Commit 5cf8b31e authored by Jan Möbius's avatar Jan Möbius

Fixed documentation warnings

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@14224 383ad7c9-94d9-4d36-a494-682f7c89f535
parent f323e568
......@@ -218,18 +218,22 @@ class ViewControlPlugin : public QObject, BaseInterface , PickingInterface, Logg
void disableShader(int _objectId, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ShaderInfo* _shader=0);
/** Sets a shader for the object and the given drawMode( can be a combination of draw modes )
* @param _id Object Id
* @param _drawMode ; seperated list of drawmodes used by the shader
* @param _vertexShader File with the vertex shader code
* @param _fragmentShader File with the fragment shader code
* @param _pickVertexShader File with the picking vertex shader code
* @param _pickFragmentShader File with the picking fragment shader code
* @param _id Object Id
* @param _drawMode ; separated list of drawmodes used by the shader
* @param _shader Shader information
*/
void setShader(int _id, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ShaderInfo _shader);
/** Sets a Shader from the Shader directory of OpenFlipper ( Name of the one given inside the ini file )
/**
*
*/
/** Sets a Shader for a specific draw mode
*
* @param _id Object id that should use the shader
* @param _drawMode Draw mode where this shader will be active
* @param _name Name of the shader that should be used
*/
void setShader(int _id, QString _drawMode, QString _name );
/// get information about available uniforms for a given shader
......@@ -261,7 +265,7 @@ class ViewControlPlugin : public QObject, BaseInterface , PickingInterface, Logg
* This function can be used to set the drawmode for an object.
*
* @param _mode DrawMode as String ( can be a list of drawmodes which will be combined to a new mode )
* @param _objectid Id of the object to set the draw mode
* @param _objectID Id of the object to set the draw mode
* @param _force Set the draw mode even if its not directly supported by the objects nodes
*/
void setObjectDrawMode(QString _mode, int _objectID , bool _force = true );
......
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