QtGLGraphicsScene.cc 9.58 KB
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/*===========================================================================*\
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*                                                                            *
*                              OpenFlipper                                   *
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 *           Copyright (c) 2001-2015, RWTH-Aachen University                 *
 *           Department of Computer Graphics and Multimedia                  *
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 *                            www.openflipper.org                            *
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 * This file is part of OpenFlipper.                                         *
 *---------------------------------------------------------------------------*
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 * Redistribution and use in source and binary forms, with or without        *
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 * 1. Redistributions of source code must retain the above copyright notice, *
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\*===========================================================================*/

/*===========================================================================*\
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*                                                                            *
*   $Revision$                                                       *
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\*===========================================================================*/
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//=============================================================================
//
//  CLASS QtGLGraphicsScene - IMPLEMENTATION
//
//=============================================================================

//== INCLUDES =================================================================

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#include <ACG/GL/acg_glew.hh>
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#include <OpenFlipper/BasePlugin/PluginFunctions.hh>
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#include "QtGLGraphicsScene.hh"
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#include "QtMultiViewLayout.hh"
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#include <QApplication>
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#include <QPainter>
#include <QPaintEngine>
#include <QGraphicsSceneMouseEvent>

//== NAMESPACES ===============================================================

//== IMPLEMENTATION ===========================================================

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QtGLGraphicsScene::QtGLGraphicsScene(std::vector< glViewer *> *_views,
				     QtMultiViewLayout *_layout) :
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  QGraphicsScene (),
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  views_(_views),
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  layout_(_layout),
  cursorPainter_(0)
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{
}

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//-----------------------------------------------------------------------------
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void QtGLGraphicsScene::drawBackground(QPainter *_painter, const QRectF &_rect)
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{
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  // Check for switch in qt4.6 to OpenGL2
  #if QT_VERSION >= 0x040600
    if (_painter->paintEngine()->type() != QPaintEngine::OpenGL && _painter->paintEngine()->type() != QPaintEngine::OpenGL2 ) {
      std::cerr << "QtGLGraphicsScene: drawBackground needs a QGLWidget to be set as viewport on the graphics view\n";
      return;
    }
  #else
    if (_painter->paintEngine()->type() != QPaintEngine::OpenGL ) {
      std::cerr << "QtGLGraphicsScene: drawBackground needs a QGLWidget to be set as viewport on the graphics view\n";
      return;
    }
  #endif

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  // Initialize background first
  _painter->setBackground(QApplication::palette().window());
  _painter->eraseRect(_rect);

  // From now on we do OpenGL direct painting on the scene
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  #if QT_VERSION >= 0x040600
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    // Tell Qt that we directly use OpenGL
    _painter->beginNativePainting();
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  #endif
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  static bool initialized = false;
  if (!initialized)
  {
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    // we use GLEW to manage extensions
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    // initialize it first
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    glewInit();
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    for (unsigned int i = 0; i < views_->size (); i++)
    {
      views_->at(i)->initializeGL ();
    }
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    if (cursorPainter_)
      cursorPainter_->initializeGL ();
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    initialized = true;
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  }
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  // Update the cursor position in all viewers
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  if (cursorPainter_ && cursorPainter_->enabled())
  {
    // avoid projection matrix stack overflow
    GLdouble mat[16];
    glGetDoublev(GL_PROJECTION_MATRIX, mat);

    glMatrixMode(GL_MODELVIEW);
    glPushMatrix ();

    glPushAttrib (GL_ALL_ATTRIB_BITS);
    for (unsigned int i = 0; i < views_->size (); i++)
    {
      if (views_->at(i)->isVisible())
        views_->at(i)->updateCursorPosition(cursorPainter_->cursorPosition ());
    }
    glPopAttrib ();

    glMatrixMode(GL_PROJECTION);
    glLoadMatrixd (mat);
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix ();
  }

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  // Clear the depth buffer (This is required since QT4.6 Otherwise we get an emtpty scene!
  glClear(GL_DEPTH_BUFFER_BIT);
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  // Paint the viewers
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  for (unsigned int i = 0; i < views_->size (); i++)
  {
    if (views_->at(i)->isVisible())
      views_->at(i)->paintGL();
  }
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  #if QT_VERSION >= 0x040600
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    // The rest is painting through QT again. 
    _painter->endNativePainting();
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  #endif
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  // Draw red box around active examiner
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  if (layout_->mode() != QtMultiViewLayout::SingleView)
  {
    glViewer *v = views_->at(PluginFunctions::activeExaminer());

    QPen pen(Qt::red);
    pen.setWidth (2);
    _painter->setPen(pen);
    _painter->drawLine(v->scenePos().x(), v->scenePos().y(),
                       v->scenePos().x(),
                       v->scenePos().y() + v->size().height() - 1);
    _painter->drawLine(v->scenePos().x() + v->size().width(), v->scenePos().y(),
                       v->scenePos().x() + v->size().width(),
                       v->scenePos().y() + v->size().height() - 1);
    _painter->drawLine(v->scenePos().x(), v->scenePos().y() - 1,
                       v->scenePos().x() + v->size().width(),
                       v->scenePos().y() - 1);
    _painter->drawLine(v->scenePos().x(),
                       v->scenePos().y() + v->size().height() - 1,
                       v->scenePos().x() + v->size().width(),
                       v->scenePos().y() + v->size().height() - 1);
  }
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}

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//-----------------------------------------------------------------------------
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glViewer* QtGLGraphicsScene::findView (const QPointF &_p, bool _setActive)
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{
  for (unsigned int i = 0; i < views_->size (); i++)
  {
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    if (views_->at(i)->contains(views_->at(i)->mapFromScene (_p)))
    {
      if (_setActive && PluginFunctions::activeExaminer() != i)
      {
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        PluginFunctions::setActiveExaminer(i);
        update();
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      }
      return views_->at(i);
    }
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  }
  return NULL;
}
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//-----------------------------------------------------------------------------

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void QtGLGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* _e)
{
  QGraphicsScene::mouseMoveEvent(_e);
  if (_e->isAccepted())
    return;

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  glViewer *v = findView (_e->scenePos());
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  if (!v)
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    return;

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  v->mouseMoveEvent(_e);
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}

//-----------------------------------------------------------------------------

void QtGLGraphicsScene::setCursorPainter(CursorPainter * _cursorPainter)
{
  cursorPainter_ = _cursorPainter;
}

//-----------------------------------------------------------------------------

bool QtGLGraphicsScene::event(QEvent *_event)
{
  if (cursorPainter_ && _event->type() == QEvent::Enter)
  {
    cursorPainter_->setMouseIn (true);
  }
  else if (cursorPainter_ && _event->type() == QEvent::Leave)
  {
    cursorPainter_->setMouseIn (false);
    update ();
  }
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  else if (cursorPainter_ && _event->type() == QEvent::GraphicsSceneMouseMove)
  {
    QGraphicsSceneMouseEvent *e = static_cast<QGraphicsSceneMouseEvent*>(_event);
    cursorPainter_->updateCursorPosition (e->scenePos ());
    update ();
  }

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  return QGraphicsScene::event (_event);
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}


//=============================================================================
//=============================================================================
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