Commit 874af08c authored by Jan Möbius's avatar Jan Möbius

Removed debug output

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@11478 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 972f5ae5
...@@ -86,7 +86,6 @@ LicenseManager::~LicenseManager() ...@@ -86,7 +86,6 @@ LicenseManager::~LicenseManager()
LicenseManager::LicenseManager() LicenseManager::LicenseManager()
{ {
std::cerr << "Constructor " << std::endl;
authenticated_ = false; authenticated_ = false;
...@@ -98,8 +97,6 @@ LicenseManager::LicenseManager() ...@@ -98,8 +97,6 @@ LicenseManager::LicenseManager()
// the function will always block the signals automatically // the function will always block the signals automatically
void LicenseManager::blockSignals( bool _state) { void LicenseManager::blockSignals( bool _state) {
std::cerr << "Block " << std::endl;
if ( !authenticated() ) { if ( !authenticated() ) {
QObject::blockSignals( true ); QObject::blockSignals( true );
} else { } else {
...@@ -111,8 +108,6 @@ void LicenseManager::blockSignals( bool _state) { ...@@ -111,8 +108,6 @@ void LicenseManager::blockSignals( bool _state) {
// Plugin authentication function. // Plugin authentication function.
bool LicenseManager::authenticate() { bool LicenseManager::authenticate() {
std::cerr << "Authenticate" << std::endl;
// Construct license string (will be cleaned up if license valid) // Construct license string (will be cleaned up if license valid)
authstring_ = "==\n"; authstring_ = "==\n";
authstring_ += "PluginName: " + pluginFileName() + "\n"; authstring_ += "PluginName: " + pluginFileName() + "\n";
...@@ -455,7 +450,6 @@ bool LicenseManager::authenticated() { ...@@ -455,7 +450,6 @@ bool LicenseManager::authenticated() {
} }
void LicenseManager::connectNotify ( const char * /*signal*/ ) { void LicenseManager::connectNotify ( const char * /*signal*/ ) {
std::cerr << "Notify " << std::endl;
// if the plugin is not authenticated and something wants to connect, we block all signals and force a direct disconnect // if the plugin is not authenticated and something wants to connect, we block all signals and force a direct disconnect
// here, rendering all signal/slot connections useless. // here, rendering all signal/slot connections useless.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment