prototypeMatrix4x4.cc 5.03 KB
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/*===========================================================================*\
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*                              OpenFlipper                                   *
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 *           Copyright (c) 2001-2015, RWTH-Aachen University                 *
 *           Department of Computer Graphics and Multimedia                  *
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*                                                                            *
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\*===========================================================================*/

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#define PROTOTYPEMATRIX4X4_C 

#include "prototypeMatrix4x4.hh"
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prototypeMatrix4x4::prototypeMatrix4x4(QObject *parent ) : 
    QObject(parent) 
{
  
}

QString prototypeMatrix4x4::toString() const { 
  
  QString result = "Matrix4x4 : \n";
  
  for ( uint i = 0 ; i < 4 ; ++i ) {
    for ( uint j = 0 ; j < 4 ; ++j ) {
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      result = result + thisObject().property(QString::number(i) + QString::number(j)).toString() + "  ";
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    }
    
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    // Don't add a newline at the end of the Matrix
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    if ( i != 3 )
      result += "\n";
  }
    
  return result;
}
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QScriptValue prototypeMatrix4x4::transform_vector(QScriptValue _vector )
{

  // Convert from this objects properties to the matrix representation
  Matrix4x4 matrix;
  for ( uint i = 0 ; i < 4 ; ++i )
    for ( uint j = 0 ; j < 4 ; ++j )
      matrix(i,j) = thisObject().property(QString::number(i) + QString::number(j)).toNumber();

  // Convert the vector from scripting representation to C++
  ACG::Vec3d vector(_vector.property("x").toNumber(),_vector.property("y").toNumber(),_vector.property("z").toNumber());

  // Calculate result vector
  ACG::Vec3d result = matrix.transform_vector(vector);

  // Transform back to scriptable vector
  return QScriptValue( engine()->toScriptValue(result) );

}

QScriptValue prototypeMatrix4x4::transform_point(QScriptValue _vector )
{

  // Convert from this objects properties to the matrix representation
  Matrix4x4 matrix;
  for ( uint i = 0 ; i < 4 ; ++i )
    for ( uint j = 0 ; j < 4 ; ++j )
      matrix(i,j) = thisObject().property(QString::number(i) + QString::number(j)).toNumber();

  // Convert the vector from scripting representation to C++
  ACG::Vec3d vector(_vector.property("x").toNumber(),_vector.property("y").toNumber(),_vector.property("z").toNumber());

  // Calculate result vector
  const ACG::Vec3d result = matrix.transform_point(vector);

  // Transform back to scriptable vector
  return QScriptValue( engine()->toScriptValue(result)  );

}
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