...
  View open merge request
Commits (1)
...@@ -856,7 +856,7 @@ void ACG::SceneGraph::MeshNodeT<Mesh>::getRenderObjects( IRenderer* _renderer, G ...@@ -856,7 +856,7 @@ void ACG::SceneGraph::MeshNodeT<Mesh>::getRenderObjects( IRenderer* _renderer, G
applyRenderObjectSettings(props->primitive(), &ro); applyRenderObjectSettings(props->primitive(), &ro);
ro.debugName = "MeshNode.Edges"; ro.debugName = "MeshNode.Edges";
_renderer->addRenderObject(&ro); add_line_RenderObjects(_renderer, &ro);
// skip other edge primitives for this drawmode layer // skip other edge primitives for this drawmode layer
continue; continue;
......