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//-----------------------------------------------------------------------------


/** \page naming_conventions Naming Conventions

The following naming conventions are used for the OpenMesh code:

<b>Files:</b>
  \li \c MyClass.cc for C++-Implementation of class \c MyClass
  \li \c MyClass.hh for C++-Header of class \c MyClass

<b>Classes:</b>
  \li Class names start with a capital letter: \c MyClass
  \li Class templates end with \c T: \c MyClassTemplateT

<b>Variables:</b>
  \li One leading underscore for parameters in function-calls: \c _var
  \li One trailing underscore for member-variables: \c var_
  \li Two trailing underscores for static member-variables: \c var__

<b>Functions:</b>
  \li Words are separated by underscores: \c my_function()
		 
<b>Accessing members:</b>
  \li To get the member \c xxx_ use <tt> const& xxx() const </tt>
  \li To set the member \c xxx_ use <tt> void set_xxx(arg)  </tt>
  
**/


//-----------------------------------------------------------------------------


/** \page compiling Compiling OpenMesh

\section compilers Tested compilers

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%OpenMesh has been successfully tested for the following operating
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systems / compilers:

<table>

<tr><td> Linux </td><td>
gcc 4.0.x<br>
gcc 4.1.x<br>
gcc 4.2.x<br>
gcc 4.3.x<br>
</td></tr>

<tr><td> Windows </td><td> 
Microsoft Visual Studio 2008<br>
</td></tr>

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<tr><td> MacOS X <br>(Panther, Tiger and Leopard)</td><td> 
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gcc 4.0 <br>
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gcc 4.2 <br>
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</td></tr>

</table>

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\section req_libs Required libraries
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Install the following external libraries / frameworks:<br><br>
<table>
<tr><td>OpenGL</td><td><a href="http://www.opengl.org" target="_blank">http://www.opengl.org</a></td></tr>
<tr><td>Qt4</td><td><a href="http://www.qtsoftware.com/downloads" target="_blank">http://www.qtsoftware.com/downloads</a></td></tr>
<tr><td>GLEW</td><td><a href="http://glew.sourceforge.net/" target="_blank">http://glew.sourceforge.net/</a></td></tr>
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</table><br>
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\section build_systems Chosing build system

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%OpenMesh can be built either using <b>qmake</b> (that already comes along
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with the qt framework) or <b>cmake</b>. Both systems work and will be supported.
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We recommend the use of the <b>cmake</b> build system.
<br>
<br>
<br>
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\section sec_compiling_unix Unix
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\subsection linux_using_cmake Compiling OpenMesh using CMake

In order to compile OpenMesh, create a directory named e.g. "build" in
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OpenMesh's root directory. <b>Change to the newly created directory</b> and type
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<br/><br/>
<tt>
cmake&nbsp;..&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
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make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project<br>
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</tt><br>
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You can choose the build type by using cmake with the flag<br>
<b>-DCMAKE_BUILD_TYPE=(Debug|Release)</b><br>
The default is: Debug
<br>
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Other flags are:<br/>
<b>-DBUILD_APPS=OFF</b> to disable build of applications and<br/>
<b>-DCMAKE_INSTALL_PREFIX=<path></b> to specify the install path.
<br/>
When calling <b>make install</b> cmake will install OpenMesh into this
directory using the subdirectories lib/include/bin.

CMake builds both shared and static under Linux.
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Everything will then be build in the <b>Build</b> subdirectory containing the libraries in <b>lib</b> and the binaries in <b>bin</b>.
<br>
<br>
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\subsection linux_using_qmake Compiling OpenMesh using QMake

In order to compile OpenMesh, enter following commands in OpenMesh's root directory:<br><br>
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<tt>
qmake&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project (use 'make debug' to build debug version)<br>
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</tt><br>
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Make sure to use Qt version 4 (some linux distributions<br>
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use the link \c qmake-qt4 against the executable).
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<br>
<br>
<br>
<br>

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\section sec_compiling_windows Windows

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\subsection windows_using_cmake Compiling OpenMesh using CMake

If you want to use cmake to build your Visual Studio 2008 solution file,<br>
download and install CMake from <a href="http://www.cmake.org/cmake/resources/software.html">www.cmake.org</a>.<br>
(Note: This is not mandatory since there are already VS2008 solution files included in OpenMesh).<br><br>
Install the OpenGL Extension Wrangler Library (GLEW) from <a href="http://glew.sourceforge.net" target="_blank">http://glew.sourceforge.net</a>.
<br>
<br>
<ul>
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<li> Get Visual Studio 2008 </li>
<li> Extract OpenMesh source code. </li>
<li> Get all required libraries and install them ( including headers! ).</li>
<li> Get cmake for windows from http://www.cmake.org/cmake/resources/software.html <li>
<li> Start the cmake gui and open the OpenMesh toplevel directory </li>
<li> Choose a build directory</li>
<li> Click on configure .... If any libraries are left unconfigured, you can adjust the path in the ui. Rerun configure until everything is configured correctly</li>
<li> Click generate to create the visual studio project files </li>
<li> You can now find a Visual Studio solution file in the <b>build</b> directory you chose in cmake </li>
<li> Now you can build OpenMesh from within Visual Studio using the newly created project file. </li>
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</ul>

\subsection windows_using_qmake Compiling OpenMesh using QMake

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If you want to use qmake to build your Visual Studio 2008 solution file,<br>
download and install the Qt4 framework from <a href="http://www.qtsoftware.com/downloads" target="_blank">Trolltech</a>.<br>
(Note: This is not mandatory since there are already VS2008 solution files included in OpenMesh).<br><br>
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Install the OpenGL Extension Wrangler Library (GLEW) from <a href="http://glew.sourceforge.net" target="_blank">http://glew.sourceforge.net</a>.
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<br>
<br>
Open \c OpenMesh\qmake\packages\packages.Windows in a text editor and change the include and library paths<br>
for GLEW and GLUT such that they match the installed ones (see comments to find the right path entries).
<ul>
<li>In Microsoft Visual Studio 2008 open <tt> Tools->Visual Studio command prompt </tt></li>
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<li>Go to the folder of your application and call \c C:\\qt4\\bin\\qmake.exe -r</li>
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<li>Open the resulting visual studio solution ( *.sln )</li>
<li>Choose which build target to use ( Debug/Release )</li>
<li>Choose \c Build \c solution from the build menu</li>
</ul>
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<br>
<br>
<br>
<br>

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\section sec_compiling_macosx MacOS X
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Download and install required libraries as stated above.
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Because some of the examples depend on the GLEW library, it's recommended to install glew via the darwin portage
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system <a href="http://darwinports.com/" target="_blank">darwin ports</a>.<br>
If you have not installed it yet, follow the instructions given on their site in order to install it.<br>
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Type
<tt>
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sudo port -v install glew
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</tt>
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to install glew headers and libraries. ( Darwin ports usually installs header files to \c /usr/local/include and libraries to \c /usr/local/lib. )<br>
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<br>
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\subsection mac_using_cmake Compiling OpenMesh using CMake

If you're using cmake as preferred build system create a directory
named e.g. in OpenMesh's root directory and change to it.
<br/><br/>
<tt>
cmake&nbsp;..&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project (use 'make debug' to build debug version)<br>
</tt><br>
The mac application bundle will be found under "Build" in the recently created build folder. 
It automatically contains all needed shared objects (libs, fonts, textures, etc.).

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CMake builds both shared and static under MacOS X.

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\subsection mac_using_qmake Compiling OpenMesh using QMake

Adapt the header paths of at least GLEW (optional freetype, FTGL,...) in file <b>OpenMesh/qmake/packages/packages.Darwin</b>.
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<br><br>
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In order to compile and install OpenMesh, open a Terminal window and enter following commands in OpenMesh's root directory:<br><br>
<tt>
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qmake -spec macx-g++&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
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make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project (use 'make debug' to build debug version)<br>
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</tt>

**/


//-----------------------------------------------------------------------------