/*===========================================================================*\
* *
* OpenFlipper *
* Copyright (C) 2001-2014 by Computer Graphics Group, RWTH Aachen *
* www.openflipper.org *
* *
*--------------------------------------------------------------------------- *
* This file is part of OpenFlipper. *
* *
* OpenFlipper is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenFlipper is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenFlipper. If not, *
* see . *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $LastChangedBy$ *
* $Date$ *
* *
\*===========================================================================*/
//=============================================================================
//
// CLASS Core
//
//=============================================================================
/**
* \file Core.hh
* This File contains the header of the frameworks system core
*/
#ifndef MVIEWWIDGET_HH
#define MVIEWWIDGET_HH
//== INCLUDES =================================================================
#include
// QT INCLUDES
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "OpenFlipper/INIFile/INIFile.hh"
#include "OpenFlipper/Logging/Logging.hh"
#include "OpenFlipper/Scripting/Scripting.hh"
// Prototypes for scripting
#include "OpenFlipper/Scripting/scriptPrototypes/prototypeVec3d.hh"
#include "OpenFlipper/Scripting/scriptPrototypes/prototypeVec4d.hh"
#include "OpenFlipper/Scripting/scriptPrototypes/prototypeMatrix4x4.hh"
#include "OpenFlipper/Scripting/scriptPrototypes/prototypeDataType.hh"
#include
#include
#include
#include
// #include
// Required Interface definition ( Some variables were defined there )
#include "OpenFlipper/BasePlugin/BaseInterface.hh"
#include "OpenFlipper/BasePlugin/FileInterface.hh"
#include "OpenFlipper/BasePlugin/TypeInterface.hh"
#include "OpenFlipper/BasePlugin/MenuInterface.hh"
#include "OpenFlipper/BasePlugin/InformationInterface.hh"
#include "OpenFlipper/BasePlugin/SelectionInterface.hh" // -> for SelectionInterface::PrimitiveType
#include "OpenFlipper/BasePlugin/ContextMenuInterface.hh"
#include
// Process manager widget
#include
#include
#include
#include
#include
#include
#include
#include "SpinBoxEventFilter.hh"
//== CLASS DEFINITION =========================================================
struct dataTypes {
QString name;
DataType type;
TypeInterface* plugin;
};
/** Core Widget of the Application
*/
class Core : public QObject
{
Q_OBJECT
public:
/// constructor
Core();
void init();
/// destructor
~Core();
/// Synchronise two viewers
bool add_sync_host(const QString& _name);
private slots:
/// Handle Mouse events when in Identifier mode
void slotMouseEventIdentify( QMouseEvent* _event );
/// Handle Mouse events when in Light mode
void slotMouseEventLight( QMouseEvent* _event );
protected:
//===========================================================================
/** @name Signals send to Plugins
* @{ */
//===========================================================================
signals:
/// Signal send to plugins when whole scene is cleared
void allCleared();
/// When this Signal is emitted all Plugins are informed that the object list changed
void signalObjectUpdated(int);
/// When this Signal is emitted all Plugins are informed that some type of update was performed on an object
void signalObjectUpdated(int, const UpdateType&);
/// When this Signal is emitted when a Wheel Event occures
void PluginWheelEvent(QWheelEvent * , const std::string & );
/// When this Signal is emitted when a Mouse Event occures
void PluginMouseEvent(QMouseEvent* );
/// Emitted when an light event occurs
void PluginMouseEventLight( QMouseEvent* );
/// This signal is emitted if the object has been changed (source/target)
void objectSelectionChanged( int );
/// This signal is emitted if one of the viewers updated its view
void pluginViewChanged();
/// This signal is emitted after the scene has been drawn
void pluginSceneDrawn();
/// The texture with the given name and filename has been added
void addTexture( QString, QString , uint, int );
/// The texture with the given name and filename has been added
void addTexture( QString, QString , uint );
/// The texture with the given name and filename has been added
void addMultiTexture( QString _textureGroup , QString _name , QString _filename , int _id , int& _textureId );
/// Tell the plugins to update the given texture
void updateTexture( QString , int );
/// Update all textures in the plugins
void updateAllTextures( );
/// This Signal is send to the plugins if a texture has been updated
void updatedTextures( QString , int );
/// A texture mode should be changed
void setTextureMode(QString _textureName ,QString _mode, int _id);
/// A texture mode should be changed
void setTextureMode(QString _textureName ,QString _mode);
/// Switch Texture Plugins to a given Mode
void switchTexture( QString, int );
/// Switch Texture Plugins to a given Mode
void switchTexture( QString );
/// Change the image for a given texture
void textureChangeImage( QString _textureName , QImage& _image );
/// Change the image for a given texture
void textureChangeImage( QString _textureName , QImage& _image , int _id );
///fetch texture image
void textureGetImage( QString _textureName , QImage& _image );
///fetch texture image
void textureGetImage( QString _textureName , QImage& _image , int _id );
/// get the texture index
void textureIndex( QString _textureName, int _id, int& _index);
/// get the texture index property name
void textureIndexPropertyName( int _id, QString& _propertyName);
/// get the texture name
void textureName( int _id, int _textureIndex, QString& _textureName);
/// get the texture's filename
void textureFilename( int _id, QString _textureName, QString& _textureFilename);
///get current texture
void getCurrentTexture( int _id, QString& _textureName );
/// get a multi-texture's sub textures
void getSubTextures( int _id, QString _multiTextureName, QStringList& _subTextures );
/// SelectionInterface: This signal is emitted when a new toolbutton should be added
void addSelectionEnvironment(QString _modeName, QString _description, QString _icon, QString& _handleName);
/// SelectionInterface: This signal is emitted when a data type should be registered for a selection mode
void registerType(QString _handleName, DataType _type);
/// SelectionInterface: This signal is emitted when a selection plugin should handle a new primitive type
void addPrimitiveType(QString _handleName, QString _name, QString _icon, SelectionInterface::PrimitiveType& _typeHandle);
/// SelectionInterface: This signal is emitted when a custom selection mode is added
void addCustomSelectionMode(QString _handleName, QString _modeName, QString _description, QString _icon,
SelectionInterface::PrimitiveType _associatedTypes, QString& _customIdentifier);
void addCustomSelectionMode(QString _handleName, QString _modeName, QString _description, QString _icon,
SelectionInterface::PrimitiveType _associatedTypes, QString& _customIdentifier,
DataType _objectTypeRestriction);
/// SelectionInterface: This signal is used to add non-interactive operations for a specific primitive type
void addSelectionOperations(QString _handleName, QStringList _operationsList, QString _category, SelectionInterface::PrimitiveType _type);
/// SelectionInterface: This signal is emitted when a non-interactive operation has been performed
void selectionOperation(QString _operation);
/// SelectionInterface: This signal is emitted when standard toggle selection is required
void showToggleSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard lasso selection is required
void showLassoSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard volume lasso selection is required
void showVolumeLassoSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard surface lasso selection is required
void showSurfaceLassoSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard sphere selection is required
void showSphereSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard closest boundary selection is required
void showClosestBoundarySelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard flood fill selection is required
void showFloodFillSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard connected components selection is required
void showComponentsSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: This signal is emitted when standard toggle selection has been performed
void toggleSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when standard lasso selection has been performed
void lassoSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when standard volume lasso selection has been performed
void volumeLassoSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when standard surface lasso selection has been performed
void surfaceLassoSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when standard sphere selection has been performed
void sphereSelection(QMouseEvent* _event, double _radius, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when standard closest boundary selection has been performed
void closestBoundarySelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when standard flood fill selection has been performed
void floodFillSelection(QMouseEvent* _event, double _maxAngle, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when standard connected components selection has been performed
void componentsSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: This signal is emitted when a custom selection operation has been performed
void customSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, QString _customIdentifier, bool _deselect);
/// SelectionInterface: This signal is emitted when the active (selected) data types should be fetched
void getActiveDataTypes(SelectionInterface::TypeList& _types);
/// SelectionInterface: This signal is emitted when the active (selected) primitive type should be fetched
void getActivePrimitiveType(SelectionInterface::PrimitiveType& _type);
/// SelectionInterface: This signal is emitted if the current target restriction state is requested
void targetObjectsOnly(bool& _targetsOnly);
/// SelectionInterface: This signal is emitted when a selection should be loaded from a file
void loadSelection(const INIFile& _file);
/// SelectionInterface: This signal is emitted when a selection should be written into a file
void saveSelection(INIFile& _file);
/// SelectionInterface: This signal is emitted when a type selection plugin wants to listen to a key event
void registerKeyShortcut(int _key, Qt::KeyboardModifiers _modifiers);
/// SelectionInterface: This signal is emitted when a key shortcut has been pressed
void keyShortcutEvent(int _key, Qt::KeyboardModifiers _modifiers = Qt::NoModifier);
/// If an ini File is opened, this signal is send to Plugins capable of handling ini files
void iniLoad( INIFile&, int );
/// This signal is used to tell the plugins to save the data of _id to the given file
void iniSave( INIFile& _ini ,int _id );
/// This signal is used to tell the plugins to save their current status
void iniSaveOptions( INIFile& _ini );
/// This signal is used to tell the plugins to load their new status
void iniLoadOptions( INIFile& _ini );
/// This signal is used to tell the plugins to load their new status after objects are loaded
void iniLoadOptionsLast( INIFile& _ini );
/// This signal is emitted before the core deletes its data and exits
void saveOnExit( INIFile& _ini );
/// Tell backup-plugin to create a backup
void createBackup( int _objectid, QString _name, UpdateType _type = UPDATE_ALL);
void createBackup( IdList _objectids, QString _name, std::vector _types);
/// Tell backup-plugin to undo/redo
void undo(int _objectid);
void redo(int _objectid);
void undo();
void redo();
/// Backup Plugin tells other Plugins that a restore will happen
void aboutToRestore(int _objectId);
/// Backup Plugin tells other Plugins that a restore has happened
void restored( int _objectId);
/// Tell the plugins that a file has been opened ( -> Database)
void openedFile( int _id );
/// Tell the plugins that an empty object has been added
void emptyObjectAdded( int _id);
/// Called after all plugins are loaded
void pluginsInitialized();
/// Tell plugins that the visibility of an object has changed
void visibilityChanged(int _id);
/// Tell plugins that object properties such as object names have been changed
void objectPropertiesChanged( int _id );
/// Called after an object has been deleted
void objectDeleted( int );
/** @} */
//===========================================================================
/** @name Slots called by the plugins
* @{ */
//===========================================================================
private slots :
/// Called by the plugins if they changed something in the object list (deleted, added, or other property changes)
void slotObjectUpdated(int _identifier, const UpdateType& _type = UPDATE_ALL);
/// Called when a plugin changes the visibility of an object
void slotVisibilityChanged(int _id);
/// Called by plugins if object properties like names have changed
void slotObjectPropertiesChanged( int _id );
/// Called by Plugins if they changed the active object
void slotObjectSelectionChanged( int _id);
/// Add a new picking mode to the examiner_widget_
void slotAddPickMode( const std::string& _mode );
/// Add a new and invisible picking mode to the examiner_widget_
void slotAddHiddenPickMode( const std::string& _mode );
/// Called by a plugin if it creates a texture
void slotAddTexture( QString _textureName , QString _filename , uint _dimension , int _id );
/// Called by a plugin if it creates a texture
void slotAddTexture( QString _textureName , QString _filename , uint _dimension );
/// Called by a plugin if it creates a multitexture
void slotMultiTextureAdded( QString _textureGroup , QString _name , QString _filename , int _id , int& _textureId );
/// Tell the plugins to update the given texture
void slotUpdateTexture( QString _name , int _identifier);
/// Update all textures in the plugins
void slotUpdateAllTextures( );
/// A Texture has been updated
void slotTextureUpdated( QString _textureName , int _identifier );
/// A texture mode should be changed
void slotSetTextureMode(QString _textureName ,QString _mode, int _id);
/// A texture mode should be changed
void slotSetTextureMode(QString _textureName ,QString _mode);
/// Tells Plugins to switch to the given Texture
void slotSwitchTexture( QString _textureName, int _id );
/// Tells Plugins to switch to the given Texture
void slotSwitchTexture( QString _textureName );
///Called by plugins if texture image should be changed
void slotTextureChangeImage( QString _textureName , QImage& _image );
///Called by plugins if texture image should be changed
void slotTextureChangeImage( QString _textureName , QImage& _image , int _id );
///Called by plugins if texture image should be fetched
void slotTextureGetImage( QString _textureName , QImage& _image );
///Called by plugins if texture image should be fetched
void slotTextureGetImage( QString _textureName , QImage& _image , int _id );
///Called by plugins if texture index should be fetched
void slotTextureIndex( QString _textureName, int _id, int& _index);
///Called by plugins if texture index property name should be fetched
void slotTextureIndexPropertyName( int _id, QString& _propertyName);
///Called by plugins if texture name should be fetched
void slotTextureName( int _id, int _textureIndex, QString& _textureName);
///Called by plugins if texture name should be fetched
void slotTextureFilename( int _id, QString _textureName, QString& _textureFilename);
///Called by plugins if current texture should be retrieved
void slotGetCurrentTexture( int _id, QString& _textureName );
///Called by plugins if a multi-texture's sub textures should be fetched
void slotGetSubTextures( int _id, QString _multiTextureName, QStringList& _subTextures );
/// A plugin wants to load a given file
void slotLoad(QString _filename, DataType _type, int& _id);
/// the load widget wants to load a given file
void slotLoad(QString _filename, int _pluginID);
/// Called when a file has been opened
void slotFileOpened ( int _id );
/// Called when an empty object has been Added
void slotEmptyObjectAdded ( int _id );
/// SelectionInterface: Called when a new selection type button should be added to the toolbar
void slotAddSelectionEnvironment(QString _modeName, QString _description, QString _icon, QString& _handleName);
/// SelectionInterface: Called when a data type is added for a specific selection type
void slotRegisterType(QString _handleName, DataType _type);
/// SelectionInterface: Called when a new, non-standard primitive type should be handled
void slotAddPrimitiveType(QString _handleName, QString _name, QString _icon, SelectionInterface::PrimitiveType& _typeHandle);
/** \brief SelectionInterface: Add new selection mode for specified type
*
* @param _handleName Handle of the selection mode
* @param _modeName User visible name of the selection mode
* @param _description Description of the mode
* @param _icon Icon displayed in the selection toolbar
* @param _associatedTypes primitive types supported by this mode
* @param _customIdentifier Identifier of this mode
*/
void slotAddCustomSelectionMode(QString _handleName, QString _modeName, QString _description, QString _icon,
SelectionInterface::PrimitiveType _associatedTypes, QString& _customIdentifier);
/** \brief SelectionInterface: Add new selection mode for specified type
*
* @param _handleName Handle of the selection mode
* @param _modeName User visible name of the selection mode
* @param _description Description of the mode
* @param _icon Icon displayed in the selection toolbar
* @param _associatedTypes primitive types supported by this mode
* @param _customIdentifier Identifier of this mode
* @param _objectTypeRestriction Object types supported by this mode
*/
void slotAddCustomSelectionMode(QString _handleName, QString _modeName, QString _description, QString _icon,
SelectionInterface::PrimitiveType _associatedTypes, QString& _customIdentifier,
DataType _objectTypeRestriction);
/// SelectionInterface: Called in order to add non-interactive operations for a specific primitive type
void slotAddSelectionOperations(QString _handleName, QStringList _operationsList, QString _category, SelectionInterface::PrimitiveType _type);
/// SelectionInterface: Called when a non-interactive operation has been performed
void slotSelectionOperation(QString _operation);
/// SelectionInterface: Provide toggle selection operation for specific selection mode
void slotShowToggleSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Provide lasso selection operation for specific selection mode
void slotShowLassoSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Provide volume lasso selection operation for specific selection mode
void slotShowVolumeLassoSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Provide surface lasso selection operation for specific selection mode
void slotShowSurfaceLassoSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Provide sphere selection operation for specific selection mode
void slotShowSphereSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Provide closest boundary selection operation for specific selection mode
void slotShowClosestBoundarySelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Provide flood fill selection operation for specific selection mode
void slotShowFloodFillSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Provide connected components selection operation for specific selection mode
void slotShowComponentsSelectionMode(QString _handleName, bool _show, SelectionInterface::PrimitiveType _associatedTypes);
/// SelectionInterface: Called when toggle selection operation has been performed
void slotToggleSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when lasso selection operation has been performed
void slotLassoSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when volume lasso selection operation has been performed
void slotVolumeLassoSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when surface lasso selection operation has been performed
void slotSurfaceLassoSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when sphere selection operation has been performed
void slotSphereSelection(QMouseEvent* _event, double _radius, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when closest boundary selection operation has been performed
void slotClosestBoundarySelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when flood fill selection operation has been performed
void slotFloodFillSelection(QMouseEvent* _event, double _maxAngle, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when connected components selection operation has been performed
void slotComponentsSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, bool _deselect);
/// SelectionInterface: Called when custom selection operation has been performed
void slotCustomSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType, QString _customIdentifier, bool _deselect);
/// SelectionInterface: Called when active (selected) data types should be fetched
void slotGetActiveDataTypes(SelectionInterface::TypeList& _types);
/// SelectionInterface: Called when active primitive type should be fetched
void slotGetActivePrimitiveType(SelectionInterface::PrimitiveType& _type);
/// SelectionInterface: Called when target restriction state should be fetched
void slotTargetObjectsOnly(bool& _targetsOnly);
/// SelectionInterface: Called when a selection should be loaded from a file
void slotLoadSelection(const INIFile& _file);
/// SelectionInterface: Called when a selection should be stored into a file
void slotSaveSelection(INIFile& _file);
/// SelectionInterface: Called when a key shortcut is to be registered
void slotRegisterKeyShortcut(int _key, Qt::KeyboardModifiers _modifiers);
/// SelectionInterface: Called when a key event occurred
void slotKeyShortcutEvent(int _key, Qt::KeyboardModifiers _modifiers);
/** \brief Called when a plugin requests a list of file-filters
*
* This function collects all available load filters from the file Plugins.
* It is normally called via the Load/Save interface ( LoadSaveInterface ).
*
* @param _list Returns a list of all available file load filters
*/
void slotGetAllFilters ( QStringList& _list);
/// Called when a plugin wants to delete all objects
void slotDeleteAllObjects( );
/// Called to create inter plugin connections
void slotCrossPluginConnect( QString _pluginName1, const char* _signal, QString _pluginName2, const char* _slot);
/// called to switch the renderer for a specific viewer
void slotSetRenderer(unsigned int _viewer, QString _rendererName);
/// called to get the currently active renderer renderer for a specific viewer
void slotGetCurrentRenderer(unsigned int _viewer, QString& _rendererName);
/// Get a Pointer to the Plugin with given _name (if it is loaded)
// void slotGetPlugin(QString _name, QObject* & _plugin );
/** @} */
//===========================================================================
/** @name scriptable slots
* @{ */
//===========================================================================
public slots:
/// Called when a plugin requests an update in the viewer
void updateView();
/// process events during script execution to keep the ui alive
void updateUI();
/// Clear all data objects
void clearAll();
/// Called to delete an object
void deleteObject( int _id );
void setObjectComment(int objId, QString key, QString comment);
void clearObjectComment(int objId, QString key);
void clearAllComments(int objId);
/// set fullscreen mode
void fullscreen( bool _state );
/// Show or Hide the viewmode control widget.
void showViewModeControls( bool _show );
/// Change the logging window state
void loggerState(int _state);
/// Enable or disable OpenMesh error logging
void enableOpenMeshErrorLog(bool _state);
/// Show or hide toolbox
void showToolbox( bool _state );
/// Show or hide Status Bar
void showStatusBar( bool _state );
/// Switch the multiView Mode
void multiViewMode( int _mode );
/// Enable or disable framerate restriction
void restrictFrameRate( bool _enable );
/// set the maximal framerate ( automatically enables framerate restriction )
void setMaxFrameRate( int _rate );
/// set the baseFilename for snapshots (a counter is automatically increased when
/// snapshot() is called)
void snapshotBaseFileName(QString _fname, unsigned int _viewerId = 0);
/// Set the file type for snapshots.
void snapshotFileType(QString _type, unsigned int _viewerId = 0);
/// Set the start index for the snapshot counter
void snapshotCounterStart(const int _counter, unsigned int _viewerId = 0);
/** Trigger a snapshot and increase the snapshot counter.
Save snapshot to file determined by snapshotBaseFileName() and
the current snapshot counter. The \a back buffer will be saved.
The id of the current viewer is 0 (default).
*/
void snapshot(unsigned int _viewerId = 0, int _width = 0, int _height = 0, bool _alpha = false, bool _hideCoordsys = false, int _numSamples = 1);
/// Take a snapshot from the whole app
void applicationSnapshot();
/// Set the baseName for the application snapshot
void applicationSnapshotName(QString _name);
/// Take a snapshot from all viewers
void viewerSnapshot();
/// resize the examinerViewer
void resizeViewers(int _width, int _height );
/// resize the whole Application
void resizeApplication(int _width, int _height );
/// write the current versions of all plugins to ini file
void writeVersionNumbers(QString _filename);
/// return the list of available object that has the given selection and type
QList objectList (QString _selection, QStringList _types);
/// Block the scenegraph updates
void blockSceneGraphUpdates();
/// Unblock the scenegraph updates
void unblockSceneGraphUpdates();
void setView(QString view);
//===========================================================================
/** @name Scripting functions for controlling view modes
* @{ */
//===========================================================================
public slots:
/** \brief Scripting function to set toolboxes in a view mode
*
* @param _modeName Name of the View Mode
* @param _toolboxList ; separated list of toolboxes in the view mode
*/
void addViewModeToolboxes(QString _modeName, QString _toolboxList);
/** \brief Scripting function to set toolbars in a view mode
*
* @param _modeName Name of the View Mode
* @param _toolbarList ; separated list of toolbars in the view mode
*
*/
void addViewModeToolbars(QString _modeName, QString _toolbarList);
/** \brief Scripting function to set context menus in a view mode
*
* @param _modeName Name of the View Mode
* @param _contextMenuList ; separated list of context menus in the view mode
*/
void addViewModeContextMenus(QString _modeName, QString _contextMenuList);
/** \brief Scripting function to set an icon for a view mode
* @param _modeName Name of the View Mode
* @param _iconName Name of the Icon File. Will be taken from OpenFlippers Icon directory
*/
void addViewModeIcon(QString _modeName, QString _iconName);
/** \brief Scripting function to set the side of the main window on which the toolbox should be displayed
*
* @param _side The desired side (either "left" or "right")
*/
void setToolBoxSide(QString _side);
/** \brief Scripting function to activate or deactivate a toolbox
*
* @param _toolBoxName Name of the toolbox to manipulate
* @param _active Activate or deactivate
*/
void setToolBoxActive(QString _toolBoxName, bool _active);
/** @} */
//===========================================================================
/** @name Basic functions
* @{ */
//===========================================================================
public slots:
/** \brief Load a new Object ( this may also be an ini or ofs file )
*
* This function tries to get the type of data to be loaded from the filename
* and then load the file.
*
* @param _filename Filename of the data
* @return id of object otherwise -1
*/
int loadObject ( QString _filename );
private slots:
/** Do a reset of the scenegraph (bounding box update,...)
*
* @param _resetTrackBall Should the rotation center of the trackball be reset to the scene center?
*/
void resetScenegraph( bool _resetTrackBall );
public :
/** \brief Load an object from the commandline on application start
*
* This function is called before the event queue is executed. The filename and parameters
* are stored. After the event queue is started, all files in this list will be opened.
* This is necessary as the event queue has to run to schedule the events emitted
* during open operations.
*
* @param _filename filename of the file to be opened. If it does not contain a full path,
* the current path will be prepended.
* @param _asPolyMesh Load as a polymesh ( yes/no)
*/
void commandLineOpen(const char* _filename, bool _asPolyMesh );
/** \brief Load a script from the commandline on application start
*
* This function is called before the event queue is executed. The filename
* is stored. After the event queue is started, all files in this list will be opened.
* This is necessary as the event queue has to run to schedule the events emitted
* during open operations.
*
* @param _filename filename of the script to be opened. If it does not contain a full path,
* the current path will be prepended.
*/
void commandLineScript(const char* _filename );
private slots:
/** \brief Executed after loading core completly to load files from commandline
*
* This slot is automatically called after application startup. All files from the commandline
* will be loaded by this slot. This is required as the core and the event queue need to be running
* to emit the required signals to the plugins.
*/
void slotExecuteAfterStartup();
private:
/// Vector storing filenames from commandline to be opened after application startup (objects)
std::vector< std::pair < std::string , bool > > commandLineFileNames_;
/// Vector storing filenames from commandline to be opened after application startup (script files)
std::vector< std::string > commandLineScriptNames_;
public:
/** Add an empty Object of the given Type
* @return id of the new object or -1 if unsupported
*/
int addEmptyObject( DataType _type );
/** \brief Load object of the given Type with given filename
*
* This function should not be used anymore. \n
* The extension is now used to check for the plugin handling the given types.
*
* @return id of the new object or -1 if unsupported
*/
int loadObject( DataType _type, QString _filename);
/** @} */
//===========================================================================
/** @name Video Stream creation
* @{ */
//===========================================================================
private slots:
/// Slot called everytime the view is updated
void viewUpdated();
/// Function called for every frame when capturing video
void captureVideo();
public slots:
/// Start video capturing
void startVideoCapture(QString _baseName, int _fps, bool _captureViewers);
/// Stop video capturing
void stopVideoCapture();
private:
QTimer videoTimer_;
QTime lastVideoTime_;
int captureType_;
bool capture_;
int lastWidth_;
int lastHeight_;
/** @} */
//===========================================================================
/** @name Load / Save slots
* @{ */
//===========================================================================
public slots:
/** Save object with given id
* @param _id id of the object
*/
bool saveObject( int _id, QString _filename );
void saveObject( int _id, QString _filename, int _pluginID );
void saveObjects( IdList _ids, QString _filename, int _pluginID );
/** Show dialog for saving an object to a new location
* @param _id id of the object
* @param _filename current filename of the object
*/
bool saveObjectTo( int _id, QString _filename );
bool saveObjectsTo( IdList _ids, QString _filename );
/// Slot for saving objects from Menu
void saveAllObjects();
/// Slot for saving objects to a new location
void saveAllObjectsTo();
/// Save current status to a settings file. Solicit file name through dialog.
void saveSettings();
/// Save current status to a the provided settings file
void saveSettings(QString filePath, bool is_saveObjectInfo, bool is_targetOnly, bool is_saveAll,
bool is_askOverwrite, bool is_saveProgramSettings, bool is_savePluginSettings);
/// Open Load Widget
void loadObject();
/// Load status from file
void loadSettings();
/// Load status from file
void loadSettings(QString _filename);
/// Get object id from filename
int getObjectId(QString _filename);
/** \brief Serialize material properties
*
* @param _objId Id of the object where the material should be deserialized into
* @param _props A QString containing the serialized material
*/
void deserializeMaterialProperties(int _objId, QString _props);
/** \brief Serialize material properties
*
* @param _objId Id of the object where the material should be serialized
* @return A Qstring containing the serialized material
*/
QString serializeMaterialProperties(int _objId);
/** @} */
//===========================================================================
/** @name Basic slots
* @{ */
//===========================================================================
private slots :
/// Gets called by examiner widget when mouse is moved in picking mode
void slotMouseEvent( QMouseEvent* _event );
/// Gets called by examiner widget when Wheel is moved in picking mode
void slotWheelEvent( QWheelEvent * _event, const std::string & _mode);
/** \brief Open the add Empty dialog
*
* This slot shows the addEmpty dialog which is used to add empty objects of supported dataTypes
*/
void slotAddEmptyObjectMenu();
/// Slot adding empty object of a given type
void slotAddEmptyObject( DataType _type , int& _id );
/// Slot copying an object
void slotCopyObject( int _oldId , int& _newId );
/// Exit Application
void slotExit();
/// Open Recent file
void slotRecentOpen(QAction* _action);
/// Slot for generating type specific backups
void slotGenerateBackup( int _id, QString _name, UpdateType _type );
public slots:
/// Add a Toolbox from a plugin or from scripting
void addToolbox(QString _name ,QWidget* _widget);
/// Add a Toolbox from a plugin or from scripting (with icon)
void addToolbox(QString _name ,QWidget* _widget, QIcon* _icon);
/**
* Get a toolbox.
*
* @param _pluginName The plugin which the requested toolbox belongs to.
* @param _toolboxName The name of the requested toolbox.
* @return A pointer to the requested toolbox widget if it was found, nullptr, otherwise.
*/
QWidget *getToolbox(QString _pluginName, QString _toolboxName);
void activateToolbox(QString _pluginName, QString _toolboxName, bool activate);
private :
//===========================================================================
/** @name Scenegraph
* @{ */
//===========================================================================
private:
/// Scenegraphs root node
SeparatorNode* root_node_scenegraph_;
/// Seperator node for global nodes
SeparatorNode* root_node_scenegraph_global_;
/// Separator Node holding all core scenegraph nodes
SeparatorNode* core_nodes_;
///Toplevel Nodes for data objects
SeparatorNode* dataSeparatorNode_;
/// Root Node for data objects
SeparatorNode* dataRootNode_;
/// Node for coordsys Material
ACG::SceneGraph::MaterialNode* coordsysMaterialNode_;
/// Node for the coordinate system
ACG::SceneGraph::CoordsysNode* coordsysNode_;
/** @} */
//===========================================================================
/** @name IniFile and Options Handling
* @{ */
//===========================================================================
/// Get all ini files and set basic paths and options
void setupOptions();
/// Read Options that needs the GUI to be set up completely
void readGUIOptions(INIFile& _ini);
/// Get and set Application options from ini file
void readApplicationOptions(INIFile& _ini);
/// Write Application options to ini file
void writeApplicationOptions(INIFile& _ini);
/// Restore key assignments from configs files
void restoreKeyBindings();
public slots:
/// Save the current options to the standard ini file
void saveOptions();
/// after ini-files have been loaded and core is up or if options have been changed -> apply Options
void applyOptions();
/** \brief Load information from an ini file
*
* This function will open an ini file and load the information in it.
*
* @param _filename Name of the ini file
* @param _coreSettings Load core settings from the file
* @param _perPluginSettings Load per plugin settings from the file
* @param _loadObjects Load objects defined in the ini file
*
*/
void openIniFile( QString _filename,
bool _coreSettings ,
bool _perPluginSettings,
bool _loadObjects );
private:
/** \brief Write current status to ini file (Application and File Options)
*
* Writes the complete status to an ini file ( All open objects and their Information )
*
* @param _filename Filename of the ini file to write with full path
* @param _relativePaths This defines if the paths to the objects should be made relative
* @param _targetOnly Select if we want all open objects or only the ones which are selected as target.
* @param _saveSystemSettings Choose if you also want to save system settings into the ini file.
* @param _savePluginSettings Choose if you want to save per Plugin global settings into the ini file.
* @param _saveObjectInfo If you want to store information about all open objects this has to be true
* @param _fileMapping If multiple files have the same name, all duplicates get renamed. Mapping: Id -> new file name.
*/
void writeIniFile( QString _filename,
bool _relativePaths,
bool _targetOnly,
bool _saveSystemSettings,
bool _savePluginSettings ,
bool _saveObjectInfo,
std::map& _fileMapping);
/** \brief Write current status to obj file (Application and File Options)
*
* Writes the complete status to an obj file ( All open objects and their Information )
*/
void writeObjFile(QString _filename, bool _relativePaths, bool _targetOnly, std::map& _fileMapping);
/// Called if app is closed and writes all information to ini file
void writeOnExit();
/** @} */
//===========================================================================
/** @name Logging
* @{ */
//===========================================================================
signals:
/// Logg with OUT,WARN or ERR as type
void log(Logtype _type , QString _message );
/// Default logging as OUT
void log(QString _message );
/// Logging signal for ScriptEngine
void scriptLog(QString _message);
/// This signal is emitted to send log data to a plugin
void externalLog(Logtype _type , QString _message);
private slots:
/// Console logger
void slotLog(Logtype _type, QString _message);
/// log to file
void slotLogToFile(Logtype _type, QString _message);
private:
///stream for logging to file
QTextStream* logStream_;
///logfile
QFile* logFile_;
public :
void scriptLogFunction( QString _output);
/** @} */
//===========================================================================
/** @name Signal and Slot processing for Plugins
* @{ */
//===========================================================================
private :
/// Check if a plugin has a slot
bool checkSlot(QObject* _plugin , const char* _slotSignature);
/// Check if a plugin has a signal
bool checkSignal(QObject* _plugin , const char* _signalSignature);
/** @} */
//===========================================================================
/** @name Plugin Management
* @{ */
//===========================================================================
public :
const std::vector plugins() const {return plugins_; };
private:
/// List of all loaded plugins_
std::vector plugins_;
/// Index of Plugins toolbox widget
int toolboxindex_;
/// Load all plugins from default plugin directory and from INI-File
void loadPlugins();
private slots:
/// Show Plugins Dialog
void slotShowPlugins();
/// Function for loading Plugins
void loadPlugin(const QString& _filename,const bool _silent, QString& _licenseErrors , QObject* _plugin = 0 );
/// Load Plugins from menu
void slotLoadPlugin();
/// Function for Blocking Plugins. Blocked plugins will unloaded and not loaded wthin the next starts
void slotBlockPlugin(const QString &_rpcName);
/// Function for UnBlocking Plugins. Plugins will not loaded automatically
void slotUnBlockPlugin(const QString &_rpcName);
/** @} */
//===========================================================================
/** @name Scripting support
* @{ */
//===========================================================================
signals:
void scriptInfo( QString _pluginName , QString _functionName );
void executeScript( QString _script );
void executeFileScript( QString _filename );
void setSlotDescription(QString _slotName, QString _slotDescription,
QStringList _parameters, QStringList _descriptions);
public slots:
/** \brief Create an script object from a ui file
*
* This function will load an ui file, set up a qwidget from that and makes it available
* under _objectName for scripting.
* @param _objectName The name in scripting environment used for the new object
* @param _uiFilename ui file to load
*/
void createWidget(QString _objectName, QString _uiFilename);
/// Set the active ViewMode
void setViewMode(QString _viewMode);
/// Get current view mode
QString getCurrentViewMode();
/// Set the icon of a viewMode
void setViewModeIcon(QString _mode, QString _iconName);
/// Move selected toolbox to top of side area
void moveToolBoxToTop(QString _name);
/// Move selected toolbox to bottom of side area
void moveToolBoxToBottom(QString _name);
void showReducedMenuBar(bool reduced);
private :
/// Core scripting engine
QScriptEngine scriptEngine_;
/// Wrappers for plugin scripting
std::vector scriptingWrappers_;
/// List of all registered scripting functions
QStringList scriptingFunctions_;
/// Prototype for the Vector type
prototypeVec3d vec3dPrototype_;
/// Prototype for the Vector type
prototypeVec4d vec4dPrototype_;
/// Prototype for the DataType
prototypeDataType DataTypePrototype_;
/// Prototype for the Matrix type
prototypeMatrix4x4 matrix4x4Prototype_;
private slots:
void slotScriptInfo( QString _pluginName , QString _functionName );
/** Core slot, executes the given script text via scripting plugin
*
* @param _script Script as QString
*/
void slotExecuteScript( QString _script );
/** Core slot, executes the given file as a script via scripting plugin
*
* @param _filename Filename of the script
*/
void slotExecuteFileScript( QString _filename );
void slotGetScriptingEngine( QScriptEngine*& _engine );
void slotGetAllAvailableFunctions( QStringList& _functions );
/// set a description for one of the plugin's public slots
void slotSetSlotDescription(QString _slotName, QString _slotDescription,
QStringList _parameters, QStringList _descriptions);
/// set a description for a global scripting function
void slotSetSlotDescriptionGlobalFunction(QString _functionName, QString _slotDescription,
QStringList _parameters, QStringList _descriptions);
/// get available descriptions for a given public slot
void slotGetDescription(QString _function, QString& _fnDescription,
QStringList& _parameters, QStringList& _descriptions );
void slotScriptError(const QScriptValue &error);
private:
QList< SlotInfo > coreSlots_;
QList< SlotInfo > globalFunctions_;
void setDescriptions();
/** @} */
//===========================================================================
/** @name RPC ( Remote procedure Call) support
* @{ */
//===========================================================================
private slots:
/** \brief Check if a plugin exists
*
* @param _pluginName Name of the plugin to check
* @param _exists Returns if the function was found in the plugin
*/
void slotPluginExists( QString _pluginName , bool& _exists );
/** \brief Check if a function exists
*
* @param _pluginName Name of the plugin to check
* @param _functionName Name of the function inside the plugin
* @param _exists Returns if the function was found in the plugin
*/
void slotFunctionExists( QString _pluginName , QString _functionName , bool& _exists );
/** This slot executes a function of a plugin.
* If it does not exist, _success will be false
* @param _pluginName Plugin where the function is implemented
* @param _functionName name of the function ( Standard name, no parameters allowed!)
* @param _success successfull execution?
*/
void slotCall( QString _pluginName , QString _functionName , bool& _success );
/** This slot executes the given expression.
* No checks are performed if the remote function is available.
* @param _expression command to execute
* @param _success successfull execution?
*/
void slotCall( QString _expression , bool& _success );
/** This slot executes the given expression and returns the result
* No checks are performed if the remote function is available.
* if an error occurs the result contains an invalid QVariant
*
* ex. getValue("databaseplugin.tableExists(\"meshes\")", result) )
* result.toBool() == true
*
* @param _expression command to execute
* @param _result The return value of the command
*/
void slotGetValue(QString _expression, QVariant& _result );
/** @} */
//===========================================================================
/** @name Scenegraph redraw handling
* @{ */
//===========================================================================
private slots:
/// Called to check if the scenegraph needs to be redrawn
void checkScenegraphDirty();
private:
/// Timer that starts scenegraph check
QTimer *scenegraphCheckTimer_;
/// Holds the time since last redraw
QTime *redrawTime_;
/** @} */
//===========================================================================
/** @name Process Interface and Controls
* @{ */
//===========================================================================
private:
QList< JobInfo* > currentJobs;
ProcessManagerWidget* processManager_;
/// Find a job in the jobslist
bool getJob(QString _jobId, int& _index);
private slots:
/// A job has been started by a plugin
void slotStartJob( QString _jobId, QString _description , int _min , int _max,bool _blocking );
/// A job state has been updated by a plugin
void slotSetJobState(QString _jobId, int _value );
/// A job's widget caption has been updated by a plugin
void slotSetJobName(QString _jobId, QString _name );
/// A job's widget's status text has been updated by a plugin
void slotSetJobDescription(QString _jobId, QString _text );
/// A job state has been canceled by a plugin
void slotCancelJob(QString _jobId );
/// A job state has been finished by a plugin
void slotFinishJob(QString _jobId );
/// Called by dialogs if cancel button is pressed
void slotJobCancelRequested(QString _jobId);
signals:
void jobCanceled( QString _jobId );
/** @} */
//===========================================================================
/** @name Object Manager
* @{ */
//===========================================================================
private slots:
/// This slot is called by the object manager when a new object is created
void newObject(int _objectId);
/// This slot is called by the object manager when an object is deleted
void deletedObject(int _objectId);
/** @} */
//===========================================================================
/** @name Exit functions
* @{ */
//===========================================================================
public slots:
/// exit the current application
void exitApplication();
/** \brief Aborts the application with an error code
*
* Use this function in unit tests, if you detected a failure. Therefore the
* test functions will recognize that something went wrong.
*/
void exitFailure();
void finishSplash();
/** @} */
private:
/** \brief OpenGL capability check
*
* Checks if the OpenGL Capabilities of the graphics card are sufficient and
* prints an error message if not.
*/
bool checkOpenGLCapabilities();
/** \brief Checks for library inconsistencies
*
* Checks if the used libraries are consistent
*/
bool checkLibraryVersions();
void hookUpEventFilter(QWidget *widget);
private :
/// Id for the next backup
int nextBackupId_;
/// Id for the next backup group
int nextBackupGroupId_;
/// Logger interfaces between plugins and core logger
std::vector loggers_;
/// Type-Plugins
std::vector supportedDataTypes_;
private :
///Pointer to the data rootNode;
BaseObject* objectRoot_;
/// The main applications widget ( only created in gui mode )
CoreWidget* coreWidget_;
/// SplashScreen, only used in gui mode
QSplashScreen* splash_;
/// Last Splash message;
QString splashMessage_;
/// List of available draw modes
QVector viewModes_;
/// If enabled, this timer will block screen refresh if done more then 30 times per second.
QTimer* redrawTimer_;
SpinBoxEventFilter spinBoxEventFilter_;
};
/// Special print function for core logger
QScriptValue myPrintFunction(QScriptContext *context, QScriptEngine *engine);
/// Special print function for sending output to a file
QScriptValue printToFileFunction(QScriptContext *context, QScriptEngine *engine);
/// Function to print help about scripting functions
QScriptValue helpFunction(QScriptContext *context, QScriptEngine *engine);
//=============================================================================
#endif // MVIEWWIDGET_HH defined
//=============================================================================