Commit 12c4fe5f authored by Jan Möbius's avatar Jan Möbius

Improve documentation on Picking modes

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@20294 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 673b16fd
...@@ -120,9 +120,10 @@ The mouse interface can be used to receive mouse events which occur in the glVie ...@@ -120,9 +120,10 @@ The mouse interface can be used to receive mouse events which occur in the glVie
There are 4 main viewer modes: There are 4 main viewer modes:
<ul> <ul>
<li> <b>Move Mode</b> events are never passed to one of the plugins and is only used for scene navigation <li> <b>Move Mode</b> events are never passed to one of the plugins and is only used for scene navigation
inside the viewers. inside the viewers.</li>
<li> <b>Picking Mode</b> events where passed through the MouseInterface::slotMouseEvent() and MouseInterface::slotMouseWheelEvent(). <li> <b>Picking Mode</b> events where passed through the MouseInterface::slotMouseEvent() and MouseInterface::slotMouseWheelEvent() to the plugins. This is usually the mode, that plugins use to implement mouse interaction.</li>
<li> <b>Light Mode</b> events where passed through the MouseInterface::slotMouseEventLight() <li> <b>Light Mode</b> events where passed through the MouseInterface::slotMouseEventLight(). Plugins modifying light sources use that mode to get mouse events. </li>
<li> <b>Info Mode</b> events are passed through the Information interface \ref informationInterfacePage. This mode is used to provide information about clicked objects only.</li>
</ul> </ul>
You can add handlers for these mouse events in your plugin. Remember that all plugins receive these signals.\n You can add handlers for these mouse events in your plugin. Remember that all plugins receive these signals.\n
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