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Commits (1)
......@@ -173,9 +173,9 @@ protected:
private:
Blending::Method method_; ///< The current blending method for the skin
bool bGuiUpdating_; ///< Used to drop a few messages while the gui is being updated
QTimer animationTimer_; ///< Timer used to control animations
QTime animationTime_; ///< Time since the animation was started, used to meet the given fps
bool bGuiUpdating_; ///< Used to drop a few messages while the gui is being updated
QTimer animationTimer_; ///< Timer used to control animations
QElapsedTimer animationTime_; ///< Time since the animation was started, used to meet the given fps
int animationOffset_; ///< This frame was selected as the animation was started
std::vector< int > activeSkeletons_;
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