diff --git a/CoreApp/CMakeLists.txt b/CoreApp/CMakeLists.txt
index 8772d453764e20c83c6627136f0aa939595f332e..6370cc73d52cac372dc647a63ad20b374dcbe1b5 100755
--- a/CoreApp/CMakeLists.txt
+++ b/CoreApp/CMakeLists.txt
@@ -10,7 +10,6 @@ include_directories (
${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
- ${GLUT_INCLUDE_DIR}
)
# Linking for apple is special here as the linker pulls in the dependencies, we have to set them like in PluginLib!
@@ -156,7 +155,6 @@ if (WIN32)
-DUSEACG
-DPLUGINLIBDLL
-DUSEPLUGINLIBDLL
- -DFREEGLUT_LIB_PRAGMAS=0
)
endif ()
@@ -228,7 +226,6 @@ target_link_libraries (${OPENFLIPPER_PRODUCT_STRING}
${QT_LIBRARIES}
${OPENGL_LIBRARIES}
${GLEW_LIBRARY}
- ${GLUT_LIBRARIES}
${COREAPP_ADDITIONAL_LINK_LIBRARIES}
${OPENFLIPPER_STATIC_PLUGINS}
)
diff --git a/Documentation/DeveloperHelpSources/building.docu b/Documentation/DeveloperHelpSources/building.docu
index 8a449dde75caedbe11891e13639c5a1904559cb7..c6aa0846da65d450124d3a65d2f70209791f5b20 100644
--- a/Documentation/DeveloperHelpSources/building.docu
+++ b/Documentation/DeveloperHelpSources/building.docu
@@ -10,7 +10,6 @@ OpenFlipper.
\section reqlibs Required libraries
- 5.9 >= Qt >= 5.5.1 ( http://www.qt.io/download/ ) Use the OpenGL version for Qt >= 5.0
-- GLUT ( http://www.opengl.org/resources/libraries/glut/ )
- GLEW (>=1.6) ( http://glew.sourceforge.net )
@@ -82,9 +81,6 @@ directory.
Download the glew library and install it (The best way is to install it to c:\\libs\\glew directory ).)
The c:\\libs\\glew\\lib subdirectory should contain the dll and the *.lib files)
The headers should be located in the c:\\libs\\glew\\include\\gl subdirectory
- Rearrange the files in the glut-3.7 directory such that)
- all *.lib and *.dll files are in a c:\\libs\\glut-3.7\\lib subdirectory)
- and the glut.h file is moved to the subdirectory c:\\libs\\glut-3.7\\include\\gl\\glut.h
Get cmake for windows from http://www.cmake.org/cmake/resources/software.html
Start the cmake gui and select the OpenFlipper toplevel directory as source directory
\image html cmake-source.png
@@ -121,7 +117,6 @@ Don't forget setting up the "OpenFlipper" target as startup project as shown in
Install at least the following ports:
qt4-mac +debug
glew
- glut
cmake
br />
As additional ports we recommend the following
diff --git a/OpenFlipper.cc b/OpenFlipper.cc
index c409378a652b7399831d5111abb9d00d27f1655b..d99afb2bfcfdd003ccbbaaa8c6df6d9d7562c47d 100644
--- a/OpenFlipper.cc
+++ b/OpenFlipper.cc
@@ -762,10 +762,6 @@ int main(int argc, char **argv)
return -1;
}
-#ifndef __APPLE__
- glutInit(&argc,argv);
-#endif
-
// create core ( this also reads the ini files )
Core * w = new Core( );
#ifdef PYTHON_ENABLED
diff --git a/PluginLib/CMakeLists.txt b/PluginLib/CMakeLists.txt
index 4cfb6aa45f9e337dd54a55b895d5cba3134a77e7..e92a00d93507aa2fc975baff869064cd27f59d10 100755
--- a/PluginLib/CMakeLists.txt
+++ b/PluginLib/CMakeLists.txt
@@ -43,7 +43,6 @@ include_directories (
${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
- ${GLUT_INCLUDE_DIR}
${ADDITIONAL_PLUGINLIB_INCS}
${PACKAGE_INCLUDES}
)
@@ -63,7 +62,6 @@ if (WIN32)
-DPLUGINLIBDLL
-DACGDLL
-DUSEACG
- -DFREEGLUT_LIB_PRAGMAS=0
)
endif ()
@@ -145,7 +143,6 @@ target_link_libraries (OpenFlipperPluginLib
${QT_LIBRARIES}
${OPENGL_LIBRARIES}
${GLEW_LIBRARY}
- ${GLUT_LIBRARIES}
${FTGL_LIBS}
${ADDITIONAL_PLUGINLIB_LIBS}
)
diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt
index 846ce8ae3c7551a118c1c1c3addd8869ddb95d10..bc06eb71fc76c5741e06ef8c302723a1d725ee79 100644
--- a/cmake/CMakeLists.txt
+++ b/cmake/CMakeLists.txt
@@ -202,7 +202,7 @@ include (ACGOutput)
acg_openmp ()
-# check for OpenGL, GLEW and GLUT as our required dependencies
+# check for OpenGL, GLEW as our required dependencies
find_package (OpenGL)
if (NOT OPENGL_FOUND)
message (FATAL_ERROR "OpengGL not found!")
@@ -213,11 +213,6 @@ if (NOT GLEW_FOUND)
message (FATAL_ERROR "GLEW not found!")
endif ()
-find_package (GLUT)
-if (NOT GLUT_FOUND)
- message (FATAL_ERROR "GLUT not found!")
-endif ()
-
# using the internal openmesh delivered by the svn repo (default) or use some external installation
set (USE_INTERNAL_OPENMESH ON CACHE BOOL "Use and build internal version of OpenMesh found in libs_required")
diff --git a/cmake/FindGLUT.cmake b/cmake/FindGLUT.cmake
deleted file mode 100644
index 5546069c9e7078c0dba491108e6b7027f6975be3..0000000000000000000000000000000000000000
--- a/cmake/FindGLUT.cmake
+++ /dev/null
@@ -1,138 +0,0 @@
-# - try to find glut library and include files
-# GLUT_INCLUDE_DIR, where to find GL/glut.h, etc.
-# GLUT_LIBRARIES, the libraries to link against
-# GLUT_FOUND, If false, do not try to use GLUT.
-# Also defined, but not for general use are:
-# GLUT_glut_LIBRARY = the full path to the glut library.
-# GLUT_Xmu_LIBRARY = the full path to the Xmu library.
-# GLUT_Xi_LIBRARY = the full path to the Xi Library.
-
-#=============================================================================
-# Copyright 2001-2009 Kitware, Inc.
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distributed this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-IF (WIN32)
-
- # Check if the base path is set
- if ( NOT CMAKE_WINDOWS_LIBS_DIR )
- # This is the base directory for windows library search used in the finders we shipp.
- set(CMAKE_WINDOWS_LIBS_DIR "c:\libs" CACHE STRING "Default Library search dir on windows." )
- endif()
-
- if ( CMAKE_GENERATOR MATCHES "^Visual Studio 11.*Win64" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2012/x64/")
- elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 11.*" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2012/x32/")
- elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 12.*Win64" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2013/x64/")
- elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 12.*" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2013/x32/")
- elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 14.*Win64" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2015/x64/")
- elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 14.*" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2015/x32/")
- elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 15.*Win64" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2017/x64/")
- elseif ( CMAKE_GENERATOR MATCHES "^Visual Studio 15.*" )
- SET(VS_SEARCH_PATH "${CMAKE_WINDOWS_LIBS_DIR}/vs2017/x32/")
- endif()
-
-
- FIND_PATH( GLUT_INCLUDE_DIR NAMES GL/glut.h
- PATHS ${GLUT_ROOT_PATH}/include
- "${CMAKE_WINDOWS_LIBS_DIR}/glut-3.7/include"
- "${VS_SEARCH_PATH}/freeglut-3.0.0/include"
- "${VS_SEARCH_PATH}/freeglut-2.8.1/include" )
-
- FIND_LIBRARY( GLUT_release_LIBRARY NAMES glut32 glut freeglut
- PATHS
- ${OPENGL_LIBRARY_DIR}
- ${GLUT_ROOT_PATH}/Release
- "${CMAKE_WINDOWS_LIBS_DIR}/glut-3.7/lib"
- "${VS_SEARCH_PATH}/freeglut-3.0.0/lib"
- "${VS_SEARCH_PATH}/freeglut-2.8.1/lib"
- )
- GET_FILENAME_COMPONENT( GLUT_LIBRARY_DIR ${GLUT_release_LIBRARY} PATH )
-
- FIND_LIBRARY( GLUT_debug_LIBRARY NAMES glut32d glutd freeglutd
- PATHS
- ${OPENGL_LIBRARY_DIR}
- ${GLUT_ROOT_PATH}/Release
- "${CMAKE_WINDOWS_LIBS_DIR}/glut-3.7/lib"
- "${VS_SEARCH_PATH}/freeglut-3.0.0/lib"
- "${VS_SEARCH_PATH}/freeglut-2.8.1/lib"
- )
-
- set(GLUT_glut_LIBRARY optimized ${GLUT_release_LIBRARY} debug ${GLUT_debug_LIBRARY} CACHE STRING "Path to the glut libraries")
-
-ELSE (WIN32)
-
- IF (APPLE)
- # These values for Apple could probably do with improvement.
- FIND_PATH( GLUT_INCLUDE_DIR glut.h
- /System/Library/Frameworks/GLUT.framework/Versions/A/Headers
- ${OPENGL_LIBRARY_DIR}
- )
- SET(GLUT_glut_LIBRARY "-framework GLUT" CACHE STRING "GLUT library for OSX")
- SET(GLUT_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
- ELSE (APPLE)
-
- FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
- /usr/include/GL
- /usr/openwin/share/include
- /usr/openwin/include
- /opt/graphics/OpenGL/include
- /opt/graphics/OpenGL/contrib/libglut
- )
-
- FIND_LIBRARY( GLUT_glut_LIBRARY glut
- /usr/openwin/lib
- )
-
- FIND_LIBRARY( GLUT_Xi_LIBRARY Xi
- /usr/openwin/lib
- )
-
- FIND_LIBRARY( GLUT_Xmu_LIBRARY Xmu
- /usr/openwin/lib
- )
-
- ENDIF (APPLE)
-
-ENDIF (WIN32)
-
-SET( GLUT_FOUND "NO" )
-IF(GLUT_INCLUDE_DIR)
- IF(GLUT_glut_LIBRARY)
- # Is -lXi and -lXmu required on all platforms that have it?
- # If not, we need some way to figure out what platform we are on.
- SET( GLUT_LIBRARIES
- ${GLUT_glut_LIBRARY}
- ${GLUT_Xmu_LIBRARY}
- ${GLUT_Xi_LIBRARY}
- ${GLUT_cocoa_LIBRARY}
- )
- SET( GLUT_FOUND "YES" )
-
- #The following deprecated settings are for backwards compatibility with CMake1.4
- SET (GLUT_LIBRARY ${GLUT_LIBRARIES})
- SET (GLUT_INCLUDE_PATH ${GLUT_INCLUDE_DIR})
-
- ENDIF(GLUT_glut_LIBRARY)
-ENDIF(GLUT_INCLUDE_DIR)
-
-MARK_AS_ADVANCED(
- GLUT_INCLUDE_DIR
- GLUT_glut_LIBRARY
- GLUT_Xmu_LIBRARY
- GLUT_Xi_LIBRARY
- )
diff --git a/cmake/plugin.cmake b/cmake/plugin.cmake
index d32b446d8437a730b56210c3732963607110c6e3..5083a3e23ecb218cb588a31fcb43c24646f1c59f 100755
--- a/cmake/plugin.cmake
+++ b/cmake/plugin.cmake
@@ -528,7 +528,6 @@ function (_build_openflipper_plugin plugin)
${${_PLUGIN}_INCDIRS}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
- ${GLUT_INCLUDE_DIR}
${CMAKE_BINARY_DIR}/OpenFlipper/PluginLib
${PACKAGE_INCLUDES}
${${_PLUGIN}_TYPE_INCLUDES}
@@ -693,15 +692,12 @@ function (_build_openflipper_plugin plugin)
)
if (WIN32)
- # Visual studio requires our plugins to link with GLUT
- find_package (GLUT)
# generate dllinport defines
- add_definitions (-DACGDLL -DUSEACG -DPLUGINLIBDLL -DUSEPLUGINLIBDLL -DFREEGLUT_LIB_PRAGMAS=0)
+ add_definitions (-DACGDLL -DUSEACG -DPLUGINLIBDLL -DUSEPLUGINLIBDLL )
target_link_libraries (Plugin-${plugin}
${OPENMESH_LIBRARIES}
ACG
OpenFlipperPluginLib
- ${GLUT_LIBRARIES}
)
# copy plugin dll file to "Build" directory
diff --git a/cmake/type.cmake b/cmake/type.cmake
index f785739cdb8fa3ae611fc33a54b85b7320589c34..f4486833e7f401d9f97af25dd85b248c493dfc05 100644
--- a/cmake/type.cmake
+++ b/cmake/type.cmake
@@ -17,7 +17,6 @@ if (WIN32)
-DBUILDOBJECTTYPEDLL
-DACGDLL
-DUSEACG
- -DFREEGLUT_LIB_PRAGMAS=0
)
endif ()
@@ -43,7 +42,6 @@ include_directories (
${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
- ${GLUT_INCLUDE_DIR}
)
# remove template cc files from source file list
@@ -73,7 +71,6 @@ target_link_libraries (${TYPENAME}
${QT_LIBRARIES}
${OPENGL_LIBRARIES}
${GLEW_LIBRARY}
- ${GLUT_LIBRARIES}
OpenFlipperPluginLib
)
diff --git a/libs_required/ACG/CMakeLists.txt b/libs_required/ACG/CMakeLists.txt
index 0986b3e1de366709018f05010d814b2a37e61027..b3ee20aa9bc511a2551ed564303fd024fd90c0e5 100755
--- a/libs_required/ACG/CMakeLists.txt
+++ b/libs_required/ACG/CMakeLists.txt
@@ -16,7 +16,7 @@ endif ()
acg_openmp ()
-# check for OpenGL, GLEW and GLUT as our required dependencies
+# check for OpenGL, GLEW as our required dependencies
find_package (OpenGL)
if (NOT OPENGL_FOUND)
message (FATAL_ERROR "OpengGL not found!")
@@ -27,11 +27,6 @@ if (NOT GLEW_FOUND)
message (FATAL_ERROR "GLEW not found!")
endif ()
-find_package (GLUT)
-if (NOT GLUT_FOUND)
- message (FATAL_ERROR "GLUT not found!")
-endif ()
-
find_package (OpenMesh)
if (NOT OPENMESH_FOUND)
message (FATAL_ERROR "OpenMesh not found!")
@@ -42,8 +37,7 @@ set(INCLUDE_DIRS ${OPENMESH_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}/ShaderUtils
${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_DIR}
- ${GLEW_INCLUDE_DIR}
- ${GLUT_INCLUDE_DIR} )
+ ${GLEW_INCLUDE_DIR} )
set(ADDITIONAL_LINK_LIBRARIES "" )
set(ADDITIONAL_BUILD_DIRS "" )
@@ -99,7 +93,7 @@ set (directories
# generate dllexport macros on windows
if (WIN32)
- add_definitions(-DACGDLL -DFREEGLUT_LIB_PRAGMAS=0)
+ add_definitions(-DACGDLL )
remove_definitions(-DUSEACG)
endif ()
@@ -142,7 +136,6 @@ target_link_libraries ( ACG ${OPENMESH_LIBRARIES}
${QT_LIBRARIES}
${OPENGL_LIBRARIES}
${GLEW_LIBRARY}
- ${GLUT_LIBRARIES}
${ADDITIONAL_LINK_LIBRARIES} )
#===================================================================
diff --git a/libs_required/ACG/GL/gl.hh b/libs_required/ACG/GL/gl.hh
index f7fdb2982d307d43d09f7c984136fd9c9ac90ec8..4389fd3b3ba02ad10610671a54727848d84bc91f 100644
--- a/libs_required/ACG/GL/gl.hh
+++ b/libs_required/ACG/GL/gl.hh
@@ -55,7 +55,6 @@
#if defined(ARCH_DARWIN)
- #include
#include
#elif defined(WIN32)
@@ -65,11 +64,9 @@
// but a lot with static linking
// # define GLEW_STATIC 1
#include
- #include
#else
- #include
#include
#endif
diff --git a/libs_required/ACG/GL/gltext.cc b/libs_required/ACG/GL/gltext.cc
deleted file mode 100644
index bc0e9c95e4992046fff36156f2328e67c46be508..0000000000000000000000000000000000000000
--- a/libs_required/ACG/GL/gltext.cc
+++ /dev/null
@@ -1,110 +0,0 @@
-/*===========================================================================*\
- * *
- * OpenFlipper *
- * Copyright (c) 2001-2015, RWTH-Aachen University *
- * Department of Computer Graphics and Multimedia *
- * All rights reserved. *
- * www.openflipper.org *
- * *
- *---------------------------------------------------------------------------*
- * This file is part of OpenFlipper. *
- *---------------------------------------------------------------------------*
- * *
- * Redistribution and use in source and binary forms, with or without *
- * modification, are permitted provided that the following conditions *
- * are met: *
- * *
- * 1. Redistributions of source code must retain the above copyright notice, *
- * this list of conditions and the following disclaimer. *
- * *
- * 2. Redistributions in binary form must reproduce the above copyright *
- * notice, this list of conditions and the following disclaimer in the *
- * documentation and/or other materials provided with the distribution. *
- * *
- * 3. Neither the name of the copyright holder nor the names of its *
- * contributors may be used to endorse or promote products derived from *
- * this software without specific prior written permission. *
- * *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
- * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
- * *
-\*===========================================================================*/
-
-//=============================================================================
-
-
-//== INCLUDES =================================================================
-
-#include "gltext.hh"
-#include
-
-//=============================================================================
-
-namespace ACG {
-
-//=============================================================================
-
-
-void glText(const Vec3f& _pos,
- const std::string& _text,
- void* _font)
-{
- glRasterPos3fv(_pos.data());
-
- std::string::const_iterator s_it(_text.begin()), s_end(_text.end());
- for (; s_it!=s_end; ++s_it)
- glutBitmapCharacter(_font, *s_it);
-}
-
-
-//-----------------------------------------------------------------------------
-
-
-void glText( const Vec2i& _pos,
- const std::string& _text,
- void* _font)
-{
- GLint viewport[4];
- glGetIntegerv(GL_VIEWPORT, viewport);
-
- // set raster pos
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- GLMatrixf orthoProj;
- orthoProj.identity();
- orthoProj.ortho(0.0f, float(viewport[2]), 0.0f, float(viewport[3]), -1.0f, 1.0f);
- glLoadMatrixf(orthoProj.data());
-
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glRasterPos2i(_pos[0], _pos[1]);
-
-
- // draw characters
- std::string::const_iterator s_it(_text.begin()), s_end(_text.end());
- for (; s_it!=s_end; ++s_it)
- glutBitmapCharacter(_font, *s_it);
-
-
- // restore matrices
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-}
-
-
-//=============================================================================
-} // namespace ACG
-//=============================================================================
diff --git a/libs_required/ACG/GL/gltext.hh b/libs_required/ACG/GL/gltext.hh
deleted file mode 100644
index 3374a1cae402de2f0449e7dffd9fb7ce3c9ca8a8..0000000000000000000000000000000000000000
--- a/libs_required/ACG/GL/gltext.hh
+++ /dev/null
@@ -1,78 +0,0 @@
-/*===========================================================================*\
- * *
- * OpenFlipper *
- * Copyright (c) 2001-2015, RWTH-Aachen University *
- * Department of Computer Graphics and Multimedia *
- * All rights reserved. *
- * www.openflipper.org *
- * *
- *---------------------------------------------------------------------------*
- * This file is part of OpenFlipper. *
- *---------------------------------------------------------------------------*
- * *
- * Redistribution and use in source and binary forms, with or without *
- * modification, are permitted provided that the following conditions *
- * are met: *
- * *
- * 1. Redistributions of source code must retain the above copyright notice, *
- * this list of conditions and the following disclaimer. *
- * *
- * 2. Redistributions in binary form must reproduce the above copyright *
- * notice, this list of conditions and the following disclaimer in the *
- * documentation and/or other materials provided with the distribution. *
- * *
- * 3. Neither the name of the copyright holder nor the names of its *
- * contributors may be used to endorse or promote products derived from *
- * this software without specific prior written permission. *
- * *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
- * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
- * *
-\*===========================================================================*/
-
-
-//=============================================================================
-// overload some GL functions
-//=============================================================================
-
-#ifndef ACG_GL_TEXT_HH
-#define ACG_GL_TEXT_HH
-
-//== INCLUDES =================================================================
-
-
-#include "../Math/VectorT.hh"
-#include "gl.hh"
-#include
-
-
-//=============================================================================
-namespace ACG {
-//=============================================================================
-
-
-/// Text output in OpenGL, given 2D text position
-void glText(const Vec2i& _pos,
- const std::string& _text,
- void* _font = GLUT_BITMAP_8_BY_13);
-
-/// Text output in OpenGL, given 3D text position
-void glText(const Vec3f& _pos,
- const std::string& _text,
- void* _font = GLUT_BITMAP_8_BY_13);
-
-
-//=============================================================================
-} // namespace ACG
-//=============================================================================
-#endif // ACG_GL_TEXT_HH defined
-//=============================================================================
diff --git a/libs_required/ACG/Scenegraph/CoordFrameNode.cc b/libs_required/ACG/Scenegraph/CoordFrameNode.cc
index 88bd439235a97db4ed5b9ec971f9e45163adde1f..caeb00ee5659c55d54c0906ba958b90c7256ebd7 100644
--- a/libs_required/ACG/Scenegraph/CoordFrameNode.cc
+++ b/libs_required/ACG/Scenegraph/CoordFrameNode.cc
@@ -55,7 +55,6 @@
#include "CoordFrameNode.hh"
#include "SceneGraph.hh"
-#include "../GL/gltext.hh"
#include "../GL/stipple_alpha.hh"
#include
@@ -218,8 +217,8 @@ CoordFrameNode::draw(GLState& /* _state */ , const DrawModes::DrawMode& /* _draw
// text
- sprintf(s, "%c=%f", axis, *p_it);
- glText(v0, s); glText(v1, s); glText(v2, s); glText(v3, s);
+ //sprintf(s, "%c=%f", axis, *p_it);
+ //glText(v0, s); glText(v1, s); glText(v2, s); glText(v3, s);
++p_it;
diff --git a/libs_required/ACG/Scenegraph/ManipulatorNode.cc b/libs_required/ACG/Scenegraph/ManipulatorNode.cc
index 5199fad28f759b432b6d6ac66926025c3ff3de70..0ec59c759cab59669089f3d160d549dd49b84210 100644
--- a/libs_required/ACG/Scenegraph/ManipulatorNode.cc
+++ b/libs_required/ACG/Scenegraph/ManipulatorNode.cc
@@ -230,7 +230,6 @@ ManipulatorNode::draw(GLState& _state, const DrawModes::DrawMode& /* _drawMode *
sphere.draw_primitive();
glPolygonMode(GL_FRONT,previous[0]);
glPolygonMode(GL_BACK,previous[1]);
-
}
}
diff --git a/libs_required/ACG/Scenegraph/TextNode.cc b/libs_required/ACG/Scenegraph/TextNode.cc
index 9956056597fdbf43697085334a2dc875b9e1d235..cf480e73671f23579d5b5d3dbc898f746aa143dc 100644
--- a/libs_required/ACG/Scenegraph/TextNode.cc
+++ b/libs_required/ACG/Scenegraph/TextNode.cc
@@ -434,8 +434,8 @@ updateVBO() {
// *--*--*----*-*
QFontMetricsF metric(qfont_);
qreal avgWidth = metric.averageCharWidth();
- int height = nearestPowerOfTwo(metric.height());
- float lastCharRight = 0.0f;
+ const int height = nearestPowerOfTwo(metric.height());
+ const float lastCharRight = 0.0f;
for (unsigned int i = 0; i < text_.size(); ++i) {
// left and right vertex coordinates
@@ -459,14 +459,14 @@ updateVBO() {
metricWidth += leftBearing + rightBearing;
#endif
- float widthTx = (float) metricWidth / (float) imageWidth_;
- float heightTx = (float) height/ (float) imageHeight_;
+ const float widthTx = (float) metricWidth / (float) imageWidth_;
+ const float heightTx = (float) height/ (float) imageHeight_;
// get the starting position of the character in the texture
// note that the characters are drawn aligned to the bottom left in in the texture
- float leftTx = ((float) charToIndex_[text_[i]].first ) / (float) columns_;
- float rightTx = leftTx + widthTx;
- float bottomTx = charToIndex_[text_[i]].second / (float) rows_;
- float topTx = bottomTx + heightTx;
+ const float leftTx = ((float) charToIndex_[text_[i]].first ) / (float) columns_;
+ const float rightTx = leftTx + widthTx;
+ const float bottomTx = charToIndex_[text_[i]].second / (float) rows_;
+ const float topTx = bottomTx + heightTx;
// bottom left
vertexBuffer_.push_back(left);