//=============================================================================
//
// OpenFlipper
// Copyright (C) 2009 by Computer Graphics Group, RWTH Aachen
// www.openflipper.org
//
//-----------------------------------------------------------------------------
//
// License
//
// OpenFlipper is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenFlipper is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenFlipper. If not, see .
//
//-----------------------------------------------------------------------------
//
// $Revision: $
// $Author: $
// $Date: $
//
//=============================================================================
#ifndef VSI_ARROW_HH
#define VSI_ARROW_HH
//== INCLUDES =================================================================
#include
#include
#include
#include
//== NAMESPACES ===============================================================
namespace VSI {
//== FORWARDDECLARATIONS ======================================================
class GraphicsScene;
//== CLASS DEFINITION =========================================================
/// Scene movement widget
class Arrow : public QObject, public QGraphicsPixmapItem, public QGraphicsLayoutItem
{
Q_OBJECT
public:
/// Movement direction
enum Direction
{
North,
South,
East,
West,
Center
};
public:
/// Constructor
Arrow (GraphicsScene *_scene, QGraphicsItem *_parent, Direction _dir);
/// Destructor
~Arrow ();
/// Activates the timer for movement (will be called if an element is moved above)
void activate ();
/// Stop the timer
void reset ();
/// Highlights the widget if the scene can be moved in this direction
void setHighlight (bool _highlight);
/// Sets the geometry
virtual void setGeometry (const QRectF &_rect);
protected:
// catch mouse hover events
virtual void hoverEnterEvent (QGraphicsSceneHoverEvent *_event);
virtual void hoverLeaveEvent (QGraphicsSceneHoverEvent *_event);
// catch mouse press/release events
virtual void mousePressEvent (QGraphicsSceneMouseEvent *_event);
virtual void mouseReleaseEvent (QGraphicsSceneMouseEvent *_event);
// catch mouse wheel events
virtual void wheelEvent (QGraphicsSceneWheelEvent *_event);
// size information for layouting
virtual QSizeF sizeHint ( Qt::SizeHint _which, const QSizeF & _constraint = QSizeF()) const;
private slots:
void timeout ();
private:
GraphicsScene *scene_;
Direction dir_;
QTimer timer_;
int interval_;
bool moveSelected_;
bool highlight_;
};
//=============================================================================
}
//=============================================================================
#endif