Commit 4363a1cb authored by Jan Möbius's avatar Jan Möbius

Added missing ovverides to silence clang

parent 4964f171
Pipeline #8255 passed with stages
in 77 minutes and 43 seconds
......@@ -89,61 +89,61 @@ public:
// get vertex data
Vec3f point(VertexHandle _vh) const
Vec3f point(VertexHandle _vh) const override
{
return vector_cast<Vec3f>(mesh_.point(_vh));
}
Vec3f normal(VertexHandle _vh) const
Vec3f normal(VertexHandle _vh) const override
{
return (mesh_.has_vertex_normals()
? vector_cast<Vec3f>(mesh_.normal(_vh))
: Vec3f(0.0f, 0.0f, 0.0f));
}
Vec3uc color(VertexHandle _vh) const
Vec3uc color(VertexHandle _vh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec3uc>(mesh_.color(_vh))
: Vec3uc(0, 0, 0));
}
Vec4uc colorA(VertexHandle _vh) const
Vec4uc colorA(VertexHandle _vh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec4uc>(mesh_.color(_vh))
: Vec4uc(0, 0, 0, 0));
}
Vec3ui colori(VertexHandle _vh) const
Vec3ui colori(VertexHandle _vh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec3ui>(mesh_.color(_vh))
: Vec3ui(0, 0, 0));
}
Vec4ui colorAi(VertexHandle _vh) const
Vec4ui colorAi(VertexHandle _vh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec4ui>(mesh_.color(_vh))
: Vec4ui(0, 0, 0, 0));
}
Vec3f colorf(VertexHandle _vh) const
Vec3f colorf(VertexHandle _vh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec3f>(mesh_.color(_vh))
: Vec3f(0, 0, 0));
}
Vec4f colorAf(VertexHandle _vh) const
Vec4f colorAf(VertexHandle _vh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec4f>(mesh_.color(_vh))
: Vec4f(0, 0, 0, 0));
}
Vec2f texcoord(VertexHandle _vh) const
Vec2f texcoord(VertexHandle _vh) const override
{
#if defined(OM_CC_GCC) && (OM_CC_VERSION<30000)
// Workaround!
......@@ -159,14 +159,14 @@ public:
#endif
}
Vec2f texcoord(HalfedgeHandle _heh) const
Vec2f texcoord(HalfedgeHandle _heh) const override
{
return (mesh_.has_halfedge_texcoords2D()
? vector_cast<Vec2f>(mesh_.texcoord2D(_heh))
: Vec2f(0.0f, 0.0f));
}
OpenMesh::Attributes::StatusInfo status(VertexHandle _vh) const
OpenMesh::Attributes::StatusInfo status(VertexHandle _vh) const override
{
if (mesh_.has_vertex_status())
return mesh_.status(_vh);
......@@ -175,49 +175,49 @@ public:
// get edge data
Vec3uc color(EdgeHandle _eh) const
Vec3uc color(EdgeHandle _eh) const override
{
return (mesh_.has_edge_colors()
? color_cast<Vec3uc>(mesh_.color(_eh))
: Vec3uc(0, 0, 0));
}
Vec4uc colorA(EdgeHandle _eh) const
Vec4uc colorA(EdgeHandle _eh) const override
{
return (mesh_.has_edge_colors()
? color_cast<Vec4uc>(mesh_.color(_eh))
: Vec4uc(0, 0, 0, 0));
}
Vec3ui colori(EdgeHandle _eh) const
Vec3ui colori(EdgeHandle _eh) const override
{
return (mesh_.has_edge_colors()
? color_cast<Vec3ui>(mesh_.color(_eh))
: Vec3ui(0, 0, 0));
}
Vec4ui colorAi(EdgeHandle _eh) const
Vec4ui colorAi(EdgeHandle _eh) const override
{
return (mesh_.has_edge_colors()
? color_cast<Vec4ui>(mesh_.color(_eh))
: Vec4ui(0, 0, 0, 0));
}
Vec3f colorf(EdgeHandle _eh) const
Vec3f colorf(EdgeHandle _eh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec3f>(mesh_.color(_eh))
: Vec3f(0, 0, 0));
}
Vec4f colorAf(EdgeHandle _eh) const
Vec4f colorAf(EdgeHandle _eh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec4f>(mesh_.color(_eh))
: Vec4f(0, 0, 0, 0));
}
OpenMesh::Attributes::StatusInfo status(EdgeHandle _eh) const
OpenMesh::Attributes::StatusInfo status(EdgeHandle _eh) const override
{
if (mesh_.has_edge_status())
return mesh_.status(_eh);
......@@ -251,7 +251,7 @@ public:
return mesh_.face_handle(_heh).idx();
}
OpenMesh::Attributes::StatusInfo status(HalfedgeHandle _heh) const
OpenMesh::Attributes::StatusInfo status(HalfedgeHandle _heh) const override
{
if (mesh_.has_halfedge_status())
return mesh_.status(_heh);
......@@ -261,7 +261,7 @@ public:
// get face data
unsigned int get_vhandles(FaceHandle _fh,
std::vector<VertexHandle>& _vhandles) const
std::vector<VertexHandle>& _vhandles) const override
{
unsigned int count(0);
_vhandles.clear();
......@@ -273,7 +273,7 @@ public:
return count;
}
unsigned int get_face_texcoords(std::vector<Vec2f>& _hehandles) const
unsigned int get_face_texcoords(std::vector<Vec2f>& _hehandles) const override
{
unsigned int count(0);
_hehandles.clear();
......@@ -287,7 +287,7 @@ public:
return count;
}
HalfedgeHandle getHeh(FaceHandle _fh, VertexHandle _vh) const
HalfedgeHandle getHeh(FaceHandle _fh, VertexHandle _vh) const override
{
typename Mesh::ConstFaceHalfedgeIter fh_it;
for(fh_it = mesh_.cfh_iter(_fh); fh_it.is_valid();++fh_it)
......@@ -298,85 +298,85 @@ public:
return *fh_it;
}
Vec3f normal(FaceHandle _fh) const
Vec3f normal(FaceHandle _fh) const override
{
return (mesh_.has_face_normals()
? vector_cast<Vec3f>(mesh_.normal(_fh))
: Vec3f(0.0f, 0.0f, 0.0f));
}
Vec3uc color(FaceHandle _fh) const
Vec3uc color(FaceHandle _fh) const override
{
return (mesh_.has_face_colors()
? color_cast<Vec3uc>(mesh_.color(_fh))
: Vec3uc(0, 0, 0));
}
Vec4uc colorA(FaceHandle _fh) const
Vec4uc colorA(FaceHandle _fh) const override
{
return (mesh_.has_face_colors()
? color_cast<Vec4uc>(mesh_.color(_fh))
: Vec4uc(0, 0, 0, 0));
}
Vec3ui colori(FaceHandle _fh) const
Vec3ui colori(FaceHandle _fh) const override
{
return (mesh_.has_face_colors()
? color_cast<Vec3ui>(mesh_.color(_fh))
: Vec3ui(0, 0, 0));
}
Vec4ui colorAi(FaceHandle _fh) const
Vec4ui colorAi(FaceHandle _fh) const override
{
return (mesh_.has_face_colors()
? color_cast<Vec4ui>(mesh_.color(_fh))
: Vec4ui(0, 0, 0, 0));
}
Vec3f colorf(FaceHandle _fh) const
Vec3f colorf(FaceHandle _fh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec3f>(mesh_.color(_fh))
: Vec3f(0, 0, 0));
}
Vec4f colorAf(FaceHandle _fh) const
Vec4f colorAf(FaceHandle _fh) const override
{
return (mesh_.has_vertex_colors()
? color_cast<Vec4f>(mesh_.color(_fh))
: Vec4f(0, 0, 0, 0));
}
OpenMesh::Attributes::StatusInfo status(FaceHandle _fh) const
OpenMesh::Attributes::StatusInfo status(FaceHandle _fh) const override
{
if (mesh_.has_face_status())
return mesh_.status(_fh);
return OpenMesh::Attributes::StatusInfo();
}
virtual const BaseKernel* kernel() { return &mesh_; }
virtual const BaseKernel* kernel() override { return &mesh_; }
// query number of faces, vertices, normals, texcoords
size_t n_vertices() const { return mesh_.n_vertices(); }
size_t n_faces() const { return mesh_.n_faces(); }
size_t n_edges() const { return mesh_.n_edges(); }
size_t n_vertices() const override { return mesh_.n_vertices(); }
size_t n_faces() const override { return mesh_.n_faces(); }
size_t n_edges() const override { return mesh_.n_edges(); }
// property information
bool is_triangle_mesh() const
bool is_triangle_mesh() const override
{ return Mesh::is_triangles(); }
bool has_vertex_normals() const { return mesh_.has_vertex_normals(); }
bool has_vertex_colors() const { return mesh_.has_vertex_colors(); }
bool has_vertex_texcoords() const { return mesh_.has_vertex_texcoords2D(); }
bool has_vertex_status() const { return mesh_.has_vertex_status(); }
bool has_edge_colors() const { return mesh_.has_edge_colors(); }
bool has_edge_status() const { return mesh_.has_edge_status(); }
bool has_halfedge_status() const { return mesh_.has_halfedge_status(); }
bool has_face_normals() const { return mesh_.has_face_normals(); }
bool has_face_colors() const { return mesh_.has_face_colors(); }
bool has_face_status() const { return mesh_.has_face_status(); }
bool has_vertex_normals() const override { return mesh_.has_vertex_normals(); }
bool has_vertex_colors() const override { return mesh_.has_vertex_colors(); }
bool has_vertex_texcoords() const override { return mesh_.has_vertex_texcoords2D(); }
bool has_vertex_status() const override { return mesh_.has_vertex_status(); }
bool has_edge_colors() const override { return mesh_.has_edge_colors(); }
bool has_edge_status() const override { return mesh_.has_edge_status(); }
bool has_halfedge_status() const override { return mesh_.has_halfedge_status(); }
bool has_face_normals() const override { return mesh_.has_face_normals(); }
bool has_face_colors() const override { return mesh_.has_face_colors(); }
bool has_face_status() const override { return mesh_.has_face_status(); }
private:
......
......@@ -92,12 +92,12 @@ public:
ImporterT(Mesh& _mesh) : mesh_(_mesh), halfedgeNormals_() {}
virtual VertexHandle add_vertex(const Vec3f& _point)
virtual VertexHandle add_vertex(const Vec3f& _point) override
{
return mesh_.add_vertex(vector_cast<Point>(_point));
}
virtual VertexHandle add_vertex()
virtual VertexHandle add_vertex() override
{
return mesh_.new_vertex();
}
......@@ -107,7 +107,7 @@ public:
return mesh_.new_edge(_vh0, _vh1);
}
virtual FaceHandle add_face(const VHandles& _indices)
virtual FaceHandle add_face(const VHandles& _indices) override
{
FaceHandle fh;
......@@ -201,7 +201,7 @@ public:
// vertex attributes
virtual void set_point(VertexHandle _vh, const Vec3f& _point)
virtual void set_point(VertexHandle _vh, const Vec3f& _point) override
{
mesh_.set_point(_vh,vector_cast<Point>(_point));
}
......@@ -211,7 +211,7 @@ public:
mesh_.set_halfedge_handle(_vh, _heh);
}
virtual void set_normal(VertexHandle _vh, const Vec3f& _normal)
virtual void set_normal(VertexHandle _vh, const Vec3f& _normal) override
{
if (mesh_.has_vertex_normals())
mesh_.set_normal(_vh, vector_cast<Normal>(_normal));
......@@ -222,37 +222,37 @@ public:
halfedgeNormals_[_vh] = vector_cast<Normal>(_normal);
}
virtual void set_color(VertexHandle _vh, const Vec4uc& _color)
virtual void set_color(VertexHandle _vh, const Vec4uc& _color) override
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast<Color>(_color));
}
virtual void set_color(VertexHandle _vh, const Vec3uc& _color)
virtual void set_color(VertexHandle _vh, const Vec3uc& _color) override
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast<Color>(_color));
}
virtual void set_color(VertexHandle _vh, const Vec4f& _color)
virtual void set_color(VertexHandle _vh, const Vec4f& _color) override
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast<Color>(_color));
}
virtual void set_color(VertexHandle _vh, const Vec3f& _color)
virtual void set_color(VertexHandle _vh, const Vec3f& _color) override
{
if (mesh_.has_vertex_colors())
mesh_.set_color(_vh, color_cast<Color>(_color));
}
virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord)
virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord) override
{
if (mesh_.has_vertex_texcoords2D())
mesh_.set_texcoord2D(_vh, vector_cast<TexCoord2D>(_texcoord));
}
virtual void set_status(VertexHandle _vh, const OpenMesh::Attributes::StatusInfo& _status)
virtual void set_status(VertexHandle _vh, const OpenMesh::Attributes::StatusInfo& _status) override
{
if (!mesh_.has_vertex_status())
mesh_.request_vertex_status();
......@@ -270,25 +270,25 @@ public:
}
virtual void set_texcoord(HalfedgeHandle _heh, const Vec2f& _texcoord)
virtual void set_texcoord(HalfedgeHandle _heh, const Vec2f& _texcoord) override
{
if (mesh_.has_halfedge_texcoords2D())
mesh_.set_texcoord2D(_heh, vector_cast<TexCoord2D>(_texcoord));
}
virtual void set_texcoord(VertexHandle _vh, const Vec3f& _texcoord)
virtual void set_texcoord(VertexHandle _vh, const Vec3f& _texcoord) override
{
if (mesh_.has_vertex_texcoords3D())
mesh_.set_texcoord3D(_vh, vector_cast<TexCoord3D>(_texcoord));
}
virtual void set_texcoord(HalfedgeHandle _heh, const Vec3f& _texcoord)
virtual void set_texcoord(HalfedgeHandle _heh, const Vec3f& _texcoord) override
{
if (mesh_.has_halfedge_texcoords3D())
mesh_.set_texcoord3D(_heh, vector_cast<TexCoord3D>(_texcoord));
}
virtual void set_status(HalfedgeHandle _heh, const OpenMesh::Attributes::StatusInfo& _status)
virtual void set_status(HalfedgeHandle _heh, const OpenMesh::Attributes::StatusInfo& _status) override
{
if (!mesh_.has_halfedge_status())
mesh_.request_halfedge_status();
......@@ -297,31 +297,31 @@ public:
// edge attributes
virtual void set_color(EdgeHandle _eh, const Vec4uc& _color)
virtual void set_color(EdgeHandle _eh, const Vec4uc& _color) override
{
if (mesh_.has_edge_colors())
mesh_.set_color(_eh, color_cast<Color>(_color));
}
virtual void set_color(EdgeHandle _eh, const Vec3uc& _color)
virtual void set_color(EdgeHandle _eh, const Vec3uc& _color) override
{
if (mesh_.has_edge_colors())
mesh_.set_color(_eh, color_cast<Color>(_color));
}
virtual void set_color(EdgeHandle _eh, const Vec4f& _color)
virtual void set_color(EdgeHandle _eh, const Vec4f& _color) override
{
if (mesh_.has_edge_colors())
mesh_.set_color(_eh, color_cast<Color>(_color));
}
virtual void set_color(EdgeHandle _eh, const Vec3f& _color)
virtual void set_color(EdgeHandle _eh, const Vec3f& _color) override
{
if (mesh_.has_edge_colors())
mesh_.set_color(_eh, color_cast<Color>(_color));
}
virtual void set_status(EdgeHandle _eh, const OpenMesh::Attributes::StatusInfo& _status)
virtual void set_status(EdgeHandle _eh, const OpenMesh::Attributes::StatusInfo& _status) override
{
if (!mesh_.has_edge_status())
mesh_.request_edge_status();
......@@ -330,44 +330,44 @@ public:
// face attributes
virtual void set_normal(FaceHandle _fh, const Vec3f& _normal)
virtual void set_normal(FaceHandle _fh, const Vec3f& _normal) override
{
if (mesh_.has_face_normals())
mesh_.set_normal(_fh, vector_cast<Normal>(_normal));
}
virtual void set_color(FaceHandle _fh, const Vec3uc& _color)
virtual void set_color(FaceHandle _fh, const Vec3uc& _color) override
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast<Color>(_color));
}
virtual void set_color(FaceHandle _fh, const Vec4uc& _color)
virtual void set_color(FaceHandle _fh, const Vec4uc& _color) override
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast<Color>(_color));
}
virtual void set_color(FaceHandle _fh, const Vec3f& _color)
virtual void set_color(FaceHandle _fh, const Vec3f& _color) override
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast<Color>(_color));
}
virtual void set_color(FaceHandle _fh, const Vec4f& _color)
virtual void set_color(FaceHandle _fh, const Vec4f& _color) override
{
if (mesh_.has_face_colors())
mesh_.set_color(_fh, color_cast<Color>(_color));
}
virtual void set_status(FaceHandle _fh, const OpenMesh::Attributes::StatusInfo& _status)
virtual void set_status(FaceHandle _fh, const OpenMesh::Attributes::StatusInfo& _status) override
{
if (!mesh_.has_face_status())
mesh_.request_face_status();
mesh_.status(_fh) = _status;
}
virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec2f>& _face_texcoords)
virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec2f>& _face_texcoords) override
{
// get first halfedge handle
HalfedgeHandle cur_heh = mesh_.halfedge_handle(_fh);
......@@ -384,7 +384,7 @@ public:
}
}
virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec3f>& _face_texcoords)
virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec3f>& _face_texcoords) override
{
// get first halfedge handle
HalfedgeHandle cur_heh = mesh_.halfedge_handle(_fh);
......@@ -401,13 +401,15 @@ public:
}
}
virtual void set_face_texindex( FaceHandle _fh, int _texId ) {
virtual void set_face_texindex( FaceHandle _fh, int _texId ) override
{
if ( mesh_.has_face_texture_index() ) {
mesh_.set_texture_index(_fh , _texId);
}
}
virtual void add_texture_information( int _id , std::string _name ) {
virtual void add_texture_information( int _id , std::string _name ) override
{
OpenMesh::MPropHandleT< std::map< int, std::string > > property;
if ( !mesh_.get_property_handle(property,"TextureMapping") ) {
......@@ -420,26 +422,26 @@ public:
// low-level access to mesh
virtual BaseKernel* kernel() { return &mesh_; }
virtual BaseKernel* kernel() override { return &mesh_; }
bool is_triangle_mesh() const
bool is_triangle_mesh() const override
{ return Mesh::is_triangles(); }
void reserve(unsigned int nV, unsigned int nE, unsigned int nF)
void reserve(unsigned int nV, unsigned int nE, unsigned int nF) override
{
mesh_.reserve(nV, nE, nF);
}
// query number of faces, vertices, normals, texcoords
size_t n_vertices() const { return mesh_.n_vertices(); }
size_t n_faces() const { return mesh_.n_faces(); }
size_t n_edges() const { return mesh_.n_edges(); }
size_t n_vertices() const override { return mesh_.n_vertices(); }
size_t n_faces() const override { return mesh_.n_faces(); }
size_t n_edges() const override { return mesh_.n_edges(); }
void prepare() { }
void prepare() override{ }
void finish() { }
void finish() override { }
private:
......
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