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Isaak Lim authored
When a joint is translated via the SkeletonEditing Plugin, its parent joint and itself are rotated according to the translation, such that their coordinate systems stay constant w.r.t the bone axis. This rotation is done on the reference pose as well as the animation pose. git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@13086 383ad7c9-94d9-4d36-a494-682f7c89f535
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