Commit ef113a06 authored by Martin Schultz's avatar Martin Schultz

changed glsl version of picking fragment shader , to match the used vertex...

changed glsl version of picking fragment shader , to match the used vertex shader. version 150 is the first one in a core profile context
parent 1d5e4890
// picking - all fragments have the same pick id
#version 130
#version 150
uniform vec4 color;
......@@ -9,4 +9,4 @@ out vec4 outColor;
void main()
{
outColor = color;
}
\ No newline at end of file
}
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