle add_vertex(const Vec3f& _point)
......@@ -131,8 +131,24 @@ public:
failed_faces_.push_back(_indices);
return fh;
}
}
//write the half edge normals
if (mesh_.has_halfedge_normals())
{
//iterate over all incoming haldedges of the added face
for (typename Mesh::FaceHalfedgeIter fh_iter = mesh_.fh_begin(fh);
fh_iter != mesh_.fh_end(fh); ++fh_iter)
{
//and write the normals to it
typename Mesh::HalfedgeHandle heh = fh_iter.current_halfedge_handle();
typename Mesh::VertexHandle vh = mesh_.to_vertex_handle(heh);
typename std::map<VertexHandle,Normal>::iterator it_heNs = halfedgeNormals_.find(vh);
if (it_heNs != halfedgeNormals_.end())
mesh_.set_normal(heh,it_heNs->second);
}
halfedgeNormals_.clear();
}
}
return fh;
}
......@@ -142,6 +158,11 @@ public:
{
if (mesh_.has_vertex_normals())
mesh_.set_normal(_vh, vector_cast<Normal>(_normal));
//saves normals for half edges.
//they will be written, when the face is added
if (mesh_.has_halfedge_normals())
halfedgeNormals_[_vh] = _normal;
}
virtual void set_color(VertexHandle _vh, const Vec4uc& _color)
......@@ -309,6 +330,8 @@ private:
Mesh& mesh_;
std::vector<VHandles> failed_faces_;
// stores normals for halfedges of the next face
std::map<VertexHandle,Normal> halfedgeNormals_;
};
......
......@@ -424,6 +424,9 @@ read(std::istream& _in, BaseImporter& _bi, Options& _opt)
std::getline(stream,faceLine);
std::stringstream lineData( faceLine );
FaceHandle fh;
BaseImporter::VHandles faceVertices;
// work on the line until nothing left to read
while ( !lineData.eof() )
{
......@@ -487,6 +490,7 @@ read(std::istream& _in, BaseImporter& _bi, Options& _opt)
}
// Obj counts from 1 and not zero .. array counts from zero therefore -1
vhandles.push_back(VertexHandle(value-1));
faceVertices.push_back(VertexHandle(value-1));
if (_opt.vertex_has_color())
_bi.set_color(vhandles.back(), colors[value-1]);
break;
......@@ -531,11 +535,16 @@ read(std::istream& _in, BaseImporter& _bi, Options& _opt)
component = 0;
nV++;
}
fh = _bi.add_face(faceVertices);
//clear vertices handles, so no face will be added twice
if (fh.is_valid())
faceVertices.clear();
}
size_t n_faces = _bi.n_faces();
FaceHandle fh = _bi.add_face(vhandles);
if( !vhandles.empty() && fh.is_valid() )
_bi.add_face_texcoords( fh, vhandles[0], face_texcoords );
......
......@@ -139,6 +139,112 @@ TEST_F(OpenMeshLoader, LoadSimpleOBJ) {
EXPECT_EQ(12, mesh_.n_faces()) << "The number of loaded faces is not correct!";
}
/*
* Just load a obj file of a cube and checks the halfedge and vertex normals
*/
TEST_F(OpenMeshLoader, LoadSimpleOBJCheckHalfEdgeAndVertexNormals) {
mesh_.clear();
mesh_.request_halfedge_normals();
mesh_.request_vertex_normals();
std::string file_name = "cube-minimal.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(8, mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18, mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12, mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(36, mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
///////////////////////////////////////////////
//check vertex normals
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong vertex normal at vertex 0 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong vertex normal at vertex 0 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong vertex normal at vertex 0 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong vertex normal at vertex 3 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong vertex normal at vertex 3 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong vertex normal at vertex 3 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong vertex normal at vertex 4 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong vertex normal at vertex 4 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong vertex normal at vertex 4 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong vertex normal at vertex 7 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong vertex normal at vertex 7 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong vertex normal at vertex 7 component 2";
///////////////////////////////////////////////
//check halfedge normals
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[0] ) << "Wrong halfedge normal at halfedge 0 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[1] ) << "Wrong halfedge normal at halfedge 0 component 1";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(0))[2] ) << "Wrong halfedge normal at halfedge 0 component 2";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(10))[0] ) << "Wrong halfedge normal at halfedge 10 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[1] ) << "Wrong halfedge normal at halfedge 10 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[2] ) << "Wrong halfedge normal at halfedge 10 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[0] ) << "Wrong halfedge normal at halfedge 19 component 0";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(19))[1] ) << "Wrong halfedge normal at halfedge 19 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[2] ) << "Wrong halfedge normal at halfedge 19 component 2";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(24))[0] ) << "Wrong halfedge normal at halfedge 24 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[1] ) << "Wrong halfedge normal at halfedge 24 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[2] ) << "Wrong halfedge normal at halfedge 24 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[0] ) << "Wrong halfedge normal at halfedge 30 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(30))[1] ) << "Wrong halfedge normal at halfedge 30 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[2] ) << "Wrong halfedge normal at halfedge 30 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[0] ) << "Wrong halfedge normal at halfedge 35 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[1] ) << "Wrong halfedge normal at halfedge 35 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(35))[2] ) << "Wrong halfedge normal at halfedge 35 component 2";
mesh_.release_vertex_normals();
mesh_.release_halfedge_normals();
}
/*
* Just load a obj file of a cube and checks the halfedge texCoords
*/
TEST_F(OpenMeshLoader, LoadSimpleOBJCheckTexCoords) {
mesh_.clear();
mesh_.request_halfedge_texcoords2D();
std::string file_name = "cube-minimal-texCoords.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0";
EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1";
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0";
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1";
EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0";
EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1";
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0";
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1";
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0";
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1";
mesh_.release_halfedge_texcoords2D();
}
/*
* Just load a obj file of a cube with vertex colors defined directly after the vertex definitions
......
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