Commit 29836c4f authored by Jan Möbius's avatar Jan Möbius

Merge branch 'featureShaderPickColorBuffer' into 'master'

added vertex and fragment shaders for picking which render vertex

See merge request !92
parents a1a32038 bc5ff7e1
void main()
{
outFragment = outVertexColor;
}
uniform mat4 mWVP;
void main()
{
gl_Position = mWVP * vec4(inPosition.xyz, 1);
outVertexColor = inColor;
}
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