Commit 8bd4e656 authored by Jan Möbius's avatar Jan Möbius

Fixed documentations

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@14196 383ad7c9-94d9-4d36-a494-682f7c89f535
parent eb1f7c4f
......@@ -65,7 +65,7 @@ class BaseObject;
"true" then the object _obj will be painted with the stencil buffer
reference _reference (has to be != 0).
There are 2 oparation modes
There are 2 operation modes
PerNumber:
The examiner will call blendForStencilRefNumber for each of the
......@@ -76,8 +76,8 @@ class BaseObject;
in the returned references of stencilRefForObject to ask for the blend values.
PerBit handling allows to blend the object multiple times with different blend
values, to visualze multiple properties at once, but is limited to the number
of bits avaiable in the stencil buffer (usually 8).
values, to visualize multiple properties at once, but is limited to the number
of bits available in the stencil buffer (usually 8).
**/
......@@ -115,16 +115,16 @@ public:
@param _color color used for blending
@return should blending be berformed for this reference
*/
virtual bool blendForStencilRefNumber (GLuint /*_reference*/, GLenum &/*_src*/, GLenum &/*_dst*/, ACG::Vec4f &/*_color*/) { return false; };
virtual bool blendForStencilRefNumber (GLuint _reference, GLenum & _src, GLenum & _dst, ACG::Vec4f & _color) { return false; };
/** Per reference bit blending values
@param _refbit stencil reference bit for blending
@param _src sfactor parameter for ACG::GLState::blendFunc function
@param _dst dfactor parameter for ACG::GLState::blendFunc function
@param _color color used for blending
@return should blending be berformed for this reference
@return should blending be performed for this reference
*/
virtual bool blendForStencilRefBit (GLuint /*_refbit*/, GLenum &/*_src*/, GLenum &/*_dst*/, ACG::Vec4f &/*_color*/) { return false; };
virtual bool blendForStencilRefBit (GLuint _refbit , GLenum & _src , GLenum & _dst , ACG::Vec4f & _color ) { return false; };
};
......
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