Commit d2397783 authored by Jan Möbius's avatar Jan Möbius

Removed comments from textureinterface as doxygen does not work otherwise



git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@14181 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 02e77368
......@@ -206,7 +206,7 @@ ProcessInterface::setJobState(). It gets the jobId and an int. The int is the pr
It has to be in the values that have been given with ProcessInterface::startJob() before.
OpenFlipper will calculate the percentage on its own and display a progress bar at the specific position.
The second function is ProcessInterface::setJobDescription() getting a desription, that can be changed
The second function is ProcessInterface::setJobDescription() getting a description, that can be changed
wile the thread is running. The following example shows a simple thread slot,using these signals.
\code
......
......@@ -68,7 +68,7 @@ class TextureInterface {
* @param _dimension 1D texture ( currenty only supports 1 )
* @param _id id of an object
*/
virtual void addTexture( QString /*_name*/ , QString /*_filename*/ , uint /*_dimension*/ , int /*_id*/ ) {};
virtual void addTexture( QString _name , QString _filename , uint _dimension , int _id ) {};
/** \brief Emit this Signal if a texture has been added (Property Name,filename,Dimension)
*
......@@ -78,7 +78,7 @@ class TextureInterface {
* @param _filename Filename of the texture (either local in OpenFlippers texture dir or global ( "./Textures/<name>")
* @param _dimension 1D texture ( currenty only supports 1 )
*/
virtual void addTexture( QString /*_name*/ , QString /*_filename*/ , uint /*_dimension*/ ) {};
virtual void addTexture( QString _name , QString _filename , uint _dimension ) {};
/** \brief Emit this Signal if you want to add a texture for a multitexturing mode
*
......@@ -96,11 +96,11 @@ class TextureInterface {
* @param _id Id of the object which should use that texture
* @param _textureId The new internal id of the texture( This id is object related!!). Use this id in your mesh as the texture index (Use mesh->set_texture_index on the face using this texture).
*/
virtual void addMultiTexture( QString /*_textureGroup*/ , QString /*_name*/ , QString /*_filename*/ , int /*_id*/ , int& /*_textureId*/ ) {};
virtual void addMultiTexture( QString _textureGroup , QString _name , QString _filename , int _id , int& _textureId ) {};
/** \brief Tell Plugins to update the given texture for the given identifier
*/
virtual void updateTexture( QString /*_textureName*/ , int /*_identifier*/) {};
virtual void updateTexture( QString _textureName , int _identifier) {};
/** \brief Tell Plugins to update all textures
*/
......@@ -114,11 +114,11 @@ class TextureInterface {
/** \brief emit this signal if you want to switch the texture of a specific object
*/
virtual void switchTexture( QString /*_textureName*/ , int /*_id*/ ) {};
virtual void switchTexture( QString _textureName , int _id ) {};
/** \brief emit this signal if you want to switch the global texture
*/
virtual void switchTexture( QString /*_textureName*/ ) {};
virtual void switchTexture( QString _textureName ) {};
/** \brief emit this signal if you want to set a special mode for this texture (Clamping,...)
*
......@@ -152,7 +152,7 @@ class TextureInterface {
* @param _textureName Name of your Texture
* @param _mode colon separated String describing your settings (e.g. clamp,abs )
*/
virtual void setTextureMode(QString /*_textureName*/ ,QString /*_mode*/) {};
virtual void setTextureMode(QString _textureName ,QString _mode) {};
/** \brief emit this signal if you want to set a special mode for this texture (Clamping,...)
*
......@@ -162,7 +162,7 @@ class TextureInterface {
* @param _mode colon separated String describing your settings (e.g. clamp,abs )
* @param _id id of an object
*/
virtual void setTextureMode(QString /*_textureName*/ ,QString /*_mode*/, int /*_id*/ ) {};
virtual void setTextureMode(QString _textureName ,QString _mode, int _id ) {};
/** \brief Change the texture image of a given texture
*
......@@ -170,14 +170,14 @@ class TextureInterface {
* @param _image The new image for the texture
* @param _id Id of the object where the texture should be changed
*/
virtual void textureChangeImage( QString /*_textureName*/ , QImage& /*_image*/ , int /*_id*/ ) {};
virtual void textureChangeImage( QString _textureName , QImage& _image , int _id ) {};
/** \brief Change the texture image of a given global texture
*
* @param _textureName The name of the texture which should be changed
* @param _image The new image for the texture
*/
virtual void textureChangeImage( QString /*_textureName*/ , QImage& /*_image*/ ) {};
virtual void textureChangeImage( QString _textureName , QImage& _image ) {};
/** \brief get the texture image of a given texture
*
......@@ -185,14 +185,14 @@ class TextureInterface {
* @param _image reference to the image for the texture
* @param _id Id of the object where the texture should be fetched from
*/
virtual void textureGetImage( QString /*_textureName*/ , QImage& /*_image*/ , int /*_id*/ ) {};
virtual void textureGetImage( QString _textureName , QImage& _image , int _id ) {};
/** \brief Get the texture image of a given global texture
*
* @param _textureName The name of the texture which should be addressed
* @param _image reference to the image for the texture
*/
virtual void textureGetImage( QString /*_textureName*/ , QImage& /*_image*/ ) {};
virtual void textureGetImage( QString _textureName , QImage& _image ) {};
/** \brief Get the texture index of a given texture
*
......@@ -200,7 +200,7 @@ class TextureInterface {
* @param _id Id of the object where the texture is defined on
* @param _index the index of the texture (used for multiTexturing)
*/
virtual void textureIndex( QString /*_textureName*/, int /*_id*/, int& /*_index*/) {};
virtual void textureIndex( QString _textureName, int _id, int& _index) {};
/** \brief Get the name of the texture index property
*
......@@ -209,7 +209,7 @@ class TextureInterface {
* @param _id The id of the mesh object
* @param _propertyName The name of the property that holds the texture indices
*/
virtual void textureIndexPropertyName( int /*_id*/, QString& /*_propertyName*/) {};
virtual void textureIndexPropertyName( int _id, QString& _propertyName) {};
/** \brief get the name of the texture with given texture index
*
......@@ -222,7 +222,7 @@ class TextureInterface {
* @param _textureIndex texture index of the wanted texture
* @param _textureName this returns the name of the texture
*/
virtual void textureName( int /*_id*/, int /*_textureIndex*/, QString& /*_textureName*/ ) {};
virtual void textureName( int _id, int _textureIndex, QString& _textureName ) {};
/** \brief get the filename of the texture with given texture index
*
......@@ -233,14 +233,14 @@ class TextureInterface {
* @param _textureName The name of the texture whose filename will be fetched
* @param _textureFilename this returns the name of the texture
*/
virtual void textureFilename( int /*_id*/, QString /*_textureName*/, QString& /*_textureFilename*/ ) {};
virtual void textureFilename( int _id, QString _textureName, QString& _textureFilename ) {};
/** \brief get the name of the texture which is currently enabled
*
* @param _id Id of the object where the current texture should be fetched from
* @param _textureName this returns the name of the texture
*/
virtual void getCurrentTexture( int /*_id*/, QString& /*_textureName*/ ) {};
virtual void getCurrentTexture( int _id, QString& _textureName ) {};
/** \brief get the names of all sub-textures under the given multiTexture
*
......@@ -248,7 +248,7 @@ class TextureInterface {
* @param _multiTextureName name of a multi texture
* @param _textureName this returns the names of all sub textures that are combined under the given multi texture
*/
virtual void getSubTextures( int /*_id*/, QString /*_multiTextureName*/, QStringList& /*_subTextures*/ ) {};
virtual void getSubTextures( int _id, QString _multiTextureName, QStringList& _subTextures ) {};
private slots :
/** \brief update the texture with the given Name ( if this plugin provides this texture ) for all meshes
......@@ -259,7 +259,7 @@ class TextureInterface {
* @param _textureName Name of the Texture to be updated
* @param _identifier The id of the object to update
*/
virtual void slotUpdateTexture( QString /*_textureName*/ , int /*_identifier*/) {};
virtual void slotUpdateTexture( QString _textureName , int _identifier) {};
/** \brief update all textures provided by this plugin
*/
......@@ -271,20 +271,20 @@ class TextureInterface {
* @param _textureName The name of the updated texture
* @param _identifier -1 if all objects updated, otherwise the identifier of the object
*/
virtual void slotTextureUpdated( QString /*_textureName*/ , int /*_identifier*/ ) {};
virtual void slotTextureUpdated( QString _textureName , int _identifier ) {};
/** \brief This slot is called when a plugin requests to switch an objects texture
*
* @param _textureName Name of the Texture
* @param _id id of an object
*/
virtual void slotSwitchTexture( QString /*_textureName*/, int /*_id*/ ) {};
virtual void slotSwitchTexture( QString _textureName, int _id ) {};
/** \brief This slot is called when a plugin requests to switch to a different texture mode
*
* @param _textureName Name of the Texture
*/
virtual void slotSwitchTexture( QString /*_textureName*/ ) {};
virtual void slotSwitchTexture( QString _textureName ) {};
public :
......@@ -310,7 +310,7 @@ class TextureInterface {
* @param _dimension Dimension of the Texture (currently only 1D and 2D Textures are supported
* @param _id id of an object
*/
virtual void slotTextureAdded( QString /*_textureName*/ , QString /*_filename*/ , uint /*_dimension*/, int /*_id*/ ) {};
virtual void slotTextureAdded( QString _textureName , QString _filename , uint _dimension, int _id ) {};
/** \brief A texture has been added by a plugin.
*
......@@ -318,9 +318,9 @@ class TextureInterface {
*
* @param _textureName Name of the Added texture (has to be equal to the property name)
* @param _filename Filename of the Texture Image to be used
* @param dimension Dimension of the Texture (currently only 1D and 2D Textures are supported
* @param _dimension Dimension of the Texture (currently only 1D and 2D Textures are supported
*/
virtual void slotTextureAdded( QString /*_textureName*/ , QString /*_filename*/ , uint /*dimension*/ ) {};
virtual void slotTextureAdded( QString _textureName , QString _filename , uint _dimension ) {};
/** \brief A multiTexture has been added by a plugin.
*
......@@ -331,8 +331,8 @@ class TextureInterface {
* @param _id Id of the object which should use the texture
* @param _textureId The new id of the texture( This id is object related!!)
*/
virtual void slotMultiTextureAdded( QString /*_textureGroup*/ , QString /*_name*/ ,
QString /*_filename*/ , int /*_id*/ , int& /*_textureId*/ ) {};
virtual void slotMultiTextureAdded( QString _textureGroup , QString _name ,
QString _filename , int _id , int& _textureId ) {};
/** \brief Texturemode for texture should be changed
*
......@@ -341,7 +341,7 @@ class TextureInterface {
* @param _mode New mode flags for the given texture
* @param _id id of an object
*/
virtual void slotSetTextureMode(QString /*_textureName*/ ,QString /*_mode*/, int /*_id*/ ) {};
virtual void slotSetTextureMode(QString _textureName ,QString _mode, int _id ) {};
/** \brief Changes the texture image of a given texture
*
......@@ -349,14 +349,14 @@ class TextureInterface {
* @param _image The new image for the texture
* @param _id Id of the object where the texture should be changed
*/
virtual void slotTextureChangeImage( QString /*_textureName*/ , QImage& /*_image*/ , int /*_id*/ ) {};
virtual void slotTextureChangeImage( QString _textureName , QImage& _image , int _id ) {};
/** \brief Changes the texture image of a given global texture
*
* @param _textureName The name of the texture which should be changed
* @param _image The new image for the texture
*/
virtual void slotTextureChangeImage( QString /*_textureName*/ , QImage& /*_image*/ ) {};
virtual void slotTextureChangeImage( QString _textureName , QImage& _image ) {};
/** \brief Texturemode for texture should be changed
*
......@@ -364,7 +364,7 @@ class TextureInterface {
* @param _textureName The name of the updated texture
* @param _mode New mode flags for the given texture
*/
virtual void slotSetTextureMode(QString /*_textureName*/ ,QString /*_mode*/) {};
virtual void slotSetTextureMode(QString _textureName ,QString _mode) {};
/** \brief fetches the texture image of a given texture
*
......@@ -372,14 +372,14 @@ class TextureInterface {
* @param _image reference to the image for the texture
* @param _id Id of the object where the texture should be fetched from
*/
virtual void slotTextureGetImage( QString /*_textureName*/ , QImage& /*_image*/ , int /*_id*/ ) {};
virtual void slotTextureGetImage( QString _textureName , QImage& _image , int _id ) {};
/** \brief fetches the texture image of a given global texture
*
* @param _textureName The name of the texture which should be addressed
* @param _image reference to the image for the texture
*/
virtual void slotTextureGetImage( QString /*_textureName*/ , QImage& /*_image*/ ) {};
virtual void slotTextureGetImage( QString _textureName , QImage& _image ) {};
/** \brief Get the texture index of a given texture
*
......@@ -387,7 +387,7 @@ class TextureInterface {
* @param _id Id of the object where the texture is defined on
* @param _index the index of the texture (used for multiTexturing)
*/
virtual void slotTextureIndex( QString /*_textureName*/, int /*_id*/, int& /*_index*/) {};
virtual void slotTextureIndex( QString _textureName, int _id, int& _index) {};
/** \brief Get the name of the texture index property
*
......@@ -396,7 +396,7 @@ class TextureInterface {
* @param _id The id of the mesh object
* @param _propertyName The name of the property that holds the texture indices
*/
virtual void slotTextureIndexPropertyName( int /*_id*/, QString& /*_propertyName*/) {};
virtual void slotTextureIndexPropertyName( int _id, QString& _propertyName) {};
/** \brief get the name of the texture with given texture index
*
......@@ -404,7 +404,7 @@ class TextureInterface {
* @param _textureIndex texture index of the wanted texture
* @param _textureName this returns the name of the texture
*/
virtual void slotTextureName( int /*_id*/, int /*_textureIndex*/, QString& /*_textureName*/ ) {};
virtual void slotTextureName( int _id, int _textureIndex, QString& _textureName ) {};
/** \brief get the filename of the texture with given texture name
*
......@@ -416,21 +416,21 @@ class TextureInterface {
* @param _textureName texture name of the wanted texture
* @param _textureFilename this returns the filename of the texture
*/
virtual void slotTextureFilename( int /*_id*/, QString /*_textureName*/, QString& /*_textureFilename*/ ) {};
virtual void slotTextureFilename( int _id, QString _textureName, QString& _textureFilename ) {};
/** \brief get the number of textures per object
*
* @param _id Id of the object
* @param _numTextures returns the number of textures
*/
virtual void slotNumberOfTextures( int /*_id*/, int& /*_numTextures*/ ) {};
virtual void slotNumberOfTextures( int _id, int& _numTextures ) {};
/** \brief fetches the name of the texture which is currently enabled
*
* @param _id Id of the object where the current texture should be fetched from
* @param _textureName this returns the name of the texture
*/
virtual void slotGetCurrentTexture( int /*_id*/, QString& /*_textureName*/ ) {};
virtual void slotGetCurrentTexture( int _id, QString& _textureName ) {};
/** \brief fetches the names of all sub-textures under the given multiTexture
*
......@@ -438,7 +438,7 @@ class TextureInterface {
* @param _multiTextureName name of a multi texture
* @param _textureName this returns the names of all sub textures that are combined under the given multi texture
*/
virtual void slotGetSubTextures( int /*_id*/, QString /*_multiTextureName*/, QStringList& /*_subTextures*/ ) {};
virtual void slotGetSubTextures( int _id, QString _multiTextureName, QStringList& _subTextures ) {};
/** @} */
};
......
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