PluginFunctionsBSplineCurve.cc 4.98 KB
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/*===========================================================================*\
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//=============================================================================
//
// PluginFunctions BSplineCurve - Implementation
// Author:  Ellen Dekkers <dekkers@cs.rwth-aachen.de>
//
//=============================================================================


//=============================================================================
//
//  Plugin Functions for BSplineCurve
//
//=============================================================================

#include <OpenFlipper/common/Types.hh>
#include "BSplineCurve.hh"

#include <OpenFlipper/BasePlugin/PluginFunctions.hh>

namespace PluginFunctions {

// ===============================================================================
// Get objects
// ===============================================================================

bool getObject(  int _identifier , BSplineCurveObject*& _object ) {
  if (_identifier == BaseObject::NOOBJECT)
  {
    _object = 0;
    return false;
  }

  // Get object by using the map accelerated plugin function
  BaseObjectData* object = 0;
  PluginFunctions::getObject(_identifier,object);

  _object = dynamic_cast< BSplineCurveObject* >(object);
  return ( _object != 0 );
}

// ===============================================================================
// Getting data from objects and casting between them
// ===============================================================================


BSplineCurve* splineCurve( BaseObjectData* _object ) {
  if (_object == 0)
    return NULL;
  
  if ( _object->dataType(DATA_BSPLINE_CURVE) ) {
    BSplineCurveObject* object = dynamic_cast< BSplineCurveObject* >(_object);
    return object->splineCurve();
  } else
    return NULL;
}

BSplineCurveObject* bsplineCurveObject( BaseObjectData* _object ) {
  if (_object == 0)
    return NULL;
  if ( ! _object->dataType(DATA_BSPLINE_CURVE) )
    return NULL;
  return dynamic_cast< BSplineCurveObject* >( _object );
}


}