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/*===========================================================================*\
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//=============================================================================
//
// BSplineCurve object type
// Author:  Ellen Dekkers <dekkers@cs.rwth-aachen.de>
//
//=============================================================================


/**
 * \file BSplineCurveObject.hh
 * This File contains the BSpline curve Object
 */


#ifndef BSPLINECURVEOBJECT_HH
#define BSPLINECURVEOBJECT_HH


//== INCLUDES =================================================================

#include <OpenFlipper/common/BaseObjectData.hh>
#include <ObjectTypes/BSplineCurve/BSplineCurveNodeT.hh>

#include <OpenFlipper/common/ObjectTypeDLLDefines.hh>
#include "BSplineCurveTypes.hh"


//== TYPEDEFS =================================================================

//== CLASS DEFINITION =========================================================

/** This class provides the functionality for bspline curves
 */
class OBJECTTYPEDLLEXPORT BSplineCurveObject : public BaseObjectData {

  friend class TypeBSplineCurvePlugin;

  public:
    /// constructor
    BSplineCurveObject();

    /// copy constructor
    BSplineCurveObject(const BSplineCurveObject& _object);

    /// destructor
    virtual ~BSplineCurveObject();

    /// Reset current object, including all related nodes.
    virtual void cleanup();

    /** return a full copy of this object ( All scenegraph nodes will be created )
     *  but the object will not be a part of the object tree.
     */
    BaseObject* copy();


  protected:

    /// Initialise current object, including all related nodes.
    virtual void init(BSplineCurve* _curve = 0);


  //===========================================================================
  /** @name Name and Path handling
   * @{ */
  //===========================================================================
  public:

    /// Set the name of the Object
    void setName( QString _name );

    
  //===========================================================================
  /** @name Content
   * @{ */
  //===========================================================================

  public:
    /// return a pointer to the spline curve
    BSplineCurve* splineCurve();
    
  private:
    BSplineCurve* splineCurve_;

  /** @} */

  //===========================================================================
  /** @name Update handling
   *
   *  This is mostly private. Updates have to be triggered via
   *  emit updatedObject()
   *
   * @{ */
  //===========================================================================
    
  protected:

    /// Update the whole Object (Selection,Topology,...)
    virtual void update(UpdateType _type = UPDATE_ALL);

  /** @} */

  //===========================================================================
  /** @name Visualization
   * @{ */
  //===========================================================================

  public :

    /// Get the scenegraph Node
    ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >* splineCurveNode();
    
  private :

    /// Scenegraph Mesh Node
    ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >* splineCurveNode_;
        
  /** @} */

  //===========================================================================
  /** @name Object Information
   * @{ */
  //===========================================================================
  public:
    /// Get all Info for the Object as a string
    QString getObjectinfo();

  /** @} */


  //===========================================================================
  /** @name Picking
   * @{ */
  //===========================================================================
  public:
    /// detect if the node has been picked
    bool picked( uint _node_idx );

    /// Enable or disable picking for this Object
    void enablePicking( bool _enable );

    /// Check if picking is enabled for this Object
    bool pickingEnabled();

  /** @} */

};

//=============================================================================
#endif // BSPLINECURVEOBJECT_HH defined
//=============================================================================