Commit 57eed126 authored by Jan Möbius's avatar Jan Möbius

overrides

parent 1218e1ff
...@@ -98,16 +98,16 @@ public: ...@@ -98,16 +98,16 @@ public:
SkeletonType& skeleton(); SkeletonType& skeleton();
/// Returns available draw modes /// Returns available draw modes
DrawModes::DrawMode availableDrawModes() const; DrawModes::DrawMode availableDrawModes() const override;
/// Returns the bounding box of this node /// Returns the bounding box of this node
void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax); void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
/// Renders the nodes contents using the given render state and draw mode /// Renders the nodes contents using the given render state and draw mode
void draw(GLState& _state, const DrawModes::DrawMode& _drawMode); void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
/// Renders the node in picking mode, restricted to the node components given by \e _target /// Renders the node in picking mode, restricted to the node components given by \e _target
void pick(GLState& _state, PickTarget _target); void pick(GLState& _state, PickTarget _target) override;
/// Adds renderobjects to renderer for flexible shader pipeline /// Adds renderobjects to renderer for flexible shader pipeline
void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat); void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat) override;
/// Set the pose which should be rendered /// Set the pose which should be rendered
void setActivePose(const AnimationHandle &_hAni); void setActivePose(const AnimationHandle &_hAni);
......
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