/*===========================================================================*\ * * * OpenFlipper * * Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen * * www.openflipper.org * * * *--------------------------------------------------------------------------- * * This file is part of OpenFlipper. * * * * OpenFlipper is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenFlipper is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenFlipper. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $LastChangedBy$ * * $Date$ * * * \*===========================================================================*/ #ifdef ENABLE_OPENVOLUMEMESH_SUPPORT #define TEXTURECONTROL_2D_TEXTURE_HANDLING_OVM_C #include "TextureControl.hh" template< typename VolumeMeshT, typename VolumeMeshObjectT > void TextureControlPlugin::copyTexture ( Texture& /*_texture*/, VolumeMeshT& _mesh, VolumeMeshObjectT& _obj, OpenVolumeMesh::VertexPropertyT< ACG::Vec2d > _texProp ) { OpenVolumeMesh::TexCoordAttrib& texcoord = _obj.texcoords(); for ( OpenVolumeMesh::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it) texcoord[*v_it] = _texProp[*v_it]; } #endif