...
 
Commits (3)
......@@ -856,7 +856,7 @@ void ACG::SceneGraph::MeshNodeT<Mesh>::getRenderObjects( IRenderer* _renderer, G
applyRenderObjectSettings(props->primitive(), &ro);
ro.debugName = "MeshNode.Edges";
_renderer->addRenderObject(&ro);
add_line_RenderObjects(_renderer, &ro);
// skip other edge primitives for this drawmode layer
continue;
......
Subproject commit db8c0608830ae7324b2b2e1d91e4db565b2d3eae
Subproject commit 7cd3930b02b939dfcb8f67c36bda660c419b9477