Commit 57eed126 authored by Jan Möbius's avatar Jan Möbius

overrides

parent 1218e1ff
......@@ -98,16 +98,16 @@ public:
SkeletonType& skeleton();
/// Returns available draw modes
DrawModes::DrawMode availableDrawModes() const;
DrawModes::DrawMode availableDrawModes() const override;
/// Returns the bounding box of this node
void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
/// Renders the nodes contents using the given render state and draw mode
void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
/// Renders the node in picking mode, restricted to the node components given by \e _target
void pick(GLState& _state, PickTarget _target);
void pick(GLState& _state, PickTarget _target) override;
/// Adds renderobjects to renderer for flexible shader pipeline
void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat);
void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat) override;
/// Set the pose which should be rendered
void setActivePose(const AnimationHandle &_hAni);
......
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