MoveContextMenu.cc 7.23 KB
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/*===========================================================================*\
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*                                                                            *
*                              OpenFlipper                                   *
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*      Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen       *
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*                           www.openflipper.org                              *
*                                                                            *
*--------------------------------------------------------------------------- *
*  This file is part of OpenFlipper.                                         *
*                                                                            *
*  OpenFlipper is free software: you can redistribute it and/or modify       *
*  it under the terms of the GNU Lesser General Public License as            *
*  published by the Free Software Foundation, either version 3 of            *
*  the License, or (at your option) any later version with the               *
*  following exceptions:                                                     *
*                                                                            *
*  If other files instantiate templates or use macros                        *
*  or inline functions from this file, or you compile this file and          *
*  link it with other files to produce an executable, this file does         *
*  not by itself cause the resulting executable to be covered by the         *
*  GNU Lesser General Public License. This exception does not however        *
*  invalidate any other reasons why the executable file might be             *
*  covered by the GNU Lesser General Public License.                         *
*                                                                            *
*  OpenFlipper is distributed in the hope that it will be useful,            *
*  but WITHOUT ANY WARRANTY; without even the implied warranty of            *
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
*  GNU Lesser General Public License for more details.                       *
*                                                                            *
*  You should have received a copy of the GNU LesserGeneral Public           *
*  License along with OpenFlipper. If not,                                   *
*  see <http://www.gnu.org/licenses/>.                                       *
*                                                                            *
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\*===========================================================================*/

/*===========================================================================*\
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*                                                                            *
*   $Revision$                                                       *
*   $LastChangedBy$                                                *
*   $Date$                     *
*                                                                            *
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\*===========================================================================*/
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#include "MovePlugin.hh"
#include <ACG/QtScenegraph/QtManipulatorNode.hh>

#include <OpenFlipper/BasePlugin/PluginFunctions.hh>

//***********************************************************************************

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void MovePlugin::hideManipulator() {
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  QVariant contextObject = contextActionHide_->data();
  int nodeId = contextObject.toInt();
  
  if ( nodeId == -1)
    return;
  
  // Get Node
  ACG::SceneGraph::BaseNode* node = ACG::SceneGraph::find_node( PluginFunctions::getSceneGraphRootNode(), nodeId );
  
  ACG::SceneGraph::QtTranslationManipulatorNode* mNode;
  mNode = dynamic_cast<ACG::SceneGraph::QtTranslationManipulatorNode*>(node);
  
  if(mNode == 0) {
    // Not a manipulator node
    return;
  }

  int objectId = mNode->getIdentifier();

  BaseObjectData* obj;
  if ( ! PluginFunctions::getObject(objectId,obj) )
    return;
  
  // Disconnect its signals to the plugin
  disconnect(obj->manipulatorNode() , SIGNAL(manipulatorMoved(QtTranslationManipulatorNode*,QMouseEvent*)),
             this , SLOT( manipulatorMoved(QtTranslationManipulatorNode*,QMouseEvent*)));
             
  disconnect(obj->manipulatorNode() , SIGNAL(positionChanged(QtTranslationManipulatorNode*)),
             this , SLOT( ManipulatorPositionChanged(QtTranslationManipulatorNode*)));    
  
  obj->manipPlaced(false);
  mNode->hide();
  
  emit nodeVisibilityChanged(obj->id());
  
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}

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void MovePlugin::showProps(){
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    QVariant contextObject = contextAction_->data();
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    int nodeId = contextObject.toInt();
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    if ( nodeId == -1)
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	return;
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    // Get Node
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    ACG::SceneGraph::BaseNode* node = ACG::SceneGraph::find_node( PluginFunctions::getSceneGraphRootNode(), nodeId );
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    ACG::SceneGraph::QtTranslationManipulatorNode* mNode;
    mNode = dynamic_cast<ACG::SceneGraph::QtTranslationManipulatorNode*>(node);
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    if(mNode == 0) {
	// Not a manipulator node
	return;
    }
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    int objectId = mNode->getIdentifier();
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    BaseObjectData* obj;
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    if ( ! PluginFunctions::getObject(objectId,obj) )
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        return;
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    // Check if the widget has been created and show it.
    movePropsWidget* pW = getDialogWidget(obj);
    if ( pW != 0 ) {
      pW->show();
      return;
    }
    
    pW = new movePropsWidget(obj->id());
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    pW->setWindowTitle(QString((mNode->name()).c_str()));
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    connect(pW->posButton,SIGNAL(clicked() ),this,SLOT(slotSetPosition()));
    connect(pW->axisAButton,SIGNAL(clicked() ),this,SLOT(slotToggleAxisA()));
    connect(pW->axisBButton,SIGNAL(clicked() ),this,SLOT(slotToggleAxisB()));
    connect(pW->dirButton,SIGNAL(clicked() ),this,SLOT(slotSetDirection()));
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    connect(pW->transButton,SIGNAL(clicked() ),this,SLOT(slotTranslation()));
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    connect(pW->rotButton,SIGNAL(clicked() ),this,SLOT(slotRotate()));
    connect(pW->scaleButton,SIGNAL(clicked() ),this,SLOT(slotScale()));
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    connect(pW->projectTangentButton,SIGNAL(clicked() ),this,SLOT(slotProjectToTangentPlane()));
    connect(pW->moveManipToCOG,SIGNAL(clicked() ),this,SLOT(slotMoveManipToCOG()));
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    // Values
    BaseObjectData* object;
    if ( PluginFunctions::getObject(lastActiveManipulator_ , object) ) {
	if (  object->manipulatorNode()->visible() ) {
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	    const OpenMesh::Vec3d pos = object->manipulatorNode()->center();
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	    QString num;
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	    num = QString::number(pos[0]); pW->posx->setText(num);
	    num = QString::number(pos[1]); pW->posy->setText(num);
	    num = QString::number(pos[2]); pW->posz->setText(num);
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	    OpenMesh::Vec3d direction = object->manipulatorNode()->directionX();
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	    num = QString::number(direction[0]); pW->dirxx->setText(num);
	    num = QString::number(direction[1]); pW->dirxy->setText(num);
	    num = QString::number(direction[2]); pW->dirxz->setText(num);
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	    direction = object->manipulatorNode()->directionY();
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	    num = QString::number(direction[0]); pW->diryx->setText(num);
	    num = QString::number(direction[1]); pW->diryy->setText(num);
	    num = QString::number(direction[2]); pW->diryz->setText(num);
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	    direction = object->manipulatorNode()->directionZ();
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	    num = QString::number(direction[0]); pW->dirzx->setText(num);
	    num = QString::number(direction[1]); pW->dirzy->setText(num);
	    num = QString::number(direction[2]); pW->dirzz->setText(num);
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	}
    }

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    pW->show();
    propsWindows_.append(pW);
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}