Commit eb6628d1 authored by Jan Möbius's avatar Jan Möbius

Detailed description of glew and glut directory structure

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@8984 383ad7c9-94d9-4d36-a494-682f7c89f535
parent d55f7a6f
......@@ -54,9 +54,12 @@
* <li> Get and Install Qt ( >= 4.5 , Visual Studio Version ) </li>
* <li> Set the QTDIR Variable to your Qt Installation directory </li>
* <li> Extract OpenFlipper source code. ( If you want to use svn you can get a free svn client from http://tortoisesvn.net/downloads ) </li>
* <li> Download the glew library and install it (The best way is to intall it to c:\\libs\\glew directory )</li>
* <li> Download and install the glut library ( The best way is to intall it to c:\\libs\\glut-3.7 directory )</li>
* <li> Rearrange the files in the glut-3.7 directory such that all *.lib and *.dll files are in a c:\\libs\\glut-3.7\\lib subdirectory and the glut.h file is moved to the subdirectory c:\\libs\\glut-3.7\\include\\gl\\glut.h</li>
* <li> Download the glew library and install it (The best way is to intall it to c:\\libs\\glew directory ). <br>
The c:\\libs\\glew\\lib subdirectory should contain the dll and the *.lib files<br>
The headers should be located in the c:\\libs\\glew\\include\\gl subdirectory</li>
* <li> Rearrange the files in the glut-3.7 directory such that <br>
all *.lib and *.dll files are in a c:\\libs\\glut-3.7\\lib subdirectory <br>
and the glut.h file is moved to the subdirectory c:\\libs\\glut-3.7\\include\\gl\\glut.h</li>
* <li> Get cmake for windows from http://www.cmake.org/cmake/resources/software.html <li>
* <li> Start the cmake gui and select the OpenFlipper toplevel directory as source directory </li>
* \image html cmake-source.png
......@@ -71,7 +74,7 @@
* You can adjust the paths in cmake-gui manually in the large window. Note that some build variables are only visible in Advanced Mode.
* You can change view modes of cmake-gui via the select box on the top. </li>
* <li>Rerun configure until everything is configured correctly and no more red columns or errors are shown.</li>
* <li> Click generate to create the visual studio project files </li>
* <li> Click generate to create the visual studio project files </li>
* <li> You can now find a Visual Studio solution file (OpenFlipper.sln) in the <b>build directory</b> directory you chose in cmake.</li>
* <li> Now you can build OpenFlipper from within Visual Studio using the newly created project file by starting Build Solution. </li>
* </ul>
......@@ -82,7 +85,7 @@
*
* \subsection cmake_bmacos Building OpenFlipper under MacOS X
*
* <ul>
* <ul>
* <li> First install the required libraries (see above)<br />
* <li> Extract the source code or get it via svn:<br />
* <code><b> svn co http://www-i8.informatik.rwth-aachen.de/svnrepo/OpenFlipper/branches/Free OpenFlipper</b></code></li>
......
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