Commit ab01d3b0 authored by Jan Möbius's avatar Jan Möbius

Added missing anchors

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@13820 383ad7c9-94d9-4d36-a494-682f7c89f535
parent adf88bb1
......@@ -934,7 +934,7 @@ void addGlobalStatusNode(ACG::SceneGraph::BaseNode* _node) {
// Move the node to the new parent
_node->set_parent(parent);
// move dataRootNode_ to the new parent
// move sceneGraphRootNodeGlobal_ to the new parent
sceneGraphRootNodeGlobal_->set_parent(_node);
}
}
......
......@@ -361,7 +361,7 @@ void getCurrentViewImage(QImage& _image);
*
* Get the real root node of the scenegraph.This node is the topmost
* node of the scenegraph. Normally you do not need to use this node.
* Exceptyou are writing a renderer plugin.
* Except you are writing a renderer plugin.
* All objects should be added below the data root node which you can get
* with getRootNode().
*/
......
......@@ -135,9 +135,9 @@ Core() :
root_node_scenegraph_ = new ACG::SceneGraph::SeparatorNode(0, "SceneGraph Root Node");
// init global data node
root_node_scenegraph_global_ = new ACG::SceneGraph::SeparatorNode(root_node_scenegraph_ , "SceneGraph Root Node");
root_node_scenegraph_global_ = new ACG::SceneGraph::SeparatorNode(root_node_scenegraph_ , "SceneGraph Rendered Root Node");
// This seperator will manage the cores nodes
// This separator will manage the cores nodes
core_nodes_ = new ACG::SceneGraph::SeparatorNode(root_node_scenegraph_global_, "Core Nodes");
// Coordsys rendering nodes
......@@ -145,10 +145,10 @@ Core() :
coordsysNode_ = new ACG::SceneGraph::CoordsysNode(coordsysMaterialNode_,"Core Coordsys Node");
coordsysNode_->setTraverseMode (BaseNode::NodeFirst | BaseNode::SecondPass);
// seperator handling the nodes for data
// Separator handling the nodes for data
dataSeparatorNode_ = new ACG::SceneGraph::SeparatorNode(root_node_scenegraph_global_, "Data Separator Root Node");
// seperator handling the nodes for data
// Separator handling the nodes for data
dataRootNode_ = new ACG::SceneGraph::SeparatorNode(dataSeparatorNode_, "Data Root Node");
// Add ViewMode All
......
......@@ -302,6 +302,11 @@ class DLLEXPORT BaseObjectData : public BaseObject
//===========================================================================
/** @name Additional nodes
*
* \anchor BaseObjectData_AdditionalNodes_header Functions to attach additional Nodes to objects
*
* Manage additional scenegraph nodes that belong to an object.
*
* @{ */
//===========================================================================
public:
......
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