Commit 2ba6daae authored by Isaak Lim's avatar Isaak Lim

make the mesh normalization slots public

parent 0e67ffb1
...@@ -238,18 +238,6 @@ public: ...@@ -238,18 +238,6 @@ public:
/// Scale (with values from Tab) /// Scale (with values from Tab)
void slotScale(); void slotScale();
/// Move target Meshes cog to the origin
void slotMoveToOrigin();
/// Scale Boundingbox Diagonal to unit size
void slotUnifyBoundingBoxDiagonal();
/// Scale Boundingbox longest axis to unit size (keeps aspect ratio)
void slotUnifyBoundingBoxLongestAxis();
/// Scale all Boundingbox axis to unit size
void slotUnifyBoundingBoxAllAxis();
void slotEnableSelectionMode(); void slotEnableSelectionMode();
void slotEnableObjectMode(); void slotEnableObjectMode();
...@@ -518,6 +506,18 @@ public: ...@@ -518,6 +506,18 @@ public:
public slots : public slots :
/// Move target Meshes cog to the origin
void slotMoveToOrigin();
/// Scale Boundingbox Diagonal to unit size
void slotUnifyBoundingBoxDiagonal();
/// Scale Boundingbox longest axis to unit size (keeps aspect ratio)
void slotUnifyBoundingBoxLongestAxis();
/// Scale all Boundingbox axis to unit size
void slotUnifyBoundingBoxAllAxis();
/// translate an Object by a given vector /// translate an Object by a given vector
void translate( int _objectId , Vector _vector ); void translate( int _objectId , Vector _vector );
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment