SmootherObject.hh 4.85 KB
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/*===========================================================================*\
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*                              OpenFlipper                                   *
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*      Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen       *
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\*===========================================================================*/

/*===========================================================================*\
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*                                                                            *
*   $Revision$                                                       *
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\*===========================================================================*/
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#include <OpenMesh/Tools/Smoother/JacobiLaplaceSmootherT.hh>
#include <OpenFlipper/common/perObjectData.hh>
#include <OpenFlipper/common/Types.hh>
#include <ObjectTypes/PolyMesh/PolyMesh.hh>
#include <ObjectTypes/TriangleMesh/TriangleMesh.hh>

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class SmootherObject : public PerObjectData
{
  public:
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    SmootherObject();
    ~SmootherObject();
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    // Copy function
    PerObjectData* copyPerObjectData();
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    private:
        
        typedef OpenMesh::Smoother::SmootherT< TriMesh >::Component     SmoothingComponent;
        typedef OpenMesh::Smoother::SmootherT< TriMesh >::Continuity    SmoothingContinuity;
    
    public:
    
    // Get/Set methods
    void component(SmoothingComponent _comp)    { component_ = _comp; }
    void continuity(SmoothingContinuity _cont)  { continuity_ = _cont; }
    void distance(float _distance)             { distance_ = _distance; }
    void features(bool _features)               { respectFeatures_ = _features; }
    void iterations(uint _iterations)           { iterations_ = _iterations; }
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    void initialized(bool _initialized)         { initialized_ = _initialized; }
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    SmoothingComponent component()      { return component_; }
    SmoothingContinuity continuity()    { return continuity_; }
    float distance()                   { return distance_; }
    bool features()                     { return respectFeatures_; }
    uint iterations()                   { return iterations_; }
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    bool initialized()                  { return initialized_;}
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  private:
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    // Smoothing attributes
    // Component:
    SmoothingComponent component_;
    
    // Continuity
    SmoothingContinuity continuity_;
    
    // Constraints
    float distance_;
    bool respectFeatures_;
    
    // Iterations
    uint iterations_;
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    // initialization necessary?
    bool initialized_;
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};