Commit c0f30b21 authored by Jan Möbius's avatar Jan Möbius

Updated changelog

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@12539 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 11cba222
/*! \page changelog Changelog /*! \page changelog Changelog
- <b>OpenFlipper 1.2 ( ? , 12507 )</b> - <b>OpenFlipper 1.2 ( ? , 12538 )</b>
- <b>ACG</b> - <b>ACG</b>
- DrawModes
- Reworked dynamic drawMode interface
- SceneGraph
- General
- !!! Switch available drawmodes function from const to non const as nodes may dynamically change the supported drawmodes depending on the data they have !!!!! ( you also have to remove the const from the given function or it will not be called by the scenegraph anymore !!
- MeshNode
- Don't texture edges, halfedges and points in meshnode
- QtWidgets - QtWidgets
- Added ColorChooserButton with alpha channel display - Added ColorChooserButton with alpha channel display
- Use new ColorChooserButton for QtMaterialDialog - Use new ColorChooserButton for QtMaterialDialog
- Utilities
- Added ACG::ColorGenerator (For generating good reproducable colors)
- <b>ObjectTypes</b> - <b>ObjectTypes</b>
- PolyMeshObject - PolyMeshObject
- Switched color type in meshes from Vec3uc to Vec4f to support alpha per primitive - Switched color type in meshes from Vec3uc to Vec4f to support alpha per primitive
...@@ -13,6 +22,11 @@ ...@@ -13,6 +22,11 @@
- <b>Plugins</b> - <b>Plugins</b>
- File PLY - File PLY
- View all after loading a file to see the scene - View all after loading a file to see the scene
- SkeletonEditing
- Don't add root joint twice when creating new skeletons
- MeshObjectSelections
- Store edge selections as vertex pairs since edge ids are not stable (differ depending on the file reader).
- Also store vertex pairs for halfedge selections instead of direct ids since they're not stable either.
- <b>Build System</b> - <b>Build System</b>
- Added option to allow in source builds (not recommended but it works) - Added option to allow in source builds (not recommended but it works)
......
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