diff --git a/BasePlugin/PluginConnectionInterface.docu b/BasePlugin/PluginConnectionInterface.docu
new file mode 100644
index 0000000000000000000000000000000000000000..1d1dc2ad3ef3c42748e4ac2056e1913127fc27e7
--- /dev/null
+++ b/BasePlugin/PluginConnectionInterface.docu
@@ -0,0 +1,77 @@
+/** \page pluginConnectionInterfacePage Plugin Connection Interface
+\n
+\image html PluginConnectionInterface.png
+\n
+
+The PluginConnectionInterface allows to connect signals and slots across different OpenFlipper plugins.
+
+Usually you should implement the BaseInterface::pluginsInitialized() function from BaseInterface. In this function you can setup
+your connections. Don't try to setup your connections earlier as the plugins you try to connect may not exist yet.
+
+\n
+ WARNING! Never connect SIGNALS and SLOTS which are already defined in other Interfaces!! WARNING!
+\n
+This might result in endless loops and breaks OpenFlippers control loops. You have to keep track
+of your connections yourself. If you call slots which call updatedOject which in turn call your original
+slot you get a loop and OpenFlipper is not responsible for your endless loops! Be careful!
+
+The following code shows a simple example to connect signals and slots. For the signal and slot definition
+you have to use the common QT macros SIGNAL and SLOT.
+\code
+void ExamplePlugin::pluginsInitialized()
+{
+ // Use the QT macros to generate the signatures
+ emit crossPluginConnect(pluginA,SIGNAL(signalA(QString)),pluginB,SLOT(slotB(QString)));
+}
+\endcode
+
+The next example shows how to use a queued connection between two plugins:
+\n
+ExamplePlugin.hh:
+\code
+class ExamplePlugin: public QObject, BaseInterface, PluginConnectionInterface, [...]
+{
+ Q_OBJECT
+ Q_INTERFACES(BaseInterface)
+ Q_INTERFACES(PluginConnectionInterface)
+ [...]
+
+signals:
+ void crossPluginConnectQueued( QString, const char*, QString, const char*);
+
+ /// example signal which can be used to group objects in datacontrol
+ void void dataControlGroupObjects(IdList, QString);
+
+ [...]
+ void exampleFunction();
+}
+\endcode
+
+ExamplePlugin.cc:
+\code
+[...]
+void ExamplePlugin::pluginsInitialized()
+{
+ [...]
+ emit crossPluginConnectQueued("exampleplugin",SIGNAL(dataControlGroupObjects(IdList, QString)),"datacontrol",SLOT(groupObjects(IdList, QString)));
+}
+
+void ExamplePlugin::exampleFunction()
+{
+ //do whatever you want, especially use the signals you want, but don't create loops
+ // e.g. emit a bazillion addEmptObject signals
+ [...]
+ // finally group them by emitting the connected signal
+ emit dataControlGroupObjects(ids, "fancy group name");
+}
+\endcode
+
+To use the PluginConnectionInterface:
+
+- include PluginConnectionInterface.hh in your plugins header file
+
- derive your plugin from the class PluginConnectionInterface
+
- add Q_INTERFACES(PluginConnectionInterface) to your plugin class
+
- And add the signals or slots you want to use to your plugin class (You don't need to implement all of them)
+
+
+*/
diff --git a/BasePlugin/PluginConnectionInterface.hh b/BasePlugin/PluginConnectionInterface.hh
index 51aaf17d1f702772778070a6ac032c91fee9cc43..8066409b600788ac932d062ba354ecaa4d5d73c7 100644
--- a/BasePlugin/PluginConnectionInterface.hh
+++ b/BasePlugin/PluginConnectionInterface.hh
@@ -107,84 +107,6 @@ class PluginConnectionInterface {
};
-/** \page pluginConnectionInterfacePage Plugin Connection Interface
-\n
-\image html PluginConnectionInterface.png
-\n
-
-The PluginConnectionInterface allows to connect signals and slots across different OpenFlipper plugins.
-
-Usually you should implement the BaseInterface::pluginsInitialized() function from BaseInterface. In this function you can setup
-your connections. Don't try to setup your connections earlier as the plugins you try to connect may not exist yet.
-
-\n
- WARNING! Never connect SIGNALS and SLOTS which are already defined in other Interfaces!! WARNING!
-\n
-This might result in endless loops and breaks OpenFlippers control loops. You have to keep track
-of your connections yourself. If you call slots which call updatedOject which in turn call your original
-slot you get a loop and OpenFlipper is not responsible for your endless loops! Be careful!
-
-The following code shows a simple example to connect signals and slots. For the signal and slot definition
-you have to use the common QT macros SIGNAL and SLOT.
-\code
-void ExamplePlugin::pluginsInitialized()
-{
- // Use the QT macros to generate the signatures
- emit crossPluginConnect(pluginA,SIGNAL(signalA(QString)),pluginB,SLOT(slotB(QString)));
-}
-\endcode
-
-The next example shows how to use a queued connection between two plugins:
-\n
-ExamplePlugin.hh:
-\code
-class ExamplePlugin: public QObject, BaseInterface, PluginConnectionInterface, [...]
-{
- Q_OBJECT
- Q_INTERFACES(BaseInterface)
- Q_INTERFACES(PluginConnectionInterface)
- [...]
-
-signals:
- void crossPluginConnectQueued( QString, const char*, QString, const char*);
-
- /// example signal which can be used to group objects in datacontrol
- void void dataControlGroupObjects(IdList, QString);
-
- [...]
- void exampleFunction();
-}
-\endcode
-
-ExamplePlugin.cc:
-\code
-[...]
-void ExamplePlugin::pluginsInitialized()
-{
- [...]
- emit crossPluginConnectQueued("exampleplugin",SIGNAL(dataControlGroupObjects(IdList, QString)),"datacontrol",SLOT(groupObjects(IdList, QString)));
-}
-
-void ExamplePlugin::exampleFunction()
-{
- //do whatever you want, especially use the signals you want, but don't create loops
- // e.g. emit a bazillion addEmptObject signals
- [...]
- // finally group them by emitting the connected signal
- emit dataControlGroupObjects(ids, "fancy group name");
-}
-\endcode
-
-To use the PluginConnectionInterface:
-
-- include PluginConnectionInterface.hh in your plugins header file
-
- derive your plugin from the class PluginConnectionInterface
-
- add Q_INTERFACES(PluginConnectionInterface) to your plugin class
-
- And add the signals or slots you want to use to your plugin class (You don't need to implement all of them)
-
-
-*/
-
Q_DECLARE_INTERFACE(PluginConnectionInterface,"OpenFlipper.PluginConnectionInterface/1.0")