Commit be103352 authored by Jan Möbius's avatar Jan Möbius

Changed default values for war shader

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@3553 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 0ac85eea
......@@ -6,7 +6,7 @@ file=Fragment.glsl
name=Ward Shader
uniformTypes=float;float;float
uniforms=ward_specular;ward_diffuse;ward_alpha
uniformsDefault=0.5;1.0;0.1
uniformsDefault=0.5;3.0;0.2
uniformsMax=1.0;4.0;1.0
uniformsMin=0.0;0.0;0.0
version=1.0
......
......@@ -214,8 +214,8 @@
shader->use();
shader->setUniform("ward_specular" , 0.5f);
shader->setUniform("ward_diffuse" , 1.0f);
shader->setUniform("ward_alpha" , 0.1f);
shader->setUniform("ward_diffuse" , 3.0f);
shader->setUniform("ward_alpha" , 0.2f);
shader->disable();
}
......
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