From 0b2cdbaffba85b7a8951c883e6b1808078b60dd9 Mon Sep 17 00:00:00 2001 From: Martin Heistermann Date: Wed, 7 Aug 2019 18:18:11 +0200 Subject: [PATCH] Fix rendering of colored mesh edges --- libs_required/ACG/Scenegraph/MeshNode2T_impl.hh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs_required/ACG/Scenegraph/MeshNode2T_impl.hh b/libs_required/ACG/Scenegraph/MeshNode2T_impl.hh index aed779ee..e7641741 100644 --- a/libs_required/ACG/Scenegraph/MeshNode2T_impl.hh +++ b/libs_required/ACG/Scenegraph/MeshNode2T_impl.hh @@ -856,7 +856,7 @@ void ACG::SceneGraph::MeshNodeT::getRenderObjects( IRenderer* _renderer, G applyRenderObjectSettings(props->primitive(), &ro); ro.debugName = "MeshNode.Edges"; - _renderer->addRenderObject(&ro); + add_line_RenderObjects(_renderer, &ro); // skip other edge primitives for this drawmode layer continue; -- 2.22.2