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//=============================================================================
//
//                               OpenFlipper
//        Copyright (C) 2008 by Computer Graphics Group, RWTH Aachen
//                           www.openflipper.org
//
//-----------------------------------------------------------------------------
//
//                                License
//
//  OpenFlipper is free software: you can redistribute it and/or modify
//  it under the terms of the GNU Lesser General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  OpenFlipper is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public License
//  along with OpenFlipper.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
//
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//   $Revision$
//   $Author$
//   $Date$
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//
//=============================================================================




//=============================================================================
//
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//  CLASS glViewer - IMPLEMENTATION
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//
//=============================================================================


//== INCLUDES =================================================================

#include "QtBaseViewer.hh"
#include <QStatusBar>
#include <QToolButton>


//== NAMESPACES ===============================================================


//== IMPLEMENTATION ==========================================================

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void glViewer::setEyeDistance(double _distance) {
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  eyeDist_ = _distance;
  updateGL();
}

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double glViewer::eyeDistance( ) {
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  return eyeDist_;
}

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void glViewer::setFocalDistance(double _distance) {
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  focalDist_ = _distance;
  updateGL();
}

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double glViewer::focalDistance( ) {
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  return focalDist_;
}

//-----------------------------------------------------------------------------


void
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glViewer::setStereoMode(bool _b)
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{
  stereo_ = _b;

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  if (!stereo_) {
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    makeCurrent();
    glDrawBuffer(GL_BACK);
  }

  updateGL();
}

//=============================================================================
//=============================================================================