CMakeLists.txt 11.8 KB
Newer Older
1 2 3 4
include (ACGCommon)

include_directories (
  ..
5
  ${OPENMESH_INCLUDE_DIR}
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
  ${CMAKE_SOURCE_DIR}
  ${CMAKE_CURRENT_SOURCE_DIR}
  ${CMAKE_CURRENT_BINARY_DIR}
  ${OPENGL_INCLUDE_DIR}
  ${GLEW_INCLUDE_DIR}
  ${GLUT_INCLUDE_DIR}
)

# Linking for apple is special here as the linker pulls in the dependencies, we have to set them like in PluginLib!
if( APPLE )

  # search all ObjectTypes in the ObjectType directory for additional build information
  file (
     GLOB _plugin_buildinfos
     RELATIVE "${CMAKE_SOURCE_DIR}"
     "${CMAKE_SOURCE_DIR}/ObjectTypes/*/CMakeLists.txt"
  )


  # include all cmake files fouund for objecttypes here
  foreach ( _buildInfo ${_plugin_buildinfos})
    include ("${CMAKE_SOURCE_DIR}/${_buildInfo}")
  endforeach ()

  link_directories (
    ${GLEW_LIBRARY_DIR}
    ${ADDITIONAL_PLUGINLIB_LINK_DIRS}
  )

else (APPLE)
   link_directories (
      ${GLEW_LIBRARY_DIR}
   )
endif(APPLE)

# source code directories
set (directories 
  .. 
  ../Core
  ../Logging
  ../Scripting
  ../Scripting/scriptPrototypes
  ../Scripting/scriptWrappers
  ../SimpleOpt
  ../widgets/aboutWidget 
  ../widgets/addEmptyWidget
  ../widgets/loggerWidget
  ../widgets/coreWidget 
  ../widgets/helpWidget
  ../widgets/processManagerWidget
  ../widgets/loadWidget
  ../widgets/optionsWidget
  ../widgets/PluginDialog
  ../widgets/viewModeWidget
  ../widgets/videoCaptureDialog
  ../widgets/snapshotDialog
  ../widgets/stereoSettingsWidget
)

# collect all header,source and ui files
acg_append_files (headers "*.hh" ${directories})
acg_append_files (sources "*.cc" ${directories})
acg_append_files (ui "*.ui" ${directories})

# remove template cc files from source file list
acg_drop_templates (sources)

# genereate uic and moc targets
acg_qt4_autouic (uic_targets ${ui})
acg_qt4_automoc (moc_targets ${headers})

if (WIN32)
  # add app icon rc file to windows build
  acg_add_executable (OpenFlipper WIN32 ${CMAKE_CURRENT_SOURCE_DIR}/CoreApp.rc ${uic_targets} ${sources} ${headers} ${moc_targets})
  # link to qtmain library to get WinMain function for a non terminal app
  target_link_libraries (OpenFlipper ${QT_QTMAIN_LIBRARY})
elseif (APPLE)
  # generate bundle on mac
  acg_add_executable (OpenFlipper MACOSX_BUNDLE ${uic_targets} ${sources} ${headers} ${moc_targets})
else ()
  acg_add_executable (OpenFlipper ${uic_targets} ${sources} ${headers} ${moc_targets})
endif ()

Jan Möbius's avatar
Jan Möbius committed
89
# Mark this build part as building OpenFlippers Core
90 91
add_definitions(-DOPENFLIPPERCORE )

92 93
# Build app store compliant
if ( OPENFLIPPER_BUILD_APP_STORE_COMPLIANT )
Jan Möbius's avatar
Jan Möbius committed
94
   add_definitions( -DOPENFLIPPER_BUILD_APP_STORE_COMPLIANT )
95 96 97
endif()


Jan Möbius's avatar
Jan Möbius committed
98 99 100 101
if (WIN32)
  add_definitions( -DACGDLL
                   -DUSEACG )
endif ()
102

103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
# ====================================================================================
# Get list of  ll plugin dependencies and handle special ones
# where we need to link the library directly into the core to prevent 
# linker problems
# ====================================================================================
# Get the property containing the list of all dependencies of the plugins
# List is created when the plugins are added
get_property( global_dependency_list GLOBAL PROPERTY GLOBAL_PLUGIN_DEPENDENCIES_LIST)

set(COREAPP_ADDITIONAL_LINK_LIBRARIES "")

# Special Handling for mpi
list( FIND global_dependency_list "MPI" found)
if ( NOT found EQUAL -1 )
  find_package(MPI)
118 119 120
  if ( MPI_FOUND )
    list(APPEND COREAPP_ADDITIONAL_LINK_LIBRARIES  ${MPI_LIBRARIES})
  endif()
121 122 123 124 125 126
endif()

# Special Handling for openni
list( FIND global_dependency_list "OPENNI" found)
if ( NOT found EQUAL -1 )
  find_package(OPENNI)
127 128 129
  if ( OPENNI_FOUND )
    list(APPEND COREAPP_ADDITIONAL_LINK_LIBRARIES  ${OPENNI_LIBRARY})
  endif()
130 131
endif()

132
find_package(Qwt5)
133

134
if(Qwt5_Qt4_FOUND)
135 136 137 138 139
  add_definitions(-DWITH_QWT)
  set(COREAPP_ADDITIONAL_LINK_LIBRARIES ${COREAPP_ADDITIONAL_LINK_LIBRARIES} ${Qwt5_Qt4_LIBRARY})
endif()


140 141 142 143 144
# ====================================================================================
# Linker Dependencies for Core app
# ====================================================================================


145 146 147 148
target_link_libraries (OpenFlipper
  OpenMeshCore
  OpenMeshTools
  ACG
149
  OpenFlipperPluginLib
150 151 152 153 154
  ${QT_LIBRARIES}
  ${OPENGL_LIBRARIES}
  ${GLEW_LIBRARY}
  ${GLUT_LIBRARIES}
  ${FTGL_LIBS}
155
  ${COREAPP_ADDITIONAL_LINK_LIBRARIES}
156 157 158 159 160 161 162 163 164 165 166 167 168 169
)

if (APPLE)
   # create bundle in "Build" directory and set icon
   # no install needed here, because the whole bundle will be installed in the
   # toplevel CMakeLists.txt
   set_target_properties (
      OpenFlipper PROPERTIES
      RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build"
      MACOSX_BUNDLE_INFO_STRING "ACG OpenFlipper"
      MACOSX_BUNDLE_ICON_FILE "OpenFlipper.icns"
   )

 if ( EXISTS ${CMAKE_SOURCE_DIR}/branding )
Jan Möbius's avatar
Jan Möbius committed
170

171 172 173
    IF ( NOT APPLE_BUNDLE_ICON )
        # option to set the used Icon for OpenFlipper
        set ( APPLE_BUNDLE_ICON "${CMAKE_SOURCE_DIR}\\branding\\mac\\OpenFlipper_Icon.icns" CACHE FILEPATH "Path to the Bundle Icon" )
Jan Möbius's avatar
Jan Möbius committed
174 175 176 177 178 179
    ENDIF(NOT APPLE_BUNDLE_ICON )    

    IF ( NOT APPLE_INFO_PLIST )
      if ( EXISTS ${CMAKE_SOURCE_DIR}/branding/mac/Info.plist )
        # option to configure the custom Info.plist
        set ( APPLE_INFO_PLIST "${CMAKE_SOURCE_DIR}\\branding\\mac\\Info.plist" CACHE FILEPATH "Path to the Info.plist file for Bundle" )
Jan Möbius's avatar
Jan Möbius committed
180
      else ( EXISTS ${CMAKE_SOURCE_DIR}/branding/mac/Info.plist )
Jan Möbius's avatar
Jan Möbius committed
181 182
        # option to configure a custum Info.plist but configure with default one
        set ( APPLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/../installer/mac/Info.plist" CACHE FILEPATH "Path to the Info.plist file for Bundle" )
Jan Möbius's avatar
Jan Möbius committed
183
      endif( EXISTS ${CMAKE_SOURCE_DIR}/branding/mac/Info.plist )
Jan Möbius's avatar
Jan Möbius committed
184
    ENDIF(NOT APPLE_INFO_PLIST )
185 186 187 188 189 190 191 192

  else()

    IF ( NOT APPLE_BUNDLE_ICON )
        # option to set the used Icon for OpenFlipper
        set ( APPLE_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/../Icons/OpenFlipper_Icon.icns" CACHE FILEPATH "Path to the Bundle Icon" )
    ENDIF(NOT APPLE_BUNDLE_ICON )

Jan Möbius's avatar
Jan Möbius committed
193 194 195 196 197
    IF ( NOT APPLE_INFO_PLIST )
        # option to configure a custum Info.plist but configure with default one
        set ( APPLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/../installer/mac/Info.plist" CACHE FILEPATH "Path to the Info.plist file for Bundle" )
    ENDIF(NOT APPLE_INFO_PLIST )

198 199 200 201 202 203 204
  endif()
  
 
   add_custom_command(TARGET OpenFlipper POST_BUILD                                                              
     COMMAND ${CMAKE_COMMAND} -E copy_if_different "${APPLE_BUNDLE_ICON}" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/OpenFlipper.icns"            
   )    

Jan Möbius's avatar
Jan Möbius committed
205 206 207 208 209 210 211 212 213 214 215
   # create bundle in "Build" directory and set icon
   # no install needed here, because the whole bundle will be installed in the
   # toplevel CMakeLists.txt
   set_target_properties (
      OpenFlipper PROPERTIES
      RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build"
      MACOSX_BUNDLE_INFO_STRING "ACG OpenFlipper"
      MACOSX_BUNDLE_ICON_FILE "OpenFlipper.icns"
      MACOSX_BUNDLE_INFO_PLIST ${APPLE_INFO_PLIST}
   )

216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249
endif ()

# Translations
set (trans_files ${sources})
list (APPEND trans_files ${ui})
list (APPEND trans_files ${headers})
acg_add_translations (OpenFlipper "de_DE" "${trans_files}")


# copy all needed files to "Build" directory to allow a direct execution from it
# the copy_after_build macro (common.cmake) copies the whole directory without svn files
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Shaders" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Shaders")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Textures" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Textures")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Scripts" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Scripts")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Licenses" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Licenses")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Icons" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Icons")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Fonts" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Fonts")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Documentation/QtHelpResources" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Help")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Documentation/DocBase" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Doc")

if ( EXISTS ${CMAKE_SOURCE_DIR}/branding )
  if ( WIN32 ) 
    acg_copy_after_build (OpenFlipper "${CMAKE_SOURCE_DIR}/branding/win" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Icons")
  elseif( APPLE )
    acg_copy_after_build (OpenFlipper "${CMAKE_SOURCE_DIR}/branding/mac" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Icons")
  elseif()
    acg_copy_after_build (OpenFlipper "${CMAKE_SOURCE_DIR}/branding/linux" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Icons")
  endif()
endif()


if ( APPLE ) 
  # we need qt_menu.nib in our resources dir so try to get it

250 251
 if ( EXISTS /opt/local/lib/Resources/qt_menu.nib )
  acg_copy_after_build( OpenFlipper "/opt/local/lib/Resources/qt_menu.nib" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/qt_menu.nib")
Jan Möbius's avatar
Jan Möbius committed
252
 elseif ( EXISTS /usr/bin/qt_menu.nib )
253 254 255 256 257
   acg_copy_after_build( OpenFlipper "/usr/bin/qt_menu.nib" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/qt_menu.nib")
 elseif ( EXISTS "/opt/local/libexec/qt4-mac/lib/QtGui.framework/Versions/4/Resources/qt_menu.nib" )
   acg_copy_after_build( OpenFlipper "/opt/local/libexec/qt4-mac/lib/QtGui.framework/Versions/4/Resources/qt_menu.nib" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/qt_menu.nib")
 endif ()

258 259
 # Copy qt plugins into bundle
 acg_copy_after_build ( OpenFlipper "${QT_PLUGINS_DIR}" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/QtPlugins")
260 261 262 263 264 265 266 267
elseif(WIN32)

 #copy qt plugins to Build directory and configure qt.conf file
 file (GLOB qtplugin_dirs RELATIVE  "${QT_PLUGINS_DIR}"  "${QT_PLUGINS_DIR}/*"  )
 file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Build/QtPlugins" )
 foreach (qtplugin ${qtplugin_dirs})
	file(COPY "${QT_PLUGINS_DIR}/${qtplugin}" DESTINATION "${CMAKE_BINARY_DIR}/Build/QtPlugins/")
 endforeach ()
268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285

endif( APPLE )



if (NOT APPLE)
  # install all needed files
  # the install_dir macro (common.cmake) installs the whole directory without svn files
  # no install for mac needed here, because the whole bundle will be installed in the
  # toplevel CMakeLists.txt
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Shaders" "${ACG_PROJECT_DATADIR}/Shaders")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Textures" "${ACG_PROJECT_DATADIR}/Textures")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Scripts" "${ACG_PROJECT_DATADIR}/Scripts")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Icons" "${ACG_PROJECT_DATADIR}/Icons")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Licenses" "${ACG_PROJECT_DATADIR}/Licenses")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Fonts" "${ACG_PROJECT_DATADIR}/Fonts")
 # acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Help" "${ACG_PROJECT_DATADIR}/Help")

286 287 288 289 290 291 292 293 294 295 296 297
  if ( WIN32 )
    # create qt config file and install it
	file(WRITE "@CMAKE_BINARY_DIR@/Build/qt.conf" "[Paths]\nPlugins = QtPlugins")
	install( FILES "@CMAKE_BINARY_DIR@/Build/qt.conf" DESTINATION "${ACG_PROJECT_DATADIR}/" )
	acg_install_dir ("${CMAKE_BINARY_DIR}/Build/QtPlugins/" "${ACG_PROJECT_DATADIR}/QtPlugins")
  endif(WIN32)
  
  if ( EXISTS ${CMAKE_SOURCE_DIR}/branding )
    if ( WIN32 ) 
      acg_install_dir ( "${CMAKE_SOURCE_DIR}/branding/win" "${ACG_PROJECT_DATADIR}/Icons")
     endif()
  endif()
298 299 300 301 302 303


#todo install splash file for windows and Linux branding
endif ()