/*===========================================================================*\ * * * OpenFlipper * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $LastChangedBy$ * * $Date$ * * * \*===========================================================================*/ #include "TextureMath.hh" #include TextureMath::TextureMath(const bool _abs, const bool _clamp, const double _clampMin, const double _clampMax, const bool _repeat, const double _minRepeat, const double _maxRepeat, const bool _center, const bool _scale, const double _minimalInput, const double _maximalInput): abs_(_abs), clamp_(_clamp), clampMin_(_clampMin), clampMax_(_clampMax), repeat_(_repeat), repeatMin_(_minRepeat), repeatMax_(_maxRepeat), center_(_center), scale_(_scale), minInput_(_minimalInput), maxInput_(_maximalInput) { } TextureMath::TextureMath(const TexParameters& _parameters, const double _minimalInput, const double _maximalInput) : abs_(_parameters.abs), clamp_(_parameters.clamp), clampMin_(_parameters.clampMin), clampMax_(_parameters.clampMax), repeat_(_parameters.repeat), repeatMin_(_parameters.repeatMin), repeatMax_(_parameters.repeatMax), center_(_parameters.center), scale_(_parameters.scale), minInput_(_minimalInput), maxInput_(_maximalInput) { } double TextureMath::transform(const double _input) const { double value = _input; // Use absolute value as requested by plugin if ( abs_ ) value = fabs(value); // Clamp if requested if ( clamp_ ) { if ( value > clampMax_ ) value = clampMax_; if (value < clampMin_) value = clampMin_; } // if all texCoords have the same value if ( minInput_ == maxInput_){ if ( ! repeat_ ) value = 0.0; else value = maxInput_; return value; } // if the texture should not be repeated, scale to 0..1 if ( ! repeat_ ) { if (! center_ ) { if ( scale_) { value /= fabs(maxInput_) + fabs(minInput_); //scaleFactor is != 0.0 (otherwise _min==_max) value -= minInput_/(fabs(maxInput_) + fabs(minInput_)); } } else { // the values above zero are mapped to 0.5..1 the negative ones to 0.5..0 if (value > 0.0) { value /= ( maxInput_ * 2.0); //_max >= _value > 0.0 value += 0.5; } else { if ( minInput_ == 0.0 ){ value = 0.0; } else { value /= ( minInput_ * 2.0); value = 0.5 - value; } } } } else { value -= minInput_; value *= (repeatMax_ - repeatMin_) / (maxInput_ - minInput_); value += repeatMin_; } return value; }