Commit 7903f1d0 authored by Jan Möbius's avatar Jan Möbius

Fixed Typos

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@8989 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 8d867ca7
......@@ -4,8 +4,8 @@
*
* OpenFlipper is developed on top of the Qt framework. This framework provides
* easy cross platform development. Therefore an installed version of qt with
* at least version 4.5 is required. As the framework depends on qt we use the
* qt make tool qmake to build OpenFlipper.
* at least version 4.5 is required. We use the cmake MakeFile generator to build
* OpenFlipper.
*
* \section reqlibs Required libraries
* <ul>
......@@ -54,7 +54,7 @@
* <li> Get and Install Qt ( >= 4.5 , Visual Studio Version ) </li>
* <li> Set the QTDIR Variable to your Qt Installation directory </li>
* <li> Extract OpenFlipper source code. ( If you want to use svn you can get a free svn client from http://tortoisesvn.net/downloads ) </li>
* <li> Download the glew library and install it (The best way is to intall it to c:\\libs\\glew directory ). <br>
* <li> Download the glew library and install it (The best way is to install it to c:\\libs\\glew directory ). <br>
The c:\\libs\\glew\\lib subdirectory should contain the dll and the *.lib files<br>
The headers should be located in the c:\\libs\\glew\\include\\gl subdirectory</li>
* <li> Rearrange the files in the glut-3.7 directory such that <br>
......@@ -73,14 +73,14 @@
* If the configuration fails because of libraries and/or headers which have not been found, an error message will be printed in the bottom window.
* You can adjust the paths in cmake-gui manually in the large window. Note that some build variables are only visible in Advanced Mode.
* You can change view modes of cmake-gui via the select box on the top. </li>
* <li>Rerun configure until everything is configured correctly and no more red columns or errors are shown.</li>
* <li>Rerun configure until everything is configured correctly and no more red rows or errors are shown.</li>
* <li> Click generate to create the visual studio project files </li>
* <li> You can now find a Visual Studio solution file (OpenFlipper.sln) in the <b>build directory</b> directory you chose in cmake.</li>
* <li> Now you can build OpenFlipper from within Visual Studio using the newly created project file by starting Build Solution. </li>
* </ul>
*
* Note: If you want to build OpenFlipper as release, you have to set the CMAKE_BUILD_TYPE variable to "Release" before configuring
* and generating the Visual studio solution file. Choose then build type "Release" in Visual Studio and build the solution.
* and generating the Visual Studio solution file. Choose then build type "Release" in Visual Studio and build the solution.
* \image html cmake-buildtype.png
*
* \subsection cmake_bmacos Building OpenFlipper under MacOS X
......
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