PrimitivesGenerator.cc 39.5 KB
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/*===========================================================================*\
*                                                                            *
*                              OpenFlipper                                   *
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 *           Copyright (c) 2001-2015, RWTH-Aachen University                 *
 *           Department of Computer Graphics and Multimedia                  *
 *                          All rights reserved.                             *
 *                            www.openflipper.org                            *
 *                                                                           *
 *---------------------------------------------------------------------------*
 * This file is part of OpenFlipper.                                         *
 *---------------------------------------------------------------------------*
 *                                                                           *
 * Redistribution and use in source and binary forms, with or without        *
 * modification, are permitted provided that the following conditions        *
 * are met:                                                                  *
 *                                                                           *
 * 1. Redistributions of source code must retain the above copyright notice, *
 *    this list of conditions and the following disclaimer.                  *
 *                                                                           *
 * 2. Redistributions in binary form must reproduce the above copyright      *
 *    notice, this list of conditions and the following disclaimer in the    *
 *    documentation and/or other materials provided with the distribution.   *
 *                                                                           *
 * 3. Neither the name of the copyright holder nor the names of its          *
 *    contributors may be used to endorse or promote products derived from   *
 *    this software without specific prior written permission.               *
 *                                                                           *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS       *
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           *
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *
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*                                                                            *
\*===========================================================================*/

/*===========================================================================*\
*                                                                            *
*   $Revision$                                                       *
*   $LastChangedBy$                                                *
*   $Date$                     *
*                                                                            *
\*===========================================================================*/

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#include <cstdlib>

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#include "PrimitivesGenerator.hh"

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#ifdef ENABLE_POLYHEDRALMESH_SUPPORT
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#include "TetrahedralCuboidGenerator.hh"
#endif
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#ifdef ENABLE_BSPLINECURVE_SUPPORT
#include <ObjectTypes/BSplineCurve/BSplineCurve.hh>
#endif

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#ifdef ENABLE_BSPLINESURFACE_SUPPORT
#include <ObjectTypes/BSplineSurface/BSplineSurface.hh>
#endif

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PrimitivesGeneratorPlugin::PrimitivesGeneratorPlugin() :
        triMesh_(0),
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        polyMesh_(0),
        slices_(50),
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        stacks_(50),
        primitivesMenu_(0)
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{

}

PrimitivesGeneratorPlugin::~PrimitivesGeneratorPlugin()
{

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  if ( OpenFlipper::Options::gui()) {
    delete primitivesMenu_;
  }

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}

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void PrimitivesGeneratorPlugin::initializePlugin()
{
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  emit setSlotDescription("addTetrahedron(Vector,double)",
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                          tr("Generates a tetrahedron (ObjectId is returned)"),
                          QString("Position,Length").split(","),
                          QString("Center position,Length of each edge").split(","));

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  emit setSlotDescription("addIcosahedron(Vector,double)",
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                          tr("Generates an icosahedron (ObjectId is returned)"),
                          QString("Position,Length").split(","),
                          QString("Center position,Length of each edge").split(","));

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  emit setSlotDescription("addPyramid(Vector,double)",
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                          tr("Generates a pyramid (ObjectId is returned)"),
                          QString("Position,Length").split(","),
                          QString("Center position,Length of each edge").split(","));

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  emit setSlotDescription("addOctahedron(Vector,double)",
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                          tr("Generates an octahedron (ObjectId is returned)"),
                          QString("Position,Length").split(","),
                          QString("Center position,Length of each edge").split(","));

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  emit setSlotDescription("addDodecahedron(Vector,double)",
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                          tr("Generates a dodecahedron (ObjectId is returned)"),
                          QString("Position,Length").split(","),
                          QString("Center position,Length of each edge").split(","));

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  emit setSlotDescription("addSphere(Vector,double)",
                          tr("Generates a triangulated sphere with all vertical lines connected to the poles (ObjectId is returned)"),
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                          QString("Position, Radius").split(","),
                          QString("Center position,Radius").split(","));

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  emit setSlotDescription("addSubdivisionSphere(Vector,double)",
                          tr("Generates a triangulated sphere by subdivision without poles. (ObjectId is returned)"),
                          QString("Position, Radius").split(","),
                          QString("Center position,Radius").split(","));

  emit setSlotDescription("addTriangulatedCube(Vector,double)",
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                          tr("Generates a triangular mesh of cube (ObjectId is returned)"),
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                          QString("Position,Length").split(","),
                          QString("Center position,Length of each edge").split(","));

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  emit setSlotDescription("addTriangulatedCylinder(Vector,Vector,double,double)",
                          tr("Generates a triangulated cylinder (ObjectId is returned)")  ,
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                          QString("Position,Axis,Radius,Height,Top,Bottom").split(","),
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                          QString("Bottom center vertex position,Center axis,radius,height,add top vertex,add bottom vertex").split(","));
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#ifdef ENABLE_BSPLINECURVE_SUPPORT
  emit setSlotDescription("addRandomBSplineCurve(Vector,int)",
    tr("Generates a random B-spline curve (ObjectId is returned)"),
    QString("Position,Count").split(","),
    QString("Center position,Number of control points").split(","));
#endif

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#ifdef ENABLE_BSPLINESURFACE_SUPPORT
  emit setSlotDescription("addRandomBSplineSurface(Vector,int)",
                          tr("Generates a random B-spline surface (ObjectId is returned)"),
                          QString("Position,Count").split(","),
                          QString("Center position,Number of control points").split(","));
#endif

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#ifdef ENABLE_POLYHEDRALMESH_SUPPORT
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  emit setSlotDescription("addTetrahedralCube(Vector,double)",
                          tr("Generates a tetrahedral mesh of a cube (ObjectId is returned)"),
                          QString("Position,Length").split(","),
                          QString("Center position,Length of each edge").split(","));

  emit setSlotDescription("addTetrahedralCuboid(Vector,Vector,uint,uint,uint)",
                          tr("Generates a tetrahedral mesh of a cuboid (ObjectId is returned)"),
                          QString("Position,Lengths,Count,Count,Count").split(","),
                          QString("Center position,Length of each side,Number of units in x-axis,Number of units in y-axis,Number of units in z-axis").split(","));
#endif

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}

void PrimitivesGeneratorPlugin::pluginsInitialized() {

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  if ( OpenFlipper::Options::gui()) {
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    emit getMenubarMenu(tr("&Primitives"), primitivesMenu_, true );
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    QAction* action;
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    action = primitivesMenu_->addAction("Cube (Triangle Mesh)"       ,this,SLOT(addTriangulatedCube()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_cube.png"));
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    WhatsThisGenerator whatsThisGen("PrimitivesGenerator");
    whatsThisGen.setWhatsThis(action,tr("Create a Cube."),"Cube");
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    action = primitivesMenu_->addAction("Dodecahedron"               ,this,SLOT(addDodecahedron()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_dodecahedron.png"));
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    whatsThisGen.setWhatsThis(action,tr("Create a Dodecahedron."), "Dodecahedron");
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    action = primitivesMenu_->addAction("Icosahedron"                ,this,SLOT(addIcosahedron()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_icosahedron.png"));
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    whatsThisGen.setWhatsThis(action,tr("Create a Icosahedron.","Icosahedron"));
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    action = primitivesMenu_->addAction("Octahedron"                  ,this,SLOT(addOctahedron()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_octahedron.png"));
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    whatsThisGen.setWhatsThis(action,tr("Create an Octahedron."),"Octahedron");
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    action = primitivesMenu_->addAction("Pyramid"                    ,this,SLOT(addPyramid()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_pyramid.png"));
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    whatsThisGen.setWhatsThis(action,tr("Create a Pyramid."),"Pyramid");
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    action = primitivesMenu_->addAction("Cylinder (Triangle Mesh)"       ,this,SLOT(addTriangulatedCylinder()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_cylinder.png"));
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    action = primitivesMenu_->addAction("Sphere (Poles,Triangle Mesh)",this,SLOT(addSphere()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_sphere.png"));
    whatsThisGen.setWhatsThis(action,tr("Create a Sphere. All vertical lines connect to poles) "),"Sphere");

    action = primitivesMenu_->addAction("Sphere (Subdivision,Triangle Mesh)",this,SLOT(addSubdivisionSphere()));
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    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_sphere.png"));
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    whatsThisGen.setWhatsThis(action,tr("Create a Sphere. No poles due to Subdivision) "),"Sphere");
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    action = primitivesMenu_->addAction("Tetrahedron",this,SLOT(addTetrahedron()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_tetrahedron.png"));
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    whatsThisGen.setWhatsThis(action,tr("Create a Tetrahedron."),"Tetrahedron");
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#ifdef ENABLE_BSPLINECURVE_SUPPORT
    action = primitivesMenu_->addAction("Random B-spline curve",this,SLOT(addRandomBSplineCurve()));
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    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr() + OpenFlipper::Options::dirSeparator() + "bspline_curve.png"));
    whatsThisGen.setWhatsThis(action, tr("Create a random B-spline curve."), "B-spline curve");
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#endif

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#ifdef ENABLE_BSPLINESURFACE_SUPPORT
    action = primitivesMenu_->addAction("Random B-spline surface",this,SLOT(addRandomBSplineSurface()));
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    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"bspline_surface.png"));
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    whatsThisGen.setWhatsThis(action,tr("Create a random B-spline surface."),"B-spline surface");
#endif

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#ifdef ENABLE_POLYHEDRALMESH_SUPPORT
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    action = primitivesMenu_->addAction("Cube (Tetrahedral Mesh)"    ,this,SLOT(addTetrahedralCube()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_cube.png"));
    whatsThisGen.setWhatsThis(action,tr("Create a Tetrahedral Cube."), "Cube");

    action = primitivesMenu_->addAction("Cuboid (Tetrahedral Mesh)"  ,this,SLOT(addTetrahedralCuboid()));
    action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"primitive_cube.png"));
    whatsThisGen.setWhatsThis(action,tr("Create a Tetrahedral Cuboid."), "Cuboid");
#endif
  }
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}


int PrimitivesGeneratorPlugin::addTriMesh() {
  int objectId = -1;

  emit addEmptyObject( DATA_TRIANGLE_MESH, objectId );

  TriMeshObject* object;
  if ( !PluginFunctions::getObject(objectId,object) ) {
    emit log(LOGERR,"Unable to create new Object");
    return -1;
  }

  return objectId;
}

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int PrimitivesGeneratorPlugin::addPolyMesh() {
  int objectId = -1;

  emit addEmptyObject( DATA_POLY_MESH, objectId );

  PolyMeshObject* object;
  if ( !PluginFunctions::getObject(objectId,object) ) {
    emit log(LOGERR,"Unable to create new Object");
    return -1;
  }

  return objectId;
}

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#ifdef ENABLE_POLYHEDRALMESH_SUPPORT
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int PrimitivesGeneratorPlugin::addPolyhedralMesh() {
    int objectId = -1;

    emit addEmptyObject( DATA_POLYHEDRAL_MESH, objectId );

    PolyhedralMeshObject* object;
    if (!PluginFunctions::getObject(objectId, object) ) {
        emit log(LOGERR, "Unable to create new PolyhedralMesh object");
        return -1;
    }

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    return objectId;
}
#endif

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int PrimitivesGeneratorPlugin::addTetrahedron(const Vector& _position, const double _length) {
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  int newObject = addTriMesh();

  TriMeshObject* object;
  if ( !PluginFunctions::getObject(newObject,object) ) {
        emit log(LOGERR,"Unable to create new Object");
        return -1;
  } else {

    object->setName( "Tetrahedron " + QString::number(newObject) );

    triMesh_ =  object->mesh();

    triMesh_->clear();

    // Add 4 vertices
    vhandles_.resize(4);

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    const double halfSize = 0.5*_length;
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    vhandles_[0] = triMesh_->add_vertex(TriMesh::Point(-halfSize, -halfSize,  halfSize)+_position);
    vhandles_[1] = triMesh_->add_vertex(TriMesh::Point( halfSize,  halfSize,  halfSize)+_position);
    vhandles_[2] = triMesh_->add_vertex(TriMesh::Point(-halfSize,  halfSize, -halfSize)+_position);
    vhandles_[3] = triMesh_->add_vertex(TriMesh::Point( halfSize, -halfSize, -halfSize)+_position);
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    // Add 4 faces
    add_face(0,1,2);
    add_face(0,2,3);
    add_face(2,1,3);
    add_face(3,1,0);

    triMesh_->update_normals();

    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return newObject;
  }

  return -1;
}

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int PrimitivesGeneratorPlugin::addTriangulatedCube(const Vector& _position,const double _length) {
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  int newObject = addTriMesh();

  TriMeshObject* object;
  if ( !PluginFunctions::getObject(newObject,object) ) {
        emit log(LOGERR,"Unable to create new Object");
        return -1;
  } else {

    object->setName( "Cube " + QString::number(newObject) );

    triMesh_ =  object->mesh();

    triMesh_->clear();

    // Add 8 vertices
    vhandles_.resize(8);

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    const double halfSize = 0.5*_length;
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    vhandles_[0] = triMesh_->add_vertex(TriMesh::Point( halfSize, -halfSize, halfSize)+_position);
    vhandles_[1] = triMesh_->add_vertex(TriMesh::Point( halfSize,  halfSize, halfSize)+_position);
    vhandles_[2] = triMesh_->add_vertex(TriMesh::Point(-halfSize,  halfSize, halfSize)+_position);
    vhandles_[3] = triMesh_->add_vertex(TriMesh::Point(-halfSize, -halfSize, halfSize)+_position);
    vhandles_[4] = triMesh_->add_vertex(TriMesh::Point( halfSize, -halfSize,-halfSize)+_position);
    vhandles_[5] = triMesh_->add_vertex(TriMesh::Point( halfSize,  halfSize,-halfSize)+_position);
    vhandles_[6] = triMesh_->add_vertex(TriMesh::Point(-halfSize,  halfSize,-halfSize)+_position);
    vhandles_[7] = triMesh_->add_vertex(TriMesh::Point(-halfSize, -halfSize,-halfSize)+_position);
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    // Add 12 faces
    add_face(0,1,2);
    add_face(0,2,3);
    add_face(0,5,1);
    add_face(5,0,4);
    add_face(4,0,7);
    add_face(7,0,3);

    add_face(7,3,6);
    add_face(6,3,2);
    add_face(6,2,5);
    add_face(5,2,1);
    add_face(6,5,4);
    add_face(6,4,7);

    triMesh_->update_normals();

    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return newObject;
  }

  return -1;
}

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//========================================================================
// Tetrahedral cube
//========================================================================

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#ifdef ENABLE_POLYHEDRALMESH_SUPPORT
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int PrimitivesGeneratorPlugin::addTetrahedralCube(const Vector& _position, const double _length)
{
    return addTetrahedralCuboid(_position, Vector(_length, _length, _length), 1, 1, 1);
}

#endif

//========================================================================
// Tetrahedral Cuboid
//========================================================================

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#ifdef ENABLE_POLYHEDRALMESH_SUPPORT
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int PrimitivesGeneratorPlugin::addTetrahedralCuboid(const Vector& _position,
        const Vector& _length, const unsigned int  n_x, const unsigned int  n_y, const unsigned int  n_z)
{

    int object_id = addPolyhedralMesh();
    PolyhedralMeshObject* object;

    if (!PluginFunctions::getObject(object_id, object)) {
        return -1;
    }

    object->setName("Cuboid " + QString::number(object_id));

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    TetrahedralCuboidGenerator gen(*(object->mesh()), _position, _length, n_x, n_y, n_z);
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    emit updatedObject(object_id, UPDATE_ALL);
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    emit createBackup(object_id, "Original Object");
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    object->setObjectDrawMode(ACG::SceneGraph::DrawModes::getDrawMode("Cells (flat shaded)"));
    PluginFunctions::viewAll();

    return object_id;
}

#endif

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//========================================================================
// Cylinder
//========================================================================


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ACG::Vec3d PrimitivesGeneratorPlugin::positionOnCylinder(const int _sliceNumber,
                                                         const int _stackNumber,
                                                         const Vector _position,
                                                         const Vector _axis,
                                                         const double _radius,
                                                         const double _height)
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{
  ACG::Vec3d position;

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  const ACG::Vec3d right = (ACG::Geometry::perpendicular(_axis)).normalized();
  const ACG::Vec3d left  = (cross( _axis, right)).normalized();
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  double beta = ((2.0 * M_PI) / double(slices_)) * double(_sliceNumber);

  if ( _sliceNumber == 0 &&  _stackNumber == 0) {
    position[0] = 0.0;
    position[1] = 0.0;
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    position[2] = _height;
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  } else  if ( _sliceNumber == slices_ &&  _stackNumber == stacks_ ) {
    position[0] = 0.0;
    position[1] = 0.0;
    position[2] = 0.0;
  } else {
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    position[0] = sin(beta) * _radius;
    position[1] = cos(beta) * _radius;
    position[2] = _height * double(stacks_ - _stackNumber -1 ) / double(stacks_-2);
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  }

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  position = _position + position[0] * right + position[1] * left + position[2] * _axis ;
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  return position;
}

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int PrimitivesGeneratorPlugin::addTriangulatedCylinder(const Vector& _position,const Vector& _axis,const double _radius,const double _height,const bool _top,const bool   _bottom ) {
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  // TODO: Generate texture coordinates for cylinder (Glu compatible)
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  int newObject = addTriMesh();

  TriMeshObject* object;
  if (!PluginFunctions::getObject(newObject, object)) {
    emit log(LOGERR, "Unable to create new Object");
    return -1;
  } else {

    object->setName( "Cylinder " + QString::number(newObject) );

    triMesh_ = object->mesh();

    triMesh_->clear();

    //triMesh_->request_vertex_texcoords2D();

    TriMesh::VertexHandle vh;
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    TriMesh::VertexHandle top = triMesh_->add_vertex(positionOnCylinder(0, 0,_position,_axis,_radius,_height));
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    //triMesh_->set_texcoord2D(vh, texCoordOnSphere(0, 0));

    for (int st = 1; st < stacks_; ++st) {
      for (int sl = 0; sl < slices_; ++sl) {
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        vh = triMesh_->add_vertex(positionOnCylinder(sl, st,_position,_axis,_radius,_height));
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        //triMesh_->set_texcoord2D(vh, texCoordOnSphere(sl, st));
      }
    }

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    TriMesh::VertexHandle bottom = triMesh_->add_vertex(positionOnCylinder(slices_, stacks_,_position,_axis,_radius,_height));
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    //triMesh_->set_texcoord2D(vh, texCoordOnSphere(slices_, stacks_));

    std::vector<TriMesh::VertexHandle> vhandles;

    // Add top triangle fan ( Vertex index is shifted by one for the first slice )
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    if ( _top ) {
      for (int sl = 1; sl < slices_ + 1; ++sl) {
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        vhandles.clear();
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        vhandles.push_back(triMesh_->vertex_handle(sl));
        vhandles.push_back(triMesh_->vertex_handle(0));
        vhandles.push_back(triMesh_->vertex_handle(1 * 1 + (sl % slices_)));
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        triMesh_->add_face(vhandles);
      }
    } else {
      triMesh_->delete_vertex(top);
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    }

    for (int st = 0; st < stacks_ - 2; ++st) {

      // Move around one slice
      for (int sl = 0; sl < slices_; ++sl) {

        // Offset 1 because of singular vertex
        unsigned int startTop = 1 + slices_ * st;
        unsigned int startBottom = 1 + slices_ * (st + 1);

        vhandles.clear();

        vhandles.push_back(triMesh_->vertex_handle(startTop + sl));
        vhandles.push_back(triMesh_->vertex_handle(startTop + ((sl + 1) % slices_)));
        vhandles.push_back(triMesh_->vertex_handle(startBottom + sl));

        triMesh_->add_face(vhandles);

        vhandles.clear();

        vhandles.push_back(triMesh_->vertex_handle(startBottom + sl));
        vhandles.push_back(triMesh_->vertex_handle(startTop + ((sl + 1) % slices_)));
        vhandles.push_back(triMesh_->vertex_handle(startBottom + ((sl + 1) % slices_)));

        triMesh_->add_face(vhandles);
      }

    }

    const int startTop     = 1 + (stacks_ - 2) * slices_;
    const int bottomVertex = 1 + (stacks_ - 1) * slices_;

    // Add bottom triangle fan
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    if ( _bottom) {
      for (int sl = 0; sl < slices_; ++sl) {
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        vhandles.clear();
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        vhandles.push_back(triMesh_->vertex_handle(bottomVertex));
        vhandles.push_back(triMesh_->vertex_handle(startTop + sl));
        vhandles.push_back(triMesh_->vertex_handle(startTop + ((sl + 1) % slices_)));
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        triMesh_->add_face(vhandles);
      }
    } else {
      triMesh_->delete_vertex(bottom);
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    }

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    // Cleanup if bottom or top vertex is missing
    triMesh_->garbage_collection();

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    triMesh_->update_normals();

    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return object->id();
  }

}


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//========================================================================
// Sphere
//========================================================================


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ACG::Vec3d PrimitivesGeneratorPlugin::positionOnSphere(int _sliceNumber, int _stackNumber, double _radius, const Vector& _position)
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{
  ACG::Vec3d position;

  double alpha = (M_PI / double(stacks_)) * double(_stackNumber);
  double beta = ((2.0 * M_PI) / double(slices_)) * double(_sliceNumber);

  double ringRadius = sin(alpha);
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  position[0] = sin(beta) * ringRadius * _radius;
  position[1] = cos(beta) * ringRadius * _radius;
  position[2] = cos(alpha)* _radius;
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  return _position+position;
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}

//------------------------------------------------------------------------

ACG::Vec2f PrimitivesGeneratorPlugin::texCoordOnSphere(int _sliceNumber, int _stackNumber)
{
  ACG::Vec2f texCoord;

  double alpha = (M_PI / double(stacks_)) * double(_stackNumber);
  texCoord[0] = double(_sliceNumber) / double(slices_);
  texCoord[1] = 0.5 * (cos(alpha) + 1.0);

  return texCoord;
}

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//------------------------------------------------------------------------

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int PrimitivesGeneratorPlugin::addSphere(const Vector& _position, const double _radius)
{
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  int newObject = addTriMesh();

  TriMeshObject* object;
  if (!PluginFunctions::getObject(newObject, object)) {
    emit log(LOGERR, "Unable to create new Object");
    return -1;
  } else {

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    object->setName( "Sphere " + QString::number(newObject) );

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    triMesh_ = object->mesh();
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    triMesh_->clear();

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    triMesh_->request_vertex_texcoords2D();

    TriMesh::VertexHandle vh;

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    vh = triMesh_->add_vertex(positionOnSphere(0, 0, _radius,_position));
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    triMesh_->set_texcoord2D(vh, texCoordOnSphere(0, 0));

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    for (int st = 1; st < stacks_; ++st) {
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      for (int sl = 0; sl < slices_; ++sl) {
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        vh = triMesh_->add_vertex(positionOnSphere(sl, st, _radius,_position));
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        triMesh_->set_texcoord2D(vh, texCoordOnSphere(sl, st));
      }
    }

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    vh = triMesh_->add_vertex(positionOnSphere(slices_, stacks_, _radius,_position));
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    triMesh_->set_texcoord2D(vh, texCoordOnSphere(slices_, stacks_));

    std::vector<TriMesh::VertexHandle> vhandles;

    // Add top triangle fan ( Vertex index is shifted by one for the first slice )
    for (int sl = 1; sl < slices_ + 1; ++sl) {

      vhandles.clear();

      vhandles.push_back(triMesh_->vertex_handle(sl));
      vhandles.push_back(triMesh_->vertex_handle(0));
      vhandles.push_back(triMesh_->vertex_handle(1 * 1 + (sl % slices_)));

      triMesh_->add_face(vhandles);
    }

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    for (int st = 0; st < stacks_ - 2; ++st) {
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      // Move around one slice
      for (int sl = 0; sl < slices_; ++sl) {

        // Offset 1 because of singular vertex
        unsigned int startTop = 1 + slices_ * st;
        unsigned int startBottom = 1 + slices_ * (st + 1);

        vhandles.clear();

        vhandles.push_back(triMesh_->vertex_handle(startTop + sl));
        vhandles.push_back(triMesh_->vertex_handle(startTop + ((sl + 1) % slices_)));
        vhandles.push_back(triMesh_->vertex_handle(startBottom + sl));

        triMesh_->add_face(vhandles);

        vhandles.clear();

        vhandles.push_back(triMesh_->vertex_handle(startBottom + sl));
        vhandles.push_back(triMesh_->vertex_handle(startTop + ((sl + 1) % slices_)));
        vhandles.push_back(triMesh_->vertex_handle(startBottom + ((sl + 1) % slices_)));

        triMesh_->add_face(vhandles);
      }

    }

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    const int startTop     = 1 + (stacks_ - 2) * slices_;
    const int bottomVertex = 1 + (stacks_ - 1) * slices_;
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    // Add bottom triangle fan
    for (int sl = 0; sl < slices_; ++sl) {

      vhandles.clear();

      vhandles.push_back(triMesh_->vertex_handle(bottomVertex));
      vhandles.push_back(triMesh_->vertex_handle(startTop + sl));
      vhandles.push_back(triMesh_->vertex_handle(startTop + ((sl + 1) % slices_)));

      triMesh_->add_face(vhandles);
    }

    triMesh_->update_normals();

    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return object->id();
  }


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}

//------------------------------------------------------------------------

int PrimitivesGeneratorPlugin::addSubdivisionSphere(const Vector& _position, const double _radius)
{

  // Create the underlying octahedron
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  int newObject = addTriMesh();
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  TriMeshObject* object;
  if (!PluginFunctions::getObject(newObject, object)) {
    emit log(LOGERR, "Unable to create new Object");
    return -1;
  } else {
    object->setName( "Sphere " + QString::number(newObject) );

    triMesh_ = object->mesh();
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    constructOctahedron(_position, _radius);
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    // Number of subdivision iterations for the sphere
    const size_t subdivisionSteps = 4;

    for (size_t i = 0 ; i < subdivisionSteps; ++i) {

      // Call the subdivision algorithm
      RPC::callFunction("subdivider", "subdivide", newObject, QString("loop"), 1, false);

      // Reposition vertices onto sphere
      for (TriMesh::VertexIter v_it = triMesh_->vertices_begin(); v_it != triMesh_->vertices_end(); ++v_it) {
        TriMesh::Point p = triMesh_->point(*v_it);
        p -= _position;
        p = _radius * p.normalize() + _position;
        triMesh_->set_point(*v_it, p);
      }
    }

    // Make sure that the normals are fine
    triMesh_->update_normals();

    emit updatedObject(newObject, UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

    return newObject;

  }


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}

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//========================================================================
// Pyramid
//========================================================================

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int PrimitivesGeneratorPlugin::addPyramid(const Vector& _position,const double _length) {
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  int newObject = addTriMesh();

  TriMeshObject* object;
  if ( !PluginFunctions::getObject(newObject,object) ) {
        emit log(LOGERR,"Unable to create new Object");
        return -1;
  } else {

    object->setName( "Pyramid " + QString::number(newObject) );

    triMesh_ =  object->mesh();

    triMesh_->clear();

    // Add 5 vertices
    vhandles_.resize(5);

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    const double halfLength   = 0.5*_length;
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    vhandles_[0] = triMesh_->add_vertex(TriMesh::Point( halfLength, -halfLength, 0.0)+_position);
    vhandles_[1] = triMesh_->add_vertex(TriMesh::Point( halfLength,  halfLength, 0.0)+_position);
    vhandles_[2] = triMesh_->add_vertex(TriMesh::Point(-halfLength,  halfLength, 0.0)+_position);
    vhandles_[3] = triMesh_->add_vertex(TriMesh::Point(-halfLength, -halfLength, 0.0)+_position);
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    vhandles_[4] = triMesh_->add_vertex(TriMesh::Point(0.0, 0.0, sqrt(2.0)*halfLength));
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    // Add 6 faces
    add_face(2,1,0);
    add_face(3,2,0);
    add_face(4,0,1);

    add_face(3,0,4);
    add_face(4,2,3);
    add_face(1,2,4);

    triMesh_->update_normals();

    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return newObject;
  }

  return -1;
}

void PrimitivesGeneratorPlugin::add_face( int _vh1 , int _vh2, int _vh3 ) {
 std::vector<TriMesh::VertexHandle> vhandles;

 vhandles.push_back(vhandles_[_vh1]);
 vhandles.push_back(vhandles_[_vh2]);
 vhandles.push_back(vhandles_[_vh3]);

 triMesh_->add_face(vhandles);

}

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void PrimitivesGeneratorPlugin::add_face( int _vh1 , int _vh2, int _vh3, int _vh4 , int _vh5 ) {
  std::vector<PolyMesh::VertexHandle> vhandles;

  vhandles.push_back(vphandles_[_vh1]);
  vhandles.push_back(vphandles_[_vh2]);
  vhandles.push_back(vphandles_[_vh3]);
  vhandles.push_back(vphandles_[_vh4]);
  vhandles.push_back(vphandles_[_vh5]);

  polyMesh_->add_face(vhandles);
}

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int PrimitivesGeneratorPlugin::addIcosahedron(const Vector& _position,const double _length) {
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  int newObject = addTriMesh();

  TriMeshObject* object;
  if ( !PluginFunctions::getObject(newObject,object) ) {
        emit log(LOGERR,"Unable to create new Object");
        return -1;
  } else {

    object->setName( "Icosahedron " + QString::number(newObject) );

    triMesh_ =  object->mesh();

    triMesh_->clear();

    // Add 12 vertices
    vhandles_.resize(12);

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    const double phi  = 0.5 * (1.0 + sqrt(5.0));
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    //double norm = 1.0 / sqrt(1.0 + phi*phi);
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    const double norm = 1.0;
    const double halfLength = 0.5*_length;
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    vhandles_[0 ] = triMesh_->add_vertex(norm * TriMesh::Point(  0.0 ,  -halfLength , -phi )+_position);
    vhandles_[1 ] = triMesh_->add_vertex(norm * TriMesh::Point(  0.0 ,   halfLength , -phi )+_position);
    vhandles_[2 ] = triMesh_->add_vertex(norm * TriMesh::Point(  0.0 ,   halfLength ,  phi )+_position);
    vhandles_[3 ] = triMesh_->add_vertex(norm * TriMesh::Point(  0.0 ,  -halfLength ,  phi )+_position);
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    vhandles_[4 ] = triMesh_->add_vertex(norm * TriMesh::Point( -halfLength , -phi ,  0.0  )+_position);
    vhandles_[5 ] = triMesh_->add_vertex(norm * TriMesh::Point(  halfLength , -phi ,  0.0  )+_position);
    vhandles_[6 ] = triMesh_->add_vertex(norm * TriMesh::Point(  halfLength ,  phi ,  0.0  )+_position);
    vhandles_[7 ] = triMesh_->add_vertex(norm * TriMesh::Point( -halfLength ,  phi ,  0.0  )+_position);
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    vhandles_[8 ] = triMesh_->add_vertex(norm * TriMesh::Point( -phi ,  0.0 , -halfLength  )+_position);
    vhandles_[9 ] = triMesh_->add_vertex(norm * TriMesh::Point( -phi ,  0.0 ,  halfLength  )+_position);
    vhandles_[10] = triMesh_->add_vertex(norm * TriMesh::Point(  phi ,  0.0 ,  halfLength  )+_position);
    vhandles_[11] = triMesh_->add_vertex(norm * TriMesh::Point(  phi ,  0.0 , -halfLength  )+_position);
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    // Add 20 faces
    add_face(2,6,7);
    add_face(7,6,1);

    add_face(11,0,1);
    add_face(0, 8,1);

    add_face(4,9,8);
    add_face(8,9,7);

    add_face(9,3,2);
    add_face(10,2,3);

    add_face(5,11,10);
    add_face(11,6,10);

    add_face(0,5,4);
    add_face(5,3,4);

    // Upper block
    add_face(6,2,10);
    add_face(6,11,1);
    add_face(1,8,7);
    add_face(9,2,7);

    // Lower block
    add_face(3,5,10);
    add_face(0,11,5);
    add_face(3,9,4);
    add_face(0,4,8);

    triMesh_->update_normals();

    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return newObject;
  }

  return -1;
}

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void PrimitivesGeneratorPlugin::constructOctahedron(const Vector& _position, const double _length)
{
  triMesh_->clear();
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  // Add 6 vertices
  vhandles_.resize(6);
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  const double sqrtLength = sqrt(_length);
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  vhandles_[0 ] = triMesh_->add_vertex(TriMesh::Point(-sqrtLength,   0.0,   0.0)+_position);
  vhandles_[1 ] = triMesh_->add_vertex(TriMesh::Point(  0.0, -sqrtLength,   0.0)+_position);
  vhandles_[2 ] = triMesh_->add_vertex(TriMesh::Point( sqrtLength,   0.0,   0.0)+_position);
  vhandles_[3 ] = triMesh_->add_vertex(TriMesh::Point(  0.0,  sqrtLength,   0.0)+_position);
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  vhandles_[4 ] = triMesh_->add_vertex(TriMesh::Point(  0.0,   0.0,  sqrtLength)+_position);
  vhandles_[5 ] = triMesh_->add_vertex(TriMesh::Point(  0.0,   0.0, -sqrtLength)+_position);
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  // Add 8 faces
  add_face(0,1,4);
  add_face(1,2,4);
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  add_face(2,3,4);
  add_face(0,4,3);
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  add_face(5,1,0);
  add_face(5,2,1);
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  add_face(5,3,2);
  add_face(5,0,3);
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  triMesh_->update_normals();
}
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int PrimitivesGeneratorPlugin::addOctahedron(const Vector& _position,const double _length) {
  int newObject = addTriMesh();
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  TriMeshObject* object;
  if ( !PluginFunctions::getObject(newObject,object) ) {
    emit log(LOGERR,"Unable to create new Object");
    return -1;
  } else {
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    object->setName( "Octahedron " + QString::number(newObject) );
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    triMesh_ =  object->mesh();

    constructOctahedron(_position, _length);
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    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return newObject;
  }

  return -1;
}

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int PrimitivesGeneratorPlugin::addDodecahedron(const Vector& _position,const double _length) {
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  int newObject = addPolyMesh();

  PolyMeshObject* object;
  if ( !PluginFunctions::getObject(newObject,object) ) {
    emit log(LOGERR,"Unable to create new Object");
    return -1;
  } else {

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    object->setName( "Dodecahedron " + QString::number(newObject) );
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    polyMesh_ =  object->mesh();

    polyMesh_->clear();

    // Add 20 vertices
    vphandles_.resize(20);

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    const double phi = (1.0 + sqrt(5.0)) / 2.0;
    const double halfLength = 0.5*_length;


    vphandles_[0 ] = polyMesh_->add_vertex(TriMesh::Point(  halfLength ,  halfLength , halfLength )+_position);
    vphandles_[1 ] = polyMesh_->add_vertex(TriMesh::Point(  halfLength ,  halfLength ,-halfLength )+_position);
    vphandles_[2 ] = polyMesh_->add_vertex(TriMesh::Point(  halfLength , -halfLength , halfLength )+_position);
    vphandles_[3 ] = polyMesh_->add_vertex(TriMesh::Point(  halfLength , -halfLength ,-halfLength )+_position);
    vphandles_[4 ] = polyMesh_->add_vertex(TriMesh::Point( -halfLength ,  halfLength , halfLength )+_position);
    vphandles_[5 ] = polyMesh_->add_vertex(TriMesh::Point( -halfLength ,  halfLength ,-halfLength )+_position);
    vphandles_[6 ] = polyMesh_->add_vertex(TriMesh::Point( -halfLength , -halfLength , halfLength )+_position);
    vphandles_[7 ] = polyMesh_->add_vertex(TriMesh::Point( -halfLength , -halfLength ,-halfLength )+_position);

    vphandles_[8 ] = polyMesh_->add_vertex(TriMesh::Point( 0.0 ,  halfLength / phi ,  phi )+_position);
    vphandles_[9 ] = polyMesh_->add_vertex(TriMesh::Point( 0.0 ,  halfLength / phi , -phi )+_position);
    vphandles_[10] = polyMesh_->add_vertex(TriMesh::Point( 0.0 , -halfLength / phi ,  phi )+_position);
    vphandles_[11] = polyMesh_->add_vertex(TriMesh::Point( 0.0 , -halfLength / phi , -phi )+_position);

    vphandles_[12] = polyMesh_->add_vertex(TriMesh::Point(  halfLength / phi ,  phi, 0.0)+_position);
    vphandles_[13] = polyMesh_->add_vertex(TriMesh::Point(  halfLength / phi , -phi, 0.0)+_position);
    vphandles_[14] = polyMesh_->add_vertex(TriMesh::Point( -halfLength / phi ,  phi, 0.0)+_position);
    vphandles_[15] = polyMesh_->add_vertex(TriMesh::Point( -halfLength / phi , -phi, 0.0)+_position);

    vphandles_[16] = polyMesh_->add_vertex(TriMesh::Point(  phi , 0.0 , halfLength / phi)+_position);
    vphandles_[17] = polyMesh_->add_vertex(TriMesh::Point(  phi , 0.0 ,-halfLength / phi)+_position);
    vphandles_[18] = polyMesh_->add_vertex(TriMesh::Point( -phi , 0.0 , halfLength / phi)+_position);
    vphandles_[19] = polyMesh_->add_vertex(TriMesh::Point( -phi , 0.0 ,-halfLength / phi)+_position);
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    // Add 12 faces
    add_face(14, 5,19,18, 4);
    add_face( 5, 9,11, 7,19);
    add_face( 6,15,13, 2,10);
    add_face(12, 0,16,17, 1);

    add_face( 0, 8,10, 2,16);
    add_face(16, 2,13, 3,17);
    add_face( 3,13,15, 7,11);
    add_face( 7,15, 6,18,19);

    add_face( 4,18, 6,10, 8);
    add_face( 4, 8, 0,12,14);
    add_face(14,12, 1, 9, 5);
    add_face( 9, 1,17, 3,11);

    polyMesh_->update_normals();

    emit updatedObject(newObject,UPDATE_ALL);
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    emit createBackup(newObject, "Original Object");
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    PluginFunctions::viewAll();

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    return newObject;
  }

  return -1;
}
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#ifdef ENABLE_BSPLINECURVE_SUPPORT
int PrimitivesGeneratorPlugin::addRandomBSplineCurve(const Vector& _position, int nDiv)
{
  int id = -1;
  emit addEmptyObject(DATA_BSPLINE_CURVE, id);
  if (id == -1) {
    return -1;
  }

  BSplineCurveObject *object = NULL;
  if (!PluginFunctions::getObject(id, object)) {
    return -1;
  }

  BSplineCurve *curve = object->splineCurve();

  curve->autocompute_knotvector(true);
  for (int i = 0; i < nDiv; ++i) {
    double x = _position[0] + i - nDiv / 2.0;

    double r = (2.0 * std::rand()) / RAND_MAX - 1.0;
    BSplineCurve::Point cp(x, _position[1] + r, _position[2]);
    curve->add_control_point(cp);
  }

  emit updatedObject(id, UPDATE_ALL);
  emit createBackup(id, "Original Object");

  PluginFunctions::viewAll();

  return id;
}
#endif

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#ifdef ENABLE_BSPLINESURFACE_SUPPORT
int PrimitivesGeneratorPlugin::addRandomBSplineSurface(const Vector& _position, int nDiv)
{
    int id = -1;
    emit addEmptyObject(DATA_BSPLINE_SURFACE, id);
    if (id == -1) {
        return -1;
	}

    BSplineSurfaceObject *object = NULL;
    if (!PluginFunctions::getObject(id, object)) {
        return -1;
	}

    BSplineSurface *surf = object->splineSurface();
    typedef BSplineSurface::Point Point;
    std::vector<Point> cp(nDiv);

    for (int i = 0; i < nDiv; ++i) {
        double x = _position[0] + i - nDiv / 2.0;
        for (int j = 0; j < nDiv; ++j) {
            double y = _position[1] + j - nDiv / 2.0;
            cp[j] = Point(x, y, _position[2] + (2.0 * std::rand()) / RAND_MAX - 1);
        }
        surf->add_vector_m(cp);
    }
    surf->createKnots();

    emit updatedObject(id, UPDATE_ALL);
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    emit createBackup(id, "Original Object");

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    PluginFunctions::viewAll();

    return id;
}
#endif
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#if QT_VERSION < 0x050000
  Q_EXPORT_PLUGIN2( primitivesgeneratorplugin , PrimitivesGeneratorPlugin );
#endif