//============================================================================= // // OpenFlipper // Copyright (C) 2009 by Computer Graphics Group, RWTH Aachen // www.openflipper.org // //----------------------------------------------------------------------------- // // License // // OpenFlipper is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // OpenFlipper is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenFlipper. If not, see . // //----------------------------------------------------------------------------- // // $Revision: $ // $Author: $ // $Date: $ // //============================================================================= #ifndef VSI_ARROW_HH #define VSI_ARROW_HH //== INCLUDES ================================================================= #include #include #include #include //== NAMESPACES =============================================================== namespace VSI { //== FORWARDDECLARATIONS ====================================================== class GraphicsScene; //== CLASS DEFINITION ========================================================= /// Scene movement widget class Arrow : public QObject, public QGraphicsPixmapItem, public QGraphicsLayoutItem { Q_OBJECT public: /// Movement direction enum Direction { North, South, East, West, Center }; public: /// Constructor Arrow (GraphicsScene *_scene, QGraphicsItem *_parent, Direction _dir); /// Destructor ~Arrow (); /// Activates the timer for movement (will be called if an element is moved above) void activate (); /// Stop the timer void reset (); /// Highlights the widget if the scene can be moved in this direction void setHighlight (bool _highlight); /// Sets the geometry virtual void setGeometry (const QRectF &_rect); protected: // catch mouse hover events virtual void hoverEnterEvent (QGraphicsSceneHoverEvent *_event); virtual void hoverLeaveEvent (QGraphicsSceneHoverEvent *_event); // catch mouse press/release events virtual void mousePressEvent (QGraphicsSceneMouseEvent *_event); virtual void mouseReleaseEvent (QGraphicsSceneMouseEvent *_event); // catch mouse wheel events virtual void wheelEvent (QGraphicsSceneWheelEvent *_event); // size information for layouting virtual QSizeF sizeHint ( Qt::SizeHint _which, const QSizeF & _constraint = QSizeF()) const; private slots: void timeout (); private: GraphicsScene *scene_; Direction dir_; QTimer timer_; int interval_; bool moveSelected_; bool highlight_; }; //============================================================================= } //============================================================================= #endif