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/* ========================================================================= *
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 *                                                                           *
 *                               OpenMesh                                    *
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 *           Copyright (c) 2001-2015, RWTH-Aachen University                 *
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 *           Department of Computer Graphics and Multimedia                  *
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 *                          All rights reserved.                             *
 *                            www.openmesh.org                               *
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 *                                                                           *
 *---------------------------------------------------------------------------*
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 * This file is part of OpenMesh.                                            *
 *---------------------------------------------------------------------------*
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 *                                                                           *
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 * Redistribution and use in source and binary forms, with or without        *
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 *                                                                           *
 * ========================================================================= */
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/** \file ModHausdorffT_impl.hh
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 */


//=============================================================================
//
//  CLASS ModHausdorffT - IMPLEMENTATION
//
//=============================================================================

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#define OPENMESH_DECIMATER_MODHAUSDORFFT_C
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//== INCLUDES =================================================================

#include "ModHausdorffT.hh"


//== NAMESPACES ===============================================================

namespace OpenMesh  {
namespace Decimater {

//== IMPLEMENTATION ==========================================================

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template <class MeshT>
typename ModHausdorffT<MeshT>::Scalar
ModHausdorffT<MeshT>::
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distPointTriangleSquared( const Point& _p,
                          const Point& _v0,
                          const Point& _v1,
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                          const Point& _v2 )
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{
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  const Point v0v1 = _v1 - _v0;
  const Point v0v2 = _v2 - _v0;
  const Point n = v0v1 % v0v2; // not normalized !
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  const Scalar d = n.sqrnorm();
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  // Check if the triangle is degenerated
  if (d < FLT_MIN && d > -FLT_MIN) {
    return -1.0;
  }
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  const Scalar invD = static_cast<Scalar>(1.0) / d;
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  // these are not needed for every point, should still perform
  // better with many points against one triangle
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  const Point v1v2 = _v2 - _v1;
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  const Scalar inv_v0v2_2 = static_cast<Scalar>(1.0) / v0v2.sqrnorm();
  const Scalar inv_v0v1_2 = static_cast<Scalar>(1.0) / v0v1.sqrnorm();
  const Scalar inv_v1v2_2 = static_cast<Scalar>(1.0) / v1v2.sqrnorm();
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  Point v0p = _p - _v0;
  Point t = v0p % n;
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  typename Point::value_type  s01, s02, s12;
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  const Scalar a = (t | v0v2) * -invD;
  const Scalar b = (t | v0v1) * invD;
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  if (a < 0)
  {
    // Calculate the distance to an edge or a corner vertex
    s02 = ( v0v2 | v0p ) * inv_v0v2_2;
    if (s02 < 0.0)
    {
      s01 = ( v0v1 | v0p ) * inv_v0v1_2;
      if (s01 <= 0.0) {
        v0p = _v0;
      } else if (s01 >= 1.0) {
        v0p = _v1;
      } else {
        v0p = _v0 + v0v1 * s01;
      }
    } else if (s02 > 1.0) {
      s12 = ( v1v2 | ( _p - _v1 )) * inv_v1v2_2;
      if (s12 >= 1.0) {
        v0p = _v2;
      } else if (s12 <= 0.0) {
        v0p = _v1;
      } else {
        v0p = _v1 + v1v2 * s12;
      }
    } else {
      v0p = _v0 + v0v2 * s02;
    }
  } else if (b < 0.0) {
    // Calculate the distance to an edge or a corner vertex
    s01 = ( v0v1 | v0p ) * inv_v0v1_2;
    if (s01 < 0.0)
    {
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  // const Point n = v0v1 % v0v2; // not normalized !
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      s02 = ( v0v2 |  v0p ) * inv_v0v2_2;
      if (s02 <= 0.0) {
        v0p = _v0;
      } else if (s02 >= 1.0) {
        v0p = _v2;
      } else {
        v0p = _v0 + v0v2 * s02;
      }
    } else if (s01 > 1.0) {
      s12 = ( v1v2 | ( _p - _v1 )) * inv_v1v2_2;
      if (s12 >= 1.0) {
        v0p = _v2;
      } else if (s12 <= 0.0) {
        v0p = _v1;
      } else {
        v0p = _v1 + v1v2 * s12;
      }
    } else {
      v0p = _v0 + v0v1 * s01;
    }
  } else if (a+b > 1.0) {
    // Calculate the distance to an edge or a corner vertex
    s12 = ( v1v2 | ( _p - _v1 )) * inv_v1v2_2;
    if (s12 >= 1.0) {
      s02 = ( v0v2 | v0p ) * inv_v0v2_2;
      if (s02 <= 0.0) {
        v0p = _v0;
      } else if (s02 >= 1.0) {
        v0p = _v2;
      } else {
        v0p = _v0 + v0v2*s02;
      }
    } else if (s12 <= 0.0) {
      s01 = ( v0v1 |  v0p ) * inv_v0v1_2;
      if (s01 <= 0.0) {
        v0p = _v0;
      } else if (s01 >= 1.0) {
        v0p = _v1;
      } else {
        v0p = _v0 + v0v1 * s01;
      }
    } else {
      v0p = _v1 + v1v2 * s12;
    }
  } else {
    // Calculate the distance to an interior point of the triangle
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    return ( (_p - n*((n|v0p) * invD)) - _p).sqrnorm();
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  }

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  return (v0p - _p).sqrnorm();
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}


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template <class MeshT>
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void
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ModHausdorffT<MeshT>::
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initialize()
{
  typename Mesh::FIter  f_it(mesh_.faces_begin()), f_end(mesh_.faces_end());

  for (; f_it!=f_end; ++f_it)
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    mesh_.property(points_, *f_it).clear();
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}


//-----------------------------------------------------------------------------


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template <class MeshT>
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float
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ModHausdorffT<MeshT>::
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collapse_priority(const CollapseInfo& _ci)
{
  std::vector<FaceHandle>        faces;   faces.reserve(20);
  typename Mesh::VertexFaceIter  vf_it;
  typename Mesh::FaceHandle      fh;
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  const typename Mesh::Scalar    sqr_tolerace = tolerance_*tolerance_;
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  typename Mesh::CFVIter         fv_it;
  bool                           ok;

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  // Clear the temporary point storage
  tmp_points_.clear();

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  // collect all points to be tested
  // collect all faces to be tested against
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  for (vf_it=mesh_.vf_iter(_ci.v0); vf_it.is_valid(); ++vf_it) {
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    fh = *vf_it;
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    if (fh != _ci.fl && fh != _ci.fr)
      faces.push_back(fh);

    Points& pts = mesh_.property(points_, fh);
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    std::copy(pts.begin(), pts.end(), std::back_inserter(tmp_points_));
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  }

  // add point to be removed
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  tmp_points_.push_back(_ci.p0);
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  // setup iterators
  typename std::vector<FaceHandle>::iterator  fh_it, fh_end(faces.end());
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  typename Points::const_iterator             p_it, p_end(tmp_points_.end());
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  // simulate collapse
  mesh_.set_point(_ci.v0, _ci.p1);

  // for each point: try to find a face such that error is < tolerance
  ok = true;
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  for (p_it=tmp_points_.begin(); ok && p_it!=p_end; ++p_it) {
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    ok = false;

    for (fh_it=faces.begin(); !ok && fh_it!=fh_end; ++fh_it) {
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      fv_it=mesh_.cfv_iter(*fh_it);
      const Point& p0 = mesh_.point(*fv_it);
      const Point& p1 = mesh_.point(*(++fv_it));
      const Point& p2 = mesh_.point(*(++fv_it));
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      if (  distPointTriangleSquared(*p_it, p0, p1, p2) <= sqr_tolerace)
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        ok = true;
    }
  }

  // undo simulation changes
  mesh_.set_point(_ci.v0, _ci.p0);

  return ( ok ? Base::LEGAL_COLLAPSE : Base::ILLEGAL_COLLAPSE );
}

//-----------------------------------------------------------------------------

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template<class MeshT>
void ModHausdorffT<MeshT>::set_error_tolerance_factor(double _factor) {
  if (_factor >= 0.0 && _factor <= 1.0) {
    // the smaller the factor, the smaller tolerance gets
    // thus creating a stricter constraint
    // division by error_tolerance_factor_ is for normalization
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    Scalar tolerance = tolerance_ * Scalar(_factor / this->error_tolerance_factor_);
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    set_tolerance(tolerance);
    this->error_tolerance_factor_ = _factor;
  }
}

//-----------------------------------------------------------------------------
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template <class MeshT>
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void
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ModHausdorffT<MeshT>::
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postprocess_collapse(const CollapseInfo& _ci)
{
  typename Mesh::VertexFaceIter  vf_it;
  FaceHandle                     fh;
  std::vector<FaceHandle>        faces;


  // collect points & neighboring triangles

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  tmp_points_.clear();
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  faces.reserve(20);

  // collect active faces and their points
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  for (vf_it=mesh_.vf_iter(_ci.v1); vf_it.is_valid(); ++vf_it) {
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    fh = *vf_it;
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    faces.push_back(fh);

    Points& pts = mesh_.property(points_, fh);
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    std::copy(pts.begin(), pts.end(), std::back_inserter(tmp_points_));
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    pts.clear();
  }
  if (faces.empty()) return; // should not happen anyway...


  // collect points of the 2 deleted faces
  if ((fh=_ci.fl).is_valid()) {
    Points& pts = mesh_.property(points_, fh);
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    std::copy(pts.begin(), pts.end(), std::back_inserter(tmp_points_));
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    pts.clear();
  }
  if ((fh=_ci.fr).is_valid()) {
    Points& pts = mesh_.property(points_, fh);
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    std::copy(pts.begin(), pts.end(), std::back_inserter(tmp_points_));
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    pts.clear();
  }

  // add the deleted point
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  tmp_points_.push_back(_ci.p0);
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  // setup iterators
  typename std::vector<FaceHandle>::iterator  fh_it, fh_end(faces.end());
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  typename Points::const_iterator             p_it, p_end(tmp_points_.end());
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  // re-distribute points
  Scalar                  emin, e;
  typename Mesh::CFVIter  fv_it;

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  for (p_it=tmp_points_.begin(); p_it!=p_end; ++p_it) {
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    emin = FLT_MAX;

    for (fh_it=faces.begin(); fh_it!=fh_end; ++fh_it) {
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      fv_it=mesh_.cfv_iter(*fh_it);
      const Point& p0 = mesh_.point(*fv_it);
      const Point& p1 = mesh_.point(*(++fv_it));
      const Point& p2 = mesh_.point(*(++fv_it));
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      e =  distPointTriangleSquared(*p_it, p0, p1, p2);
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      if (e < emin) {
        emin = e;
        fh   = *fh_it;
      }

    }

    mesh_.property(points_, fh).push_back(*p_it);
  }
}


//-----------------------------------------------------------------------------


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template <class MeshT>
typename ModHausdorffT<MeshT>::Scalar
ModHausdorffT<MeshT>::
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compute_sqr_error(FaceHandle _fh, const Point& _p) const
{
  typename Mesh::CFVIter           fv_it = mesh_.cfv_iter(_fh);
  const Point&                     p0    = mesh_.point(fv_it);
  const Point&                     p1    = mesh_.point(++fv_it);
  const Point&                     p2    = mesh_.point(++fv_it);

  const Points&                    points = mesh_.property(points_, _fh);
  typename Points::const_iterator  p_it   = points.begin();
  typename Points::const_iterator  p_end  = points.end();

  Point  dummy;
  Scalar e;
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  Scalar emax =  distPointTriangleSquared(_p, p0, p1, p2);

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  for (; p_it!=p_end; ++p_it) {
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    e =  distPointTriangleSquared(*p_it, p0, p1, p2);
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    if (e > emax)
      emax = e;
  }

  return emax;
}


//=============================================================================
}
}
//=============================================================================