shader.ini 294 Bytes
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[FragmentShader]
file=Fragment.glsl


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[Info]
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description=This is a very simple shader color coding the objects normals.
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details=The normal direction is directly encoded into color information for the object.
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example=normal.png
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name=Normal Shader
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version=1.0


[VertexShader]
file=Vertex.glsl