/*===========================================================================*\
* *
* OpenFlipper *
* Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen *
* www.openflipper.org *
* *
*--------------------------------------------------------------------------- *
* This file is part of OpenFlipper. *
* *
* OpenFlipper is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenFlipper is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenFlipper. If not, *
* see . *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $LastChangedBy$ *
* $Date$ *
* *
\*===========================================================================*/
#ifndef MATERIAL_HH_INCLUDED
#define MATERIAL_HH_INCLUDED
#ifndef DOXY_IGNORE_THIS
#include
/** \brief Material
*
* This class provides means to store materials
* like colors, texture information (texture indices, filenames, etc.).
*/
class Material
{
public:
Material() :
localNum_(0),
Kd_is_set_(false),
Ka_is_set_(false),
Ks_is_set_(false),
Tr_(0.0),
Tr_is_set_(false),
map_Kd_(""),
index_Kd_(0),
map_Kd_is_set_(false)
{
}
void cleanup() {
localNum_ = 0;
Kd_is_set_ = false;
Ka_is_set_ = false;
Ks_is_set_ = false;
Tr_ = 0.0;
Tr_is_set_ = false;
map_Kd_ = "";
index_Kd_ = 0;
map_Kd_is_set_ = false;
}
bool is_valid(void) const
{ return Kd_is_set_ || Ka_is_set_ || Ks_is_set_ || Tr_is_set_; }
/// Does material have a diffuse color?
bool has_Kd(void) { return Kd_is_set_; }
/// Does material have an ambient color?
bool has_Ka(void) { return Ka_is_set_; }
/// Does material have a specular color?
bool has_Ks(void) { return Ks_is_set_; }
/// Does material have transparency?
bool has_Tr(void) { return Tr_is_set_; }
/// Does material have a texture?
bool has_Texture() const { return map_Kd_is_set_; }
/// Compare operator - Compares all class members
bool operator== (Material& _mat) {
if( _mat.Kd_ != Kd_ ||
_mat.Ka_ != Ka_ ||
_mat.Ks_ != Ks_ ||
_mat.Tr_ != Tr_ ||
_mat.map_Kd_ != map_Kd_ ||
_mat.index_Kd_ != index_Kd_ )
return false;
return true;
}
/// Not equal operator
bool operator!= (Material& _mat) { return !(*this == _mat); }
/// Returns the material number (externally set)
int material_number() const { return localNum_; }
void material_number(unsigned int _n) { localNum_ = _n; }
/// Set diffuse color
void set_Kd( float r, float g, float b )
{ Kd_=OpenMesh::Vec3f(r,g,b); Kd_is_set_=true; }
/// Set ambient color
void set_Ka( float r, float g, float b )
{ Ka_=OpenMesh::Vec3f(r,g,b); Ka_is_set_=true; }
/// Set specular color
void set_Ks( float r, float g, float b )
{ Ks_=OpenMesh::Vec3f(r,g,b); Ks_is_set_=true; }
/// Set transparency value (between 0 and 1)
void set_Tr( float t )
{ Tr_=t; Tr_is_set_=true; }
/// Set texture file and index
void set_map_Kd( std::string _name, int _index_Kd )
{ map_Kd_ = _name, index_Kd_ = _index_Kd; map_Kd_is_set_ = true; };
/// Get diffuse color
const OpenMesh::Vec3f& Kd( void ) const { return Kd_; }
/// Get ambient color
const OpenMesh::Vec3f& Ka( void ) const { return Ka_; }
/// Get specular color
const OpenMesh::Vec3f& Ks( void ) const { return Ks_; }
/// Get transparency value
float Tr( void ) const { return Tr_; }
/// Get texture file
const std::string& map_Kd( void ) { return map_Kd_ ; }
/// Get texture index
const int& map_Kd_index( void ) { return index_Kd_ ; }
private:
unsigned int localNum_;
OpenMesh::Vec3f Kd_; bool Kd_is_set_; // diffuse
OpenMesh::Vec3f Ka_; bool Ka_is_set_; // ambient
OpenMesh::Vec3f Ks_; bool Ks_is_set_; // specular
float Tr_; bool Tr_is_set_; // transperency
std::string map_Kd_; int index_Kd_; bool map_Kd_is_set_; // Texture
};
inline std::ostream&
operator<< (std::ostream& _os, const Material& _mat) {
_os << "mat" << std::setfill('0') << std::setw(3) << _mat.material_number();
return _os;
}
typedef std::map MaterialList;
#endif
#endif // MATERIAL_HH_INCLUDED