Commit bf69cec8 authored by Jan Möbius's avatar Jan Möbius

Rearrange for documentation

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@10428 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 5d54447a
......@@ -215,32 +215,6 @@ public:
*/
void setScenePos( const ACG::Vec3d& _center, double _radius, const bool _resetTrackBall = false );
/**
* Set new center point of scene
*/
void setSceneCenter( const ACG::Vec3d& _center ) { properties_.sceneCenter(_center); };
/** \brief Set Trackball Center point of scene
*
* The scene is rotated around the trackball center when using the mouse
*/
void setTrackBallCenter( const ACG::Vec3d& _center ) { properties_.trackballCenter(_center); }
/** \brief Get Trackball Center point of scene
*
* The scene is rotated around the trackball center when using the mouse
*/
const ACG::Vec3d trackBallCenter( ) { return properties_.trackballCenter(); };
/** Get scene's center
\see setScenePos()
*/
const ACG::Vec3d scene_center() const { return properties_.sceneCenter(); }
/** Get scene's radius
\see setScenePos()
*/
double scene_radius() const { return properties_.sceneRadius(); }
/// set the viewing direction
void viewingDirection( const ACG::Vec3d& _dir, const ACG::Vec3d& _up );
......@@ -640,6 +614,41 @@ private:
void signalMakeActive ();
/** @} */
//===========================================================================
/** @name Projection settings
* @{ */
//===========================================================================
public:
/**
* Set new center point of scene
*/
void setSceneCenter( const ACG::Vec3d& _center ) { properties_.sceneCenter(_center); };
/** \brief Set Trackball Center point of scene
*
* The scene is rotated around the trackball center when using the mouse
*/
void setTrackBallCenter( const ACG::Vec3d& _center ) { properties_.trackballCenter(_center); }
/** \brief Get Trackball Center point of scene
*
* The scene is rotated around the trackball center when using the mouse
*/
const ACG::Vec3d trackBallCenter( ) { return properties_.trackballCenter(); };
/** Get scene's center
\see setScenePos()
*/
const ACG::Vec3d scene_center() const { return properties_.sceneCenter(); }
/** Get scene's radius
\see setScenePos()
*/
double scene_radius() const { return properties_.sceneRadius(); }
/** @} */
//===========================================================================
/** @name Stereo
......
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