FilePolyLine.cc 6.26 KB
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/*===========================================================================*\
*                                                                            *
*                              OpenFlipper                                   *
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 *           Copyright (c) 2001-2015, RWTH-Aachen University                 *
 *           Department of Computer Graphics and Multimedia                  *
 *                          All rights reserved.                             *
 *                            www.openflipper.org                            *
 *                                                                           *
 *---------------------------------------------------------------------------*
 * This file is part of OpenFlipper.                                         *
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 *    this list of conditions and the following disclaimer.                  *
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*                                                                            *
\*===========================================================================*/

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#include "FilePolyLine.hh"

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#include <OpenFlipper/BasePlugin/PluginFunctions.hh>
#include <OpenFlipper/common/GlobalOptions.hh>
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#include <OpenMesh/Core/IO/IOManager.hh>

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#include <ObjectTypes/PolyLine/PolyLineObjectSerializer.hh>
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//-----------------------------------------------------------------------------
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void FilePolyLinePlugin::initializePlugin() {
  // Data type has already been added by polyline type plugin
}

QString FilePolyLinePlugin::getLoadFilters() {
  return QString( tr("Poly-Line files ( *.pol )" ));
};

QString FilePolyLinePlugin::getSaveFilters() {
  return QString( tr("Poly-Line files ( *.pol )" ));
};

DataType  FilePolyLinePlugin::supportedType() {
  DataType type = DATA_POLY_LINE;
  return type;
}

int FilePolyLinePlugin::loadObject(QString _filename)
{
  int id = -1;
  emit addEmptyObject( DATA_POLY_LINE, id );

  PolyLineObject* pol(0);
  if(PluginFunctions::getObject( id, pol))
  {
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      std::ifstream fin(_filename.toLatin1(), std::ios::in);
      PolyLineObjectSerializer serializer(pol);
      serializer.deserialize(fin);
      fin.close();

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      pol->lineNode()->drawMode(ACG::SceneGraph::DrawModes::WIREFRAME |
              ACG::SceneGraph::DrawModes::POINTS);
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      pol->setFromFileName(_filename);
      pol->setName(QFileInfo(_filename).fileName());
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  }

  emit openedFile( pol->id() );

  return id;
};

bool FilePolyLinePlugin::saveObject(int _id, QString _filename)
{
  BaseObjectData*     obj(0);
  if(PluginFunctions::getObject( _id, obj))
  {
    PolyLineObject* pol = PluginFunctions::polyLineObject(obj);
    if( pol)
    {
      std::cerr << "call Line Function\n";
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      std::cerr << (const char*) _filename.toLatin1() << std::endl;
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      obj->setName(_filename.section(OpenFlipper::Options::dirSeparator(),-1));
      obj->setPath(_filename.section(OpenFlipper::Options::dirSeparator(),0,-2) );

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      std::ofstream fout(_filename.toLatin1(), std::ios::out);
      PolyLineObjectSerializer serializer(pol);
      serializer.serialize(fout);
      fout.close();
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      return true;
    } else {
      return false;
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    }
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  } else {
    emit log(LOGERR, tr("saveObject : cannot get object id %1 for save name %2").arg(_id).arg(_filename) );
    return false;
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  }

  return true;
}

void FilePolyLinePlugin::loadIniFileLast( INIFile& _ini ,int _id ) {
  BaseObjectData* baseObject;
  if ( !PluginFunctions::getObject(_id,baseObject) ) {
    emit log(LOGERR,tr("Cannot find object for id %1 in saveFile!").arg(_id));
    return;
  }

  PolyLineObject* object = PluginFunctions::polyLineObject(baseObject);

  if ( object ) {
     ACG::Vec4f col(0.0,0.0,0.0,0.0);

    if ( _ini.get_entryVecf( col, object->name() , "BaseColor" ) )
      object->materialNode()->set_base_color(col);
  }

}

void FilePolyLinePlugin::saveIniFile( INIFile& _ini ,int _id) {
  BaseObjectData* baseObject;
  if ( !PluginFunctions::getObject(_id,baseObject) ) {
    emit log(LOGERR,tr("Cannot find object for id %1 in saveFile!").arg(_id) );
    return;
  }

  PolyLineObject* object = PluginFunctions::polyLineObject(baseObject);

  if ( object ) {
      _ini.add_entryVec( object->name() ,
                         "BaseColor" ,
                         object->materialNode()->base_color() ) ;
  }
}