BaseObjectData.cc 6.5 KB
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//=============================================================================
//
//                               OpenFlipper
//        Copyright (C) 2008 by Computer Graphics Group, RWTH Aachen
//                           www.openflipper.org
//
//-----------------------------------------------------------------------------
//
//                                License
//
//  OpenFlipper is free software: you can redistribute it and/or modify
//  it under the terms of the GNU Lesser General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
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//
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//  OpenFlipper is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU Lesser General Public License for more details.
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//
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//  You should have received a copy of the GNU Lesser General Public License
//  along with OpenFlipper.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
//
//   $Revision$
//   $Author$
//   $Date$
//
//=============================================================================




//=============================================================================
//
//  MyTypes
//
//=============================================================================

//== INCLUDES =================================================================

#include "Types.hh"
#include <OpenFlipper/common/GlobalOptions.hh>
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#include <ACG/Scenegraph/SceneGraph.hh>
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//== TYPEDEFS =================================================================

//== CLASS DEFINITION =========================================================
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BaseObjectData::BaseObjectData( SeparatorNode* _rootNode ) :
  BaseObject(),
  path_("."),
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  rootNode_(_rootNode),
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  separatorNode_(0),
  manipulatorNode_(0),
  materialNode_(0)
{
  init();
}

BaseObjectData::~BaseObjectData() {
  if ( separatorNode_ != 0 ) {
    separatorNode_->delete_subtree();
  }
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}

void BaseObjectData::cleanup() {
  path_       = ".";
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  // Delete everything below the seperator node on top of the object. This will remove the complete subtree.
  if ( separatorNode_ == 0 )
    std::cerr << "cleanup : separatorNode_ is already 0" << std::endl;
  else {
    separatorNode_->delete_subtree();
    separatorNode_   = 0;
    manipulatorNode_ = 0;
    materialNode_    = 0;
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    additionalNodes_.clear();
  }
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  BaseObject::cleanup();
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  BaseObjectData::init();
}

void BaseObjectData::init() {
  // Create seperatorNode for Object only if it does not exist.
  if ( separatorNode_ == 0 )
    separatorNode_       = new SeparatorNode((BaseNode*)rootNode_,"NEW Object");
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  else
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    std::cerr << "Separator Node already exists. this should not happen!" << std::endl;
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  if ( manipulatorNode_ == 0 ) {
    manipulatorNode_      = new ManipulatorNode(baseNode(),"NEW ManipulatorNode");
    manipulatorNode_->set_status( ACG::SceneGraph::ManipulatorNode::HideNode );
  }
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  else
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    std::cerr << "Manipulator Node already exists. this should not happen!" << std::endl;
  if ( materialNode_ == 0 )
    materialNode_         = new MaterialNode(manipulatorNode(),  "New Material");
}


// ===============================================================================
// Name and path Handling
// ===============================================================================

void BaseObjectData::setFromFileName(QString _filename ) {
  QString str = _filename;
  path_ = str.section(OpenFlipper::Options::dirSeparator(),0,-2);
  setName(str.section(OpenFlipper::Options::dirSeparator(),-1));
}

void BaseObjectData::setName( QString _name ) {
  BaseObject::setName( _name );
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  std::string nodename = std::string("SeparatorNode for object " + _name.toUtf8());
  separatorNode_->name( nodename );
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  nodename = std::string("ManipulatorNode for object " + _name.toUtf8());
  manipulatorNode_->name( nodename );
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  nodename = std::string(_name.toUtf8() + "'s Material" );
  materialNode_->name( nodename );
}


QString BaseObjectData::path(){
  return path_;
}

void BaseObjectData::path(QString _path ) {
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  path_ = _path;
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}

// ===============================================================================
// Object visualization
// ===============================================================================

void BaseObjectData::show() {
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  separatorNode_->set_status( ACG::SceneGraph::BaseNode::Active  );
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  visible_ = true;
}

void BaseObjectData::hide() {
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  separatorNode_->set_status( ACG::SceneGraph::BaseNode::HideSubtree );
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  visible_ = false;
}

SeparatorNode* BaseObjectData::baseNode() {
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  return separatorNode_;
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}

ManipulatorNode* BaseObjectData::manipulatorNode() {
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  return manipulatorNode_;
}

ACG::SceneGraph::ShaderNode* BaseObjectData::shaderNode() {
  return 0;
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}

MaterialNode* BaseObjectData::materialNode() {
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  return materialNode_;
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}

void BaseObjectData::setBaseColor(ACG::Vec4f _color) {
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  materialNode_->set_base_color(_color);
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}

bool BaseObjectData::manipPlaced() {
  return manipPlaced_;
}

void BaseObjectData::manipPlaced( bool _placed ) {
  manipPlaced_ = _placed;
}

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void BaseObjectData::getBoundingBox(ACG::Vec3d& bbmin, ACG::Vec3d& bbmax){

  ACG::SceneGraph::BoundingBoxAction act;
  ACG::SceneGraph::traverse(separatorNode_, act);


  bbmin = (ACG::Vec3d) act.bbMin();
  bbmax = (ACG::Vec3d) act.bbMax();
}

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// ===============================================================================
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// Picking
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// ===============================================================================

bool BaseObjectData::picked( uint /* _node_idx */ ) {
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 return false;
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}

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void BaseObjectData::enablePicking( bool /*_enable*/ ) {
}

bool BaseObjectData::pickingEnabled() {
  return true;
}

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// ===============================================================================
// Content Nodes
// ===============================================================================
void BaseObjectData::update()
{

}

// ===============================================================================
// Additional Nodes
// ===============================================================================

bool BaseObjectData::hasAdditionalNode(QString _pluginName, QString _nodeName , int _id )
{
  QString index;
  index.setNum(_id);
  QString searchname = _pluginName+"#"+_nodeName+"#"+index;
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  for ( uint i =0 ; i < additionalNodes_.size() ; ++i ) {
    if (additionalNodes_[i].second == searchname )
      return true;
  }
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  return false;
}

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//=============================================================================