Commit 8adae493 authored by Jan Möbius's avatar Jan Möbius

Missing overrides

parent 02bfbf71
......@@ -272,19 +272,19 @@ public:
ACG_CLASSNAME(LightNode);
/// Get bounding box (for visualization purposes)
void boundingBox(ACG::Vec3d& /* _bbMin */, ACG::Vec3d& /*_bbMax*/ );
void boundingBox(ACG::Vec3d& /* _bbMin */, ACG::Vec3d& /*_bbMax*/ ) override;
/// set current Light Sources
void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
void enter(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
/// restores original Light Sources
void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
void leave(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
/// Draw light source node
void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
/// Picking
void pick(GLState& _state, PickTarget _target);
void pick(GLState& _state, PickTarget _target) override;
/// Should node be visualized?
bool visualize() { return visualize_; }
......@@ -294,7 +294,7 @@ public:
/// Add this light to shader render interface
void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const Material* _mat);
void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const Material* _mat) override;
private:
......
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